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- All Implemented Interfaces:
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com.badlogic.gdx.graphics.GL20
public class AndroidGL20 implements GL20
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Method Summary
Modifier and Type Method Description voidglActiveTexture(int texture)voidglAttachShader(int program, int shader)voidglBindAttribLocation(int program, int index, String name)voidglBindBuffer(int target, int buffer)voidglBindFramebuffer(int target, int framebuffer)voidglBindRenderbuffer(int target, int renderbuffer)voidglBindTexture(int target, int texture)voidglBlendColor(float red, float green, float blue, float alpha)voidglBlendEquation(int mode)voidglBlendEquationSeparate(int modeRGB, int modeAlpha)voidglBlendFunc(int sfactor, int dfactor)voidglBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)voidglBufferData(int target, int size, Buffer data, int usage)voidglBufferSubData(int target, int offset, int size, Buffer data)intglCheckFramebufferStatus(int target)voidglClear(int mask)voidglClearColor(float red, float green, float blue, float alpha)voidglClearDepthf(float depth)voidglClearStencil(int s)voidglColorMask(boolean red, boolean green, boolean blue, boolean alpha)voidglCompileShader(int shader)voidglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)voidglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)voidglCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)voidglCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)intglCreateProgram()intglCreateShader(int type)voidglCullFace(int mode)voidglDeleteBuffers(int n, IntBuffer buffers)voidglDeleteBuffer(int buffer)voidglDeleteFramebuffers(int n, IntBuffer framebuffers)voidglDeleteFramebuffer(int framebuffer)voidglDeleteProgram(int program)voidglDeleteRenderbuffers(int n, IntBuffer renderbuffers)voidglDeleteRenderbuffer(int renderbuffer)voidglDeleteShader(int shader)voidglDeleteTextures(int n, IntBuffer textures)voidglDeleteTexture(int texture)voidglDepthFunc(int func)voidglDepthMask(boolean flag)voidglDepthRangef(float zNear, float zFar)voidglDetachShader(int program, int shader)voidglDisable(int cap)voidglDisableVertexAttribArray(int index)voidglDrawArrays(int mode, int first, int count)voidglDrawElements(int mode, int count, int type, Buffer indices)voidglDrawElements(int mode, int count, int type, int indices)voidglEnable(int cap)voidglEnableVertexAttribArray(int index)voidglFinish()voidglFlush()voidglFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)voidglFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)voidglFrontFace(int mode)voidglGenBuffers(int n, IntBuffer buffers)intglGenBuffer()voidglGenerateMipmap(int target)voidglGenFramebuffers(int n, IntBuffer framebuffers)intglGenFramebuffer()voidglGenRenderbuffers(int n, IntBuffer renderbuffers)intglGenRenderbuffer()voidglGenTextures(int n, IntBuffer textures)intglGenTexture()StringglGetActiveAttrib(int program, int index, IntBuffer size, IntBuffer type)StringglGetActiveUniform(int program, int index, IntBuffer size, IntBuffer type)voidglGetAttachedShaders(int program, int maxcount, Buffer count, IntBuffer shaders)intglGetAttribLocation(int program, String name)voidglGetBooleanv(int pname, Buffer params)voidglGetBufferParameteriv(int target, int pname, IntBuffer params)intglGetError()voidglGetFloatv(int pname, FloatBuffer params)voidglGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)voidglGetIntegerv(int pname, IntBuffer params)voidglGetProgramiv(int program, int pname, IntBuffer params)StringglGetProgramInfoLog(int program)voidglGetRenderbufferParameteriv(int target, int pname, IntBuffer params)voidglGetShaderiv(int shader, int pname, IntBuffer params)StringglGetShaderInfoLog(int shader)voidglGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision)StringglGetString(int name)voidglGetTexParameterfv(int target, int pname, FloatBuffer params)voidglGetTexParameteriv(int target, int pname, IntBuffer params)voidglGetUniformfv(int program, int location, FloatBuffer params)voidglGetUniformiv(int program, int location, IntBuffer params)intglGetUniformLocation(int program, String name)voidglGetVertexAttribfv(int index, int pname, FloatBuffer params)voidglGetVertexAttribiv(int index, int pname, IntBuffer params)voidglGetVertexAttribPointerv(int index, int pname, Buffer pointer)voidglHint(int target, int mode)booleanglIsBuffer(int buffer)booleanglIsEnabled(int cap)booleanglIsFramebuffer(int framebuffer)booleanglIsProgram(int program)booleanglIsRenderbuffer(int renderbuffer)booleanglIsShader(int shader)booleanglIsTexture(int texture)voidglLineWidth(float width)voidglLinkProgram(int program)voidglPixelStorei(int pname, int param)voidglPolygonOffset(float factor, float units)voidglReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)voidglReleaseShaderCompiler()voidglRenderbufferStorage(int target, int internalformat, int width, int height)voidglSampleCoverage(float value, boolean invert)voidglScissor(int x, int y, int width, int height)voidglShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length)voidglShaderSource(int shader, String string)voidglStencilFunc(int func, int ref, int mask)voidglStencilFuncSeparate(int face, int func, int ref, int mask)voidglStencilMask(int mask)voidglStencilMaskSeparate(int face, int mask)voidglStencilOp(int fail, int zfail, int zpass)voidglStencilOpSeparate(int face, int fail, int zfail, int zpass)voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)voidglTexParameterf(int target, int pname, float param)voidglTexParameterfv(int target, int pname, FloatBuffer params)voidglTexParameteri(int target, int pname, int param)voidglTexParameteriv(int target, int pname, IntBuffer params)voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)voidglUniform1f(int location, float x)voidglUniform1fv(int location, int count, FloatBuffer v)voidglUniform1fv(int location, int count, Array<float> v, int offset)voidglUniform1i(int location, int