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G

gatherTransparentRegion(Region) - function in android.view.GLSurfaceView20
 
GdxEglConfigChooser - class in com.badlogic.gdx.backends.android.surfaceview
EGLConfigChooser implementation for GLES 1.x and 2.0.
GdxNativeLoader - class in com.badlogic.gdx.backends.android
Interface defining how to load native libraries.
generateDisplayHash(String,Rect,Executor,DisplayHashResultCallback) - function in android.view.GLSurfaceView20
 
generateViewId() - function in android.view.GLSurfaceView20
 
get() - function in com.badlogic.gdx.backends.android.AndroidPreferences
 
get() - function in com.badlogic.gdx.AndroidPreferences
 
getAccelerometerX() - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
 
getAccelerometerX() - function in com.badlogic.gdx.DefaultAndroidInput
 
getAccelerometerX() - function in com.badlogic.gdx.AndroidInput
 
getAccelerometerY() - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
 
getAccelerometerY() - function in com.badlogic.gdx.DefaultAndroidInput
 
getAccelerometerY() - function in com.badlogic.gdx.AndroidInput
 
getAccelerometerZ() - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
 
getAccelerometerZ() - function in com.badlogic.gdx.DefaultAndroidInput
 
getAccelerometerZ() - function in com.badlogic.gdx.AndroidInput
 
getAccessibilityClassName() - function in android.view.GLSurfaceView20
 
getAccessibilityDelegate() - function in android.view.GLSurfaceView20
 
getAccessibilityLiveRegion() - function in android.view.GLSurfaceView20
 
getAccessibilityNodeProvider() - function in android.view.GLSurfaceView20
 
getAccessibilityPaneTitle() - function in android.view.GLSurfaceView20
 
getAccessibilityTraversalAfter() - function in android.view.GLSurfaceView20
 
getAccessibilityTraversalBefore() - function in android.view.GLSurfaceView20
 
getActionBar() - function in android.app.AndroidApplication
 
getActivity() - function in androidx.fragment.app.AndroidFragmentApplication
 
getAllEntries() - function in com.badlogic.gdx.backends.android.ZipResourceFile
 
getAllowedHandwritingDelegatePackageName() - function in android.view.GLSurfaceView20
 
getAllowedHandwritingDelegatorPackageName() - function in android.view.GLSurfaceView20
 
getAllowEnterTransitionOverlap() - function in androidx.fragment.app.AndroidFragmentApplication
 
getAllowReturnTransitionOverlap() - function in androidx.fragment.app.AndroidFragmentApplication
 
getAlpha() - function in android.view.GLSurfaceView20
 
getAndroidInputType(Input.OnscreenKeyboardType,boolean) - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
 
getAnimation() - function in android.view.GLSurfaceView20
 
getAnimationMatrix() - function in android.view.GLSurfaceView20
 
getAnimationStyle() - function in android.widget.StandardKeyboardHeightProvider
 
getAPKExpansionZipFile(Context,int,int) - function in com.badlogic.gdx.backends.android.APKExpansionSupport
 
getApplication() - function in android.app.AndroidDaydream
 
getApplication() - function in android.app.AndroidLiveWallpaperService
 
getApplication() - function in android.app.AndroidApplication
 
getApplicationContext() - function in android.content.AndroidDaydream
 
getApplicationContext() - function in android.content.AndroidLiveWallpaperService
 
getApplicationContext() - function in android.content.AndroidApplication
 
getApplicationInfo() - function in android.content.AndroidDaydream
 
getApplicationInfo() - function in android.content.AndroidLiveWallpaperService
 
getApplicationInfo() - function in android.content.AndroidApplication
 
getApplicationListener() - function in com.badlogic.gdx.backends.android.AndroidDaydream
 
getApplicationListener() - function in com.badlogic.gdx.AndroidDaydream
 
getApplicationListener() - function in com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
getApplicationListener() - function in com.badlogic.gdx.AndroidFragmentApplication
 
getApplicationListener() - function in com.badlogic.gdx.AndroidApplicationBase
 
getApplicationListener() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
getApplicationListener() - function in com.badlogic.gdx.AndroidLiveWallpaper
 
getApplicationListener() - function in com.badlogic.gdx.backends.android.AndroidApplication
 
getApplicationListener() - function in com.badlogic.gdx.AndroidApplication
 
getApplicationLogger() - function in com.badlogic.gdx.backends.android.AndroidDaydream
 
getApplicationLogger() - function in com.badlogic.gdx.AndroidDaydream
 
getApplicationLogger() - function in com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
getApplicationLogger() - function in com.badlogic.gdx.AndroidFragmentApplication
 
getApplicationLogger() - function in com.badlogic.gdx.AndroidApplicationBase
 
getApplicationLogger() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
getApplicationLogger() - function in com.badlogic.gdx.AndroidLiveWallpaper
 
getApplicationLogger() - function in com.badlogic.gdx.backends.android.AndroidApplication
 
getApplicationLogger() - function in com.badlogic.gdx.AndroidApplication
 
getApplicationWindow() - function in com.badlogic.gdx.backends.android.AndroidDaydream
Returns the Window associated with the application
getApplicationWindow() - function in com.badlogic.gdx.backends.android.AndroidFragmentApplication
Returns the Window associated with the application
getApplicationWindow() - function in com.badlogic.gdx.backends.android.AndroidApplicationBase
Returns the Window associated with the application
getApplicationWindow() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaper
Returns the Window associated with the application
getApplicationWindow() - function in com.badlogic.gdx.backends.android.AndroidApplication
Returns the Window associated with the application
getApplicationWindowToken() - function in android.view.GLSurfaceView20
 
getArguments() - function in androidx.fragment.app.AndroidFragmentApplication
 
getAssetFileDescriptor() - function in com.badlogic.gdx.backends.android.AndroidFileHandle
 
getAssetFileDescriptor(String) - function in com.badlogic.gdx.backends.android.ZipResourceFile
getAssetFileDescriptor allows for ZipResourceFile to directly feed Android API's that want an fd, offset, and length suchas the MediaPlayer.
getAssetFileDescriptor() - function in com.badlogic.gdx.backends.android.ZipResourceFile.ZipEntryRO
 
getAssetFileDescriptor() - function in com.badlogic.gdx.backends.android.AndroidZipFileHandle
 
getAssets() - function in android.content.AndroidDaydream
 
getAssets() - function in android.content.AndroidLiveWallpaperService
 
getAssets() - function in android.view.AndroidApplication
 
getAttributeResolutionStack(int) - function in android.view.GLSurfaceView20
 
getAttributeSourceResourceMap() - function in android.view.GLSurfaceView20
 
getAttributionSource() - function in android.content.AndroidDaydream
 
getAttributionSource() - function in android.content.AndroidLiveWallpaperService
 
getAttributionSource() - function in android.content.AndroidApplication
 
getAttributionTag() - function in android.content.AndroidDaydream
 
getAttributionTag() - function in android.content.AndroidLiveWallpaperService
 
getAttributionTag() - function in android.content.AndroidApplication
 
getAudio() - function in com.badlogic.gdx.AndroidDaydream
 
getAudio() - function in com.badlogic.gdx.AndroidFragmentApplication
 
getAudio() - function in com.badlogic.gdx.AndroidApplicationBase
 
getAudio() - function in com.badlogic.gdx.AndroidLiveWallpaper
 
getAudio() - function in com.badlogic.gdx.AndroidApplication
 
getAutofillHints() - function in android.view.GLSurfaceView20
 
getAutofillId() - function in android.view.GLSurfaceView20
 
getAutofillType() - function in android.view.GLSurfaceView20
 
getAutofillValue() - function in android.view.GLSurfaceView20
 
getAvailableOutputDevices() - function in com.badlogic.gdx.backends.android.DefaultAndroidAudio
 
getAvailableOutputDevices() - function in com.badlogic.gdx.DefaultAndroidAudio
 
getAvailableOutputDevices() - function in com.badlogic.gdx.backends.android.DisabledAndroidAudio
 
getAvailableOutputDevices() - function in com.badlogic.gdx.DisabledAndroidAudio
 
getAvailableOutputDevices() - function in com.badlogic.gdx.AndroidAudio
 
getAvailableOutputDevices() - function in com.badlogic.gdx.backends.android.AsynchronousAndroidAudio
 
getAvailableOutputDevices() - function in com.badlogic.gdx.AsynchronousAndroidAudio
 
getAzimuth() - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
 
getAzimuth() - function in com.badlogic.gdx.DefaultAndroidInput
 
getAzimuth() - function in com.badlogic.gdx.AndroidInput
 
getBackBufferHeight() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
 
getBackBufferHeight() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
 
getBackBufferHeight() - function in com.badlogic.gdx.backends.android.AndroidGraphics
 
getBackBufferHeight() - function in com.badlogic.gdx.AndroidGraphics
 
getBackBufferScale() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
 
getBackBufferScale() - function in com.badlogic.gdx.AndroidGraphics
 
getBackBufferWidth() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
 
getBackBufferWidth() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
 
getBackBufferWidth() - function in com.badlogic.gdx.backends.android.AndroidGraphics
 
getBackBufferWidth() - function in com.badlogic.gdx.AndroidGraphics
 
getBackground() - function in android.widget.StandardKeyboardHeightProvider
 
getBackground() - function in android.view.GLSurfaceView20
 
getBackgroundTintBlendMode() - function in android.view.GLSurfaceView20
 
getBackgroundTintList() - function in android.view.GLSurfaceView20
 
getBackgroundTintMode() - function in android.view.GLSurfaceView20
 
getBaseContext() - function in android.content.AndroidDaydream
 
getBaseContext() - function in android.content.AndroidLiveWallpaperService
 
getBaseContext() - function in android.content.AndroidApplication
 
getBaseline() - function in android.view.GLSurfaceView20
 
getBoolean(String) - function in com.badlogic.gdx.backends.android.AndroidPreferences
 
getBoolean(String,boolean) - function in com.badlogic.gdx.backends.android.AndroidPreferences
 
getBoolean(String) - function in com.badlogic.gdx.AndroidPreferences
 
getBottom() - function in android.view.GLSurfaceView20
 
getBufferFormat() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
 
getBufferFormat() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
 
getBufferFormat() - function in com.badlogic.gdx.backends.android.AndroidGraphics
 
getBufferFormat() - function in com.badlogic.gdx.AndroidGraphics
 
getCacheDir() - function in android.content.AndroidDaydream
 
getCacheDir() - function in android.content.AndroidLiveWallpaperService
 
getCacheDir() - function in android.content.AndroidApplication
 
getCallingActivity() - function in android.app.AndroidApplication
 
getCallingPackage() - function in android.app.AndroidApplication
 
getCameraDistance() - function in android.view.GLSurfaceView20
 
getChangingConfigurations() - function in android.app.AndroidApplication
 
getChildFragmentManager() - function in androidx.fragment.app.AndroidFragmentApplication
 
getClassLoader() - function in android.content.AndroidDaydream
 
getClassLoader() - function in android.content.AndroidLiveWallpaperService
 
getClassLoader() - function in android.content.AndroidApplication
 
getClipboard() - function in com.badlogic.gdx.AndroidDaydream
 
getClipboard() - function in com.badlogic.gdx.AndroidFragmentApplication
 
getClipboard() - function in com.badlogic.gdx.AndroidApplicationBase
 
getClipboard() - function in com.badlogic.gdx.AndroidLiveWallpaper
 
getClipboard() - function in com.badlogic.gdx.AndroidApplication
 
getClipBounds() - function in android.view.GLSurfaceView20
 
getClipBounds(Rect) - function in android.view.GLSurfaceView20
 
getClipToOutline() - function in android.view.GLSurfaceView20
 
getCodeCacheDir() - function in android.content.AndroidDaydream
 
getCodeCacheDir() - function in android.content.AndroidLiveWallpaperService
 
getCodeCacheDir() - function in android.content.AndroidApplication
 
getColor(int) - function in android.content.AndroidDaydream
 
getColor(int) - function in android.content.AndroidLiveWallpaperService
 
getColor(int) - function in android.content.AndroidApplication
 
getColorStateList(int) - function in android.content.AndroidDaydream
 
getColorStateList(int) - function in android.content.AndroidLiveWallpaperService
 
getColorStateList(int) - function in android.content.AndroidApplication
 
getComponentName() - function in android.app.AndroidApplication
 
getContentCaptureSession() - function in android.view.GLSurfaceView20
 
getContentDescription() - function in android.view.GLSurfaceView20
 
getContentResolver() - function in android.content.AndroidDaydream
 
getContentResolver() - function in android.content.AndroidLiveWallpaperService
 
getContentResolver() - function in android.content.AndroidApplication
 
getContents() - function in com.badlogic.gdx.backends.android.AndroidClipboard
 
getContents() - function in com.badlogic.gdx.utils.AndroidClipboard
 
getContentScene() - function in android.app.AndroidApplication
 
getContentTransitionManager() - function in android.app.AndroidApplication
 
getContentView() - function in android.widget.StandardKeyboardHeightProvider
 
getContext() - function in com.badlogic.gdx.backends.android.AndroidDaydream
The application or activity context
getContext() - function in com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
getContext() - function in androidx.fragment.app.AndroidFragmentApplication
 
getContext() - function in com.badlogic.gdx.backends.android.AndroidApplicationBase
The application or activity context
getContext() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaper
The application or activity context
getContext() - function in com.badlogic.gdx.backends.android.AndroidApplication
The application or activity context
getContext() - function in android.view.GLSurfaceView20
 
getCurrentEventTime() - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
 
getCurrentEventTime() - function in com.badlogic.gdx.DefaultAndroidInput
 
getCurrentEventTime() - function in com.badlogic.gdx.AndroidInput
 
getCurrentFocus() - function in android.app.AndroidApplication
 
getDatabasePath(String) - function in android.content.AndroidDaydream
 
getDatabasePath(String) - function in android.content.AndroidLiveWallpaperService
 
getDatabasePath(String) - function in android.content.AndroidApplication
 
getDataDir() - function in android.content.AndroidDaydream
 
getDataDir() - function in android.content.AndroidLiveWallpaperService
 
getDataDir() - function in android.content.AndroidApplication
 
getDebugFlags() - function in android.opengl.GLSurfaceView20
 
getDefaultFocusHighlightEnabled() - function in android.view.GLSurfaceView20
 
getDefaultSize(int,int) - function in android.view.GLSurfaceView20
 
getDefaultViewModelCreationExtras() - function in androidx.fragment.app.AndroidFragmentApplication
 
getDefaultViewModelProviderFactory() - function in androidx.fragment.app.AndroidFragmentApplication
 
getDeltaTime() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
 
getDeltaTime() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
 
getDeltaTime() - function in com.badlogic.gdx.backends.android.AndroidGraphics
 
getDeltaTime() - function in com.badlogic.gdx.AndroidGraphics
 
getDeltaX(int) - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
 
getDeltaX() - function in com.badlogic.gdx.DefaultAndroidInput
 
getDeltaX() - function in com.badlogic.gdx.AndroidInput
 
getDeltaY(int) - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
 
getDeltaY() - function in com.badlogic.gdx.DefaultAndroidInput
 
getDeltaY() - function in com.badlogic.gdx.AndroidInput
 
getDensity() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
 
getDensity() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
 
getDensity() - function in com.badlogic.gdx.backends.android.AndroidGraphics
 
getDensity() - function in com.badlogic.gdx.AndroidGraphics
 
getDesiredMinimumHeight() - function in android.service.wallpaper.AndroidLiveWallpaperService.AndroidWallpaperEