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- All Implemented Interfaces:
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com.badlogic.gdx.graphics.GL20,com.badlogic.gdx.graphics.GL30
public class AndroidGL30 extends AndroidGL20 implements GL30
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Method Summary
Modifier and Type Method Description voidglReadBuffer(int mode)voidglDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)voidglDrawRangeElements(int mode, int start, int end, int count, int type, int offset)voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, int offset)voidglTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)voidglTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset)voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int offset)voidglTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)voidglTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset)voidglCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)voidglGenQueries(int n, Array<int> ids, int offset)voidglGenQueries(int n, IntBuffer ids)voidglDeleteQueries(int n, Array<int> ids, int offset)voidglDeleteQueries(int n, IntBuffer ids)booleanglIsQuery(int id)voidglBeginQuery(int target, int id)voidglEndQuery(int target)voidglGetQueryiv(int target, int pname, IntBuffer params)voidglGetQueryObjectuiv(int id, int pname, IntBuffer params)booleanglUnmapBuffer(int target)BufferglGetBufferPointerv(int target, int pname)voidglDrawBuffers(int n, IntBuffer bufs)voidglUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)voidglUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)voidglUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)voidglUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)voidglUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)voidglUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)voidglBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)voidglRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)voidglFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)BufferglMapBufferRange(int target, int offset, int length, int access)voidglFlushMappedBufferRange(int target, int offset, int length)voidglBindVertexArray(int array)voidglDeleteVertexArrays(int n, Array<int> arrays, int offset)voidglDeleteVertexArrays(int n, IntBuffer arrays)voidglGenVertexArrays(int n, Array<int> arrays, int offset)voidglGenVertexArrays(int n, IntBuffer arrays)booleanglIsVertexArray(int array)voidglBeginTransformFeedback(int primitiveMode)voidglEndTransformFeedback()voidglBindBufferRange(int target, int index, int buffer, int offset, int size)voidglBindBufferBase(int target, int index, int buffer)voidglTransformFeedbackVaryings(int program, Array<String> varyings, int bufferMode)voidglVertexAttribIPointer(int index, int size, int type, int stride, int offset)voidglGetVertexAttribIiv(int index, int pname, IntBuffer params)voidglGetVertexAttribIuiv(int index, int pname, IntBuffer params)voidglVertexAttribI4i(int index, int x, int y, int z, int w)voidglVertexAttribI4ui(int index, int x, int y, int z, int w)voidglGetUniformuiv(int program, int location, IntBuffer params)intglGetFragDataLocation(int program, String name)voidglUniform1uiv(int location, int count, IntBuffer value)voidglUniform3uiv(int location, int count, IntBuffer value)voidglUniform4uiv(int location, int count, IntBuffer value)voidglClearBufferiv(int buffer, int drawbuffer, IntBuffer value)voidglClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)voidglClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)voidglClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)StringglGetStringi(int name, int index)voidglCopyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size)voidglGetUniformIndices(int program, Array<String> uniformNames, IntBuffer uniformIndices)voidglGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params)intglGetUniformBlockIndex(int program, String uniformBlockName)voidglGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params)voidglGetActiveUniformBlockName(int program, int uniformBlockIndex, Buffer length, Buffer uniformBlockName)StringglGetActiveUniformBlockName(int program, int uniformBlockIndex)voidglUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)voidglDrawArraysInstanced(int mode, int first, int count, int instanceCount)voidglDrawElementsInstanced(int mode, int count, int type, int indicesOffset, int instanceCount)voidglGetInteger64v(int pname, LongBuffer params)voidglGetBufferParameteri64v(int target, int pname, LongBuffer params)voidglGenSamplers(int count, Array<int> samplers, int offset)voidglGenSamplers(int count, IntBuffer samplers)voidglDeleteSamplers(int count, Array<int> samplers, int offset)voidglDeleteSamplers(int count, IntBuffer samplers)booleanglIsSampler(int sampler)voidglBindSampler(int unit, int sampler)voidglSamplerParameteri(int sampler, int pname, int param)voidglSamplerParameteriv(int sampler, int pname, IntBuffer param)voidglSamplerParameterf(int sampler, int pname, float param)voidglSamplerParameterfv(int sampler, int pname, FloatBuffer param)voidglGetSamplerParameteriv(int sampler, int pname, IntBuffer params)voidglGetSamplerParameterfv(int sampler, int pname, FloatBuffer params)voidglVertexAttribDivisor(int index, int divisor)voidglBindTransformFeedback(int target, int id)voidglDeleteTransformFeedbacks(int n, Array<int> ids, int offset)voidglDeleteTransformFeedbacks(int n, IntBuffer ids)voidglGenTransformFeedbacks(int n, Array<int> ids, int offset)voidglGenTransformFeedbacks(int n, IntBuffer ids)booleanglIsTransformFeedback(int id)voidglPauseTransformFeedback()voidglResumeTransformFeedback()voidglProgramParameteri(int program, int pname, int value)voidglInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments)voidglInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height)-
Methods inherited from class com.badlogic.gdx.backends.android.AndroidGL20
glActiveTexture, glAttachShader, glBindAttribLocation, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendColor, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearDepthf, glClearStencil, glColorMask, glCompileShader, glCompressedTexImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCreateProgram, glCreateShader, glCullFace, glDeleteBuffer, glDeleteBuffers, glDeleteFramebuffer, glDeleteFramebuffers, glDeleteProgram, glDeleteRenderbuffer, glDeleteRenderbuffers, glDeleteShader, glDeleteTexture, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRangef, glDetachShader, glDisable, glDisableVertexAttribArray, glDrawArrays, glDrawElements, glDrawElements, glEnable, glEnableVertexAttribArray, glFinish, glFlush, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffer, glGenBuffers, glGenFramebuffer, glGenFramebuffers, glGenRenderbuffer, glGenRenderbuffers, glGenTexture, glGenTextures, glGenerateMipmap, glGetActiveAttrib, glGetActiveUniform, glGetAttachedShaders, glGetAttribLocation, glGetBooleanv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetIntegerv, glGetProgramInfoLog, glGetProgramiv, glGetRenderbufferParameteriv, glGetShaderInfoLog, glGetShaderPrecisionFormat, glGetShaderiv, glGetString, glGetTexParameterfv, glGetTexParameteriv, glGetUniformLocation, glGetUniformfv, glGetUniformiv, glGetVertexAttribPointerv, glGetVertexAttribfv, glGetVertexAttribiv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsProgram, glIsRenderbuffer, glIsShader, glIsTexture, glLineWidth, glLinkProgram, glPixelStorei, glPolygonOffset, glReadPixels, glReleaseShaderCompiler, glRenderbufferStorage, glSampleCoverage, glScissor, glShaderBinary, glShaderSource, glStencilFunc, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexSubImage2D, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttribPointer, glVertexAttribPointer, glViewport -
Methods inherited from class com.badlogic.gdx.graphics.GL20
glActiveTexture, glAttachShader, glBindAttribLocation, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendColor, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearDepthf, glClearStencil, glColorMask, glCompileShader, glCompressedTexImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCreateProgram, glCreateShader, glCullFace, glDeleteBuffer, glDeleteBuffers, glDeleteFramebuffer, glDeleteFramebuffers, glDeleteProgram, glDeleteRenderbuffer, glDeleteRenderbuffers, glDeleteShader, glDeleteTexture, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRangef, glDetachShader, glDisable, glDisableVertexAttribArray, glDrawArrays, glDrawElements, glEnable, glEnableVertexAttribArray, glFinish, glFlush, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffer, glGenBuffers, glGenFramebuffer, glGenFramebuffers, glGenRenderbuffer, glGenRenderbuffers, glGenTexture, glGenTextures, glGenerateMipmap, glGetActiveAttrib, glGetActiveUniform, glGetAttachedShaders, glGetAttribLocation, glGetBooleanv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetIntegerv, glGetProgramInfoLog, glGetProgramiv, glGetRenderbufferParameteriv, glGetShaderInfoLog, glGetShaderPrecisionFormat, glGetShaderiv, glGetString, glGetTexParameterfv, glGetTexParameteriv, glGetUniformLocation, glGetUniformfv, glGetUniformiv, glGetVertexAttribPointerv, glGetVertexAttribfv, glGetVertexAttribiv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsProgram, glIsRenderbuffer, glIsShader, glIsTexture, glLineWidth, glLinkProgram, glPixelStorei, glPolygonOffset, glReadPixels, glReleaseShaderCompiler, glRenderbufferStorage, glSampleCoverage, glScissor, glShaderBinary, glShaderSource, glStencilFunc, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexSubImage2D, glUniform1f, glUniform1fv, glUniform1i, glUniform1iv, glUniform2f, glUniform2fv, glUniform2i, glUniform2iv, glUniform3f, glUniform3fv, glUniform3i, glUniform3iv, glUniform4f, glUniform4fv, glUniform4i, glUniform4iv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttribPointer, glViewport -
Methods inherited from class com.badlogic.gdx.graphics.GL30
glBeginQuery, glBeginTransformFeedback, glBindBufferBase, glBindBufferRange, glBindSampler, glBindTransformFeedback, glBindVertexArray, glBlitFramebuffer, glClearBufferfi, glClearBufferfv, glClearBufferiv, glClearBufferuiv, glCopyBufferSubData, glCopyTexSubImage3D, glDeleteQueries, glDeleteSamplers, glDeleteTransformFeedbacks, glDeleteVertexArrays, glDrawArraysInstanced, glDrawBuffers, glDrawElementsInstanced, glDrawRangeElements, glEndQuery, glEndTransformFeedback, glFlushMappedBufferRange, glFramebufferTextureLayer, glGenQueries, glGenSamplers, glGenTransformFeedbacks, glGenVertexArrays, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformBlockiv, glGetActiveUniformsiv, glGetBufferParameteri64v, glGetBufferPointerv, glGetFragDataLocation, glGetInteger64v, glGetQueryObjectuiv, glGetQueryiv, glGetSamplerParameterfv, glGetSamplerParameteriv, glGetStringi, glGetUniformBlockIndex, glGetUniformIndices, glGetUniformuiv, glGetVertexAttribIiv, glGetVertexAttribIuiv, glInvalidateFramebuffer, glInvalidateSubFramebuffer, glIsQuery, glIsSampler, glIsTransformFeedback, glIsVertexArray, glMapBufferRange, glPauseTransformFeedback, glProgramParameteri, glReadBuffer, glRenderbufferStorageMultisample, glResumeTransformFeedback, glSamplerParameterf, glSamplerParameterfv, glSamplerParameteri, glSamplerParameteriv, glTexImage3D, glTexSubImage3D, glTransformFeedbackVaryings, glUniform1uiv, glUniform3uiv, glUniform4uiv, glUniformBlockBinding, glUniformMatrix2x3fv, glUniformMatrix2x4fv, glUniformMatrix3x2fv, glUniformMatrix3x4fv, glUniformMatrix4x2fv, glUniformMatrix4x3fv, glUnmapBuffer, glVertexAttribDivisor, glVertexAttribI4i, glVertexAttribI4ui, glVertexAttribIPointer -
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Method Detail
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glReadBuffer
void glReadBuffer(int mode)
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glDrawRangeElements
void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)
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glDrawRangeElements
void glDrawRangeElements(int mode, int start, int end, int count, int type, int offset)
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glTexImage2D
void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, int offset)
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glTexImage3D
void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
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glTexImage3D
void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset)
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glTexSubImage2D
void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int offset)
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glTexSubImage3D
void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
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glTexSubImage3D
void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset)
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glCopyTexSubImage3D
void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
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glGenQueries
void glGenQueries(int n, Array<int> ids, int offset)
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glGenQueries
void glGenQueries(int n, IntBuffer ids)
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glDeleteQueries
void glDeleteQueries(int n, Array<int> ids, int offset)
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glDeleteQueries
void glDeleteQueries(int n, IntBuffer ids)
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glIsQuery
boolean glIsQuery(int id)
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glBeginQuery
void glBeginQuery(int target, int id)
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glEndQuery
void glEndQuery(int target)
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glGetQueryiv
void glGetQueryiv(int target, int pname, IntBuffer params)
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glGetQueryObjectuiv
void glGetQueryObjectuiv(int id, int pname, IntBuffer params)
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glUnmapBuffer
boolean glUnmapBuffer(int target)
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glGetBufferPointerv
Buffer glGetBufferPointerv(int target, int pname)
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glDrawBuffers
void glDrawBuffers(int n, IntBuffer bufs)
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glUniformMatrix2x3fv
void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)
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glUniformMatrix3x2fv
void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)
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glUniformMatrix2x4fv
void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)
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glUniformMatrix4x2fv
void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)
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glUniformMatrix3x4fv
void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)
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glUniformMatrix4x3fv
void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)
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glBlitFramebuffer
void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
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glRenderbufferStorageMultisample
void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
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glFramebufferTextureLayer
void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
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glMapBufferRange
Buffer glMapBufferRange(int target, int offset, int length, int access)
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glFlushMappedBufferRange
void glFlushMappedBufferRange(int target, int offset, int length)
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glBindVertexArray
void glBindVertexArray(int array)
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glDeleteVertexArrays
void glDeleteVertexArrays(int n, Array<int> arrays, int offset)
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glDeleteVertexArrays
void glDeleteVertexArrays(int n, IntBuffer arrays)
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glGenVertexArrays
void glGenVertexArrays(int n, Array<int> arrays, int offset)
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glGenVertexArrays
void glGenVertexArrays(int n, IntBuffer arrays)
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glIsVertexArray
boolean glIsVertexArray(int array)
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glBeginTransformFeedback
void glBeginTransformFeedback(int primitiveMode)
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glEndTransformFeedback
void glEndTransformFeedback()
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glBindBufferRange
void glBindBufferRange(int target, int index, int buffer, int offset, int size)
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glBindBufferBase
void glBindBufferBase(int target, int index, int buffer)
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glTransformFeedbackVaryings
void glTransformFeedbackVaryings(int program, Array<String> varyings, int bufferMode)
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glVertexAttribIPointer
void glVertexAttribIPointer(int index, int size, int type, int stride, int offset)
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glGetVertexAttribIiv
void glGetVertexAttribIiv(int index, int pname, IntBuffer params)
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glGetVertexAttribIuiv
void glGetVertexAttribIuiv(int index, int pname, IntBuffer params)
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glVertexAttribI4i
void glVertexAttribI4i(int index, int x, int y, int z, int w)
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glVertexAttribI4ui
void glVertexAttribI4ui(int index, int x, int y, int z, int w)
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glGetUniformuiv
void glGetUniformuiv(int program, int location, IntBuffer params)
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glGetFragDataLocation
int glGetFragDataLocation(int program, String name)
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glUniform1uiv
void glUniform1uiv(int location, int count, IntBuffer value)
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glUniform3uiv
void glUniform3uiv(int location, int count, IntBuffer value)
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glUniform4uiv
void glUniform4uiv(int location, int count, IntBuffer value)
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glClearBufferiv
void glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)
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glClearBufferuiv
void glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)
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glClearBufferfv
void glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)
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glClearBufferfi
void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
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glGetStringi
String glGetStringi(int name, int index)
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glCopyBufferSubData
void glCopyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size)
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glGetUniformIndices
void glGetUniformIndices(int program, Array<String> uniformNames, IntBuffer uniformIndices)
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glGetActiveUniformsiv
void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params)
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glGetUniformBlockIndex
int glGetUniformBlockIndex(int program, String uniformBlockName)
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glGetActiveUniformBlockiv
void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params)
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glGetActiveUniformBlockName
void glGetActiveUniformBlockName(int program, int uniformBlockIndex, Buffer length, Buffer uniformBlockName)
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glGetActiveUniformBlockName
String glGetActiveUniformBlockName(int program, int uniformBlockIndex)
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glUniformBlockBinding
void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
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glDrawArraysInstanced
void glDrawArraysInstanced(int mode, int first, int count, int instanceCount)
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glDrawElementsInstanced
void glDrawElementsInstanced(int mode, int count, int type, int indicesOffset, int instanceCount)
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glGetInteger64v
void glGetInteger64v(int pname, LongBuffer params)
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glGetBufferParameteri64v
void glGetBufferParameteri64v(int target, int pname, LongBuffer params)
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glGenSamplers
void glGenSamplers(int count, Array<int> samplers, int offset)
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glGenSamplers
void glGenSamplers(int count, IntBuffer samplers)
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glDeleteSamplers
void glDeleteSamplers(int count, Array<int> samplers, int offset)
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glDeleteSamplers
void glDeleteSamplers(int count, IntBuffer samplers)
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glIsSampler
boolean glIsSampler(int sampler)
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glBindSampler
void glBindSampler(int unit, int sampler)
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glSamplerParameteri
void glSamplerParameteri(int sampler, int pname, int param)
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glSamplerParameteriv
void glSamplerParameteriv(int sampler, int pname, IntBuffer param)
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glSamplerParameterf
void glSamplerParameterf(int sampler, int pname, float param)
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glSamplerParameterfv
void glSamplerParameterfv(int sampler, int pname, FloatBuffer param)
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glGetSamplerParameteriv
void glGetSamplerParameteriv(int sampler, int pname, IntBuffer params)
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glGetSamplerParameterfv
void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params)
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glVertexAttribDivisor
void glVertexAttribDivisor(int index, int divisor)
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glBindTransformFeedback
void glBindTransformFeedback(int target, int id)
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glDeleteTransformFeedbacks
void glDeleteTransformFeedbacks(int n, Array<int> ids, int offset)
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glDeleteTransformFeedbacks
void glDeleteTransformFeedbacks(int n, IntBuffer ids)
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glGenTransformFeedbacks
void glGenTransformFeedbacks(int n, Array<int> ids, int offset)
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glGenTransformFeedbacks
void glGenTransformFeedbacks(int n, IntBuffer ids)
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glIsTransformFeedback
boolean glIsTransformFeedback(int id)
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glPauseTransformFeedback
void glPauseTransformFeedback()
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glResumeTransformFeedback
void glResumeTransformFeedback()
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glProgramParameteri
void glProgramParameteri(int program, int pname, int value)
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glInvalidateFramebuffer
void glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments)
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glInvalidateSubFramebuffer
void glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height)
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