x)voidglUniform1iv(int location, int count, IntBuffer v)voidglUniform1iv(int location, int count, Array<int> v, int offset)voidglUniform2f(int location, float x, float y)voidglUniform2fv(int location, int count, FloatBuffer v)voidglUniform2fv(int location, int count, Array<float> v, int offset)voidglUniform2i(int location, int x, int y)voidglUniform2iv(int location, int count, IntBuffer v)voidglUniform2iv(int location, int count, Array<int> v, int offset)voidglUniform3f(int location, float x, float y, float z)voidglUniform3fv(int location, int count, FloatBuffer v)voidglUniform3fv(int location, int count, Array<float> v, int offset)voidglUniform3i(int location, int x, int y, int z)voidglUniform3iv(int location, int count, IntBuffer v)voidglUniform3iv(int location, int count, Array<int> v, int offset)voidglUniform4f(int location, float x, float y, float z, float w)voidglUniform4fv(int location, int count, FloatBuffer v)voidglUniform4fv(int location, int count, Array<float> v, int offset)voidglUniform4i(int location, int x, int y, int z, int w)voidglUniform4iv(int location, int count, IntBuffer v)voidglUniform4iv(int location, int count, Array<int> v, int offset)voidglUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)voidglUniformMatrix2fv(int location, int count, boolean transpose, Array<float> value, int offset)voidglUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)voidglUniformMatrix3fv(int location, int count, boolean transpose, Array<float> value, int offset)voidglUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)voidglUniformMatrix4fv(int location, int count, boolean transpose, Array<float> value, int offset)voidglUseProgram(int program)voidglValidateProgram(int program)voidglVertexAttrib1f(int indx, float x)voidglVertexAttrib1fv(int indx, FloatBuffer values)voidglVertexAttrib2f(int indx, float x, float y)voidglVertexAttrib2fv(int indx, FloatBuffer values)voidglVertexAttrib3f(int indx, float x, float y, float z)voidglVertexAttrib3fv(int indx, FloatBuffer values)voidglVertexAttrib4f(int indx, float x, float y, float z, float w)voidglVertexAttrib4fv(int indx, FloatBuffer values)voidglVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr)voidglVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, int ptr)voidglViewport(int x, int y, int width, int height)-
Methods inherited from class com.badlogic.gdx.graphics.GL20
glActiveTexture, glAttachShader, glBindAttribLocation, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendColor, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearDepthf, glClearStencil, glColorMask, glCompileShader, glCompressedTexImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCreateProgram, glCreateShader, glCullFace, glDeleteBuffer, glDeleteBuffers, glDeleteFramebuffer, glDeleteFramebuffers, glDeleteProgram, glDeleteRenderbuffer, glDeleteRenderbuffers, glDeleteShader, glDeleteTexture, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRangef, glDetachShader, glDisable, glDisableVertexAttribArray, glDrawArrays, glDrawElements, glEnable, glEnableVertexAttribArray, glFinish, glFlush, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffer, glGenBuffers, glGenFramebuffer, glGenFramebuffers, glGenRenderbuffer, glGenRenderbuffers, glGenTexture, glGenTextures, glGenerateMipmap, glGetActiveAttrib, glGetActiveUniform, glGetAttachedShaders, glGetAttribLocation, glGetBooleanv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetIntegerv, glGetProgramInfoLog, glGetProgramiv, glGetRenderbufferParameteriv, glGetShaderInfoLog, glGetShaderPrecisionFormat, glGetShaderiv, glGetString, glGetTexParameterfv, glGetTexParameteriv, glGetUniformLocation, glGetUniformfv, glGetUniformiv, glGetVertexAttribPointerv, glGetVertexAttribfv, glGetVertexAttribiv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsProgram, glIsRenderbuffer, glIsShader, glIsTexture, glLineWidth, glLinkProgram, glPixelStorei, glPolygonOffset, glReadPixels, glReleaseShaderCompiler, glRenderbufferStorage, glSampleCoverage, glScissor, glShaderBinary, glShaderSource, glStencilFunc, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexSubImage2D, glUniform1f, glUniform1fv, glUniform1i, glUniform1iv, glUniform2f, glUniform2fv, glUniform2i, glUniform2iv, glUniform3f, glUniform3fv, glUniform3i, glUniform3iv, glUniform4f, glUniform4fv, glUniform4i, glUniform4iv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttribPointer, glViewport -
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Method Detail
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glActiveTexture
void glActiveTexture(int texture)
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glAttachShader
void glAttachShader(int program, int shader)
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glBindAttribLocation
void glBindAttribLocation(int program, int index, String name)
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glBindBuffer
void glBindBuffer(int target, int buffer)
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glBindFramebuffer
void glBindFramebuffer(int target, int framebuffer)
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glBindRenderbuffer
void glBindRenderbuffer(int target, int renderbuffer)
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glBindTexture
void glBindTexture(int target, int texture)
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glBlendColor
void glBlendColor(float red, float green, float blue, float alpha)
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glBlendEquation
void glBlendEquation(int mode)
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glBlendEquationSeparate
void glBlendEquationSeparate(int modeRGB, int modeAlpha)
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glBlendFunc
void glBlendFunc(int sfactor, int dfactor)
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glBlendFuncSeparate
void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
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glBufferData
void glBufferData(int target, int size, Buffer data, int usage)
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glBufferSubData
void glBufferSubData(int target, int offset, int size, Buffer data)
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glCheckFramebufferStatus
int glCheckFramebufferStatus(int target)
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glClear
void glClear(int mask)
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glClearColor
void glClearColor(float red, float green, float blue, float alpha)
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glClearDepthf
void glClearDepthf(float depth)
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glClearStencil
void glClearStencil(int s)
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glColorMask
void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
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glCompileShader
void glCompileShader(int shader)
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glCompressedTexImage2D
void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
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glCompressedTexSubImage2D
void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
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glCopyTexImage2D
void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
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glCopyTexSubImage2D
void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
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glCreateProgram
int glCreateProgram()
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glCreateShader
int glCreateShader(int type)
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glCullFace
void glCullFace(int mode)
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glDeleteBuffers
void glDeleteBuffers(int n, IntBuffer buffers)
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glDeleteBuffer
void glDeleteBuffer(int buffer)
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glDeleteFramebuffers
void glDeleteFramebuffers(int n, IntBuffer framebuffers)
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glDeleteFramebuffer
void glDeleteFramebuffer(int framebuffer)
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glDeleteProgram
void glDeleteProgram(int program)
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glDeleteRenderbuffers
void glDeleteRenderbuffers(int n, IntBuffer renderbuffers)
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glDeleteRenderbuffer
void glDeleteRenderbuffer(int renderbuffer)
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glDeleteShader
void glDeleteShader(int shader)
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glDeleteTextures
void glDeleteTextures(int n, IntBuffer textures)
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glDeleteTexture
void glDeleteTexture(int texture)
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glDepthFunc
void glDepthFunc(int func)
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glDepthMask
void glDepthMask(boolean flag)
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glDepthRangef
void glDepthRangef(float zNear, float zFar)
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glDetachShader
void glDetachShader(int program, int shader)
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glDisable
void glDisable(int cap)
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glDisableVertexAttribArray
void glDisableVertexAttribArray(int index)
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glDrawArrays
void glDrawArrays(int mode, int first, int count)
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glDrawElements
void glDrawElements(int mode, int count, int type, Buffer indices)
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glDrawElements
void glDrawElements(int mode, int count, int type, int indices)
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glEnable
void glEnable(int cap)
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glEnableVertexAttribArray
void glEnableVertexAttribArray(int index)
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glFinish
void glFinish()
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glFlush
void glFlush()
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glFramebufferRenderbuffer
void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
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glFramebufferTexture2D
void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
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glFrontFace
void glFrontFace(int mode)
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glGenBuffers
void glGenBuffers(int n, IntBuffer buffers)
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glGenBuffer
int glGenBuffer()
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glGenerateMipmap
void glGenerateMipmap(int target)
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glGenFramebuffers
void glGenFramebuffers(int n, IntBuffer framebuffers)
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glGenFramebuffer
int glGenFramebuffer()
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glGenRenderbuffers
void glGenRenderbuffers(int n, IntBuffer renderbuffers)
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glGenRenderbuffer
int glGenRenderbuffer()
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glGenTextures
void glGenTextures(int n, IntBuffer textures)
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glGenTexture
int glGenTexture()
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glGetActiveAttrib
String glGetActiveAttrib(int program, int index, IntBuffer size, IntBuffer type)
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glGetActiveUniform
String glGetActiveUniform(int program, int index, IntBuffer size, IntBuffer type)
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glGetAttachedShaders
void glGetAttachedShaders(int program, int maxcount, Buffer count, IntBuffer shaders)
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glGetAttribLocation
int glGetAttribLocation(int program, String name)
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glGetBooleanv
void glGetBooleanv(int pname, Buffer params)
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glGetBufferParameteriv
void glGetBufferParameteriv(int target, int pname, IntBuffer params)
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glGetError
int glGetError()
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glGetFloatv
void glGetFloatv(int pname, FloatBuffer params)
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glGetFramebufferAttachmentParameteriv
void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)
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glGetIntegerv
void glGetIntegerv(int pname, IntBuffer params)
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glGetProgramiv
void glGetProgramiv(int program, int pname, IntBuffer params)
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glGetProgramInfoLog
String glGetProgramInfoLog(int program)
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glGetRenderbufferParameteriv
void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)
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glGetShaderiv
void glGetShaderiv(int shader, int pname, IntBuffer params)
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glGetShaderInfoLog
String glGetShaderInfoLog(int shader)
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glGetShaderPrecisionFormat
void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision)
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glGetString
String glGetString(int name)
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glGetTexParameterfv
void glGetTexParameterfv(int target, int pname, FloatBuffer params)
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glGetTexParameteriv
void glGetTexParameteriv(int target, int pname, IntBuffer params)
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glGetUniformfv
void glGetUniformfv(int program, int location, FloatBuffer params)
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glGetUniformiv
void glGetUniformiv(int program, int location, IntBuffer params)
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glGetUniformLocation
int glGetUniformLocation(int program, String name)
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glGetVertexAttribfv
void glGetVertexAttribfv(int index, int pname, FloatBuffer params)
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glGetVertexAttribiv
void glGetVertexAttribiv(int index, int pname, IntBuffer params)
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glGetVertexAttribPointerv
void glGetVertexAttribPointerv(int index, int pname, Buffer pointer)
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glHint
void glHint(int target, int mode)
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glIsBuffer
boolean glIsBuffer(int buffer)
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glIsEnabled
boolean glIsEnabled(int cap)
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glIsFramebuffer
boolean glIsFramebuffer(int framebuffer)
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glIsProgram
boolean glIsProgram(int program)
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glIsRenderbuffer
boolean glIsRenderbuffer(int renderbuffer)
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glIsShader
boolean glIsShader(int shader)
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glIsTexture
boolean glIsTexture(int texture)
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glLineWidth
void glLineWidth(float width)
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glLinkProgram
void glLinkProgram(int program)
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glPixelStorei
void glPixelStorei(int pname, int param)
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glPolygonOffset
void glPolygonOffset(float factor, float units)
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glReadPixels
void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
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glReleaseShaderCompiler
void glReleaseShaderCompiler()
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glRenderbufferStorage
void glRenderbufferStorage(int target, int internalformat, int width, int height)
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glSampleCoverage
void glSampleCoverage(float value, boolean invert)
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glScissor
void glScissor(int x, int y, int width, int height)
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glShaderBinary
void glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length)
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glShaderSource
void glShaderSource(int shader, String string)
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glStencilFunc
void glStencilFunc(int func, int ref, int mask)
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glStencilFuncSeparate
void glStencilFuncSeparate(int face, int func, int ref, int mask)
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glStencilMask
void glStencilMask(int mask)
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glStencilMaskSeparate
void glStencilMaskSeparate(int face, int mask)
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glStencilOp
void glStencilOp(int fail, int zfail, int zpass)
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glStencilOpSeparate
void glStencilOpSeparate(int face, int fail, int zfail, int zpass)
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glTexImage2D
void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
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glTexParameterf
void glTexParameterf(int target, int pname, float param)
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glTexParameterfv
void glTexParameterfv(int target, int pname, FloatBuffer params)
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glTexParameteri
void glTexParameteri(int target, int pname, int param)
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glTexParameteriv
void glTexParameteriv(int target, int pname, IntBuffer params)
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glTexSubImage2D
void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
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glUniform1f
void glUniform1f(int location, float x)
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glUniform1fv
void glUniform1fv(int location, int count, FloatBuffer v)
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glUniform1fv
void glUniform1fv(int location, int count, Array<float> v, int offset)
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glUniform1i
void glUniform1i(int location, int x)
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glUniform1iv
void glUniform1iv(int location, int count, IntBuffer v)
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glUniform1iv
void glUniform1iv(int location, int count, Array<int> v, int offset)
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glUniform2f
void glUniform2f(int location, float x, float y)
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glUniform2fv
void glUniform2fv(int location, int count, FloatBuffer v)
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glUniform2fv
void glUniform2fv(int location, int count, Array<float> v, int offset)
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glUniform2i
void glUniform2i(int location, int x, int y)
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glUniform2iv
void glUniform2iv(int location, int count, IntBuffer v)
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glUniform2iv
void glUniform2iv(int location, int count, Array<int> v, int offset)
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glUniform3f
void glUniform3f(int location, float x, float y, float z)
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glUniform3fv
void glUniform3fv(int location, int count, FloatBuffer v)
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glUniform3fv
void glUniform3fv(int location, int count, Array<float> v, int offset)
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glUniform3i
void glUniform3i(int location, int x, int y, int z)
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glUniform3iv
void glUniform3iv(int location, int count, IntBuffer v)
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glUniform3iv
void glUniform3iv(int location, int count, Array<int> v, int offset)
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glUniform4f
void glUniform4f(int location, float x, float y, float z, float w)
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glUniform4fv
void glUniform4fv(int location, int count, FloatBuffer v)
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glUniform4fv
void glUniform4fv(int location, int count, Array<float> v, int offset)
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glUniform4i
void glUniform4i(int location, int x, int y, int z, int w)
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glUniform4iv
void glUniform4iv(int location, int count, IntBuffer v)
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glUniform4iv
void glUniform4iv(int location, int count, Array<int> v, int offset)
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glUniformMatrix2fv
void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)
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glUniformMatrix2fv
void glUniformMatrix2fv(int location, int count, boolean transpose, Array<float> value, int offset)
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glUniformMatrix3fv
void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)
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glUniformMatrix3fv
void glUniformMatrix3fv(int location, int count, boolean transpose, Array<float> value, int offset)
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glUniformMatrix4fv
void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)
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glUniformMatrix4fv
void glUniformMatrix4fv(int location, int count, boolean transpose, Array<float> value, int offset)
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glUseProgram
void glUseProgram(int program)
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glValidateProgram
void glValidateProgram(int program)
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glVertexAttrib1f
void glVertexAttrib1f(int indx, float x)
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glVertexAttrib1fv
void glVertexAttrib1fv(int indx, FloatBuffer values)
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glVertexAttrib2f
void glVertexAttrib2f(int indx, float x, float y)
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glVertexAttrib2fv
void glVertexAttrib2fv(int indx, FloatBuffer values)
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glVertexAttrib3f
void glVertexAttrib3f(int indx, float x, float y, float z)
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glVertexAttrib3fv
void glVertexAttrib3fv(int indx, FloatBuffer values)
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glVertexAttrib4f
void glVertexAttrib4f(int indx, float x, float y, float z, float w)
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glVertexAttrib4fv
void glVertexAttrib4fv(int indx, FloatBuffer values)
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glVertexAttribPointer
void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr)
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glVertexAttribPointer
void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, int ptr)
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glViewport
void glViewport(int x, int y, int width, int height)
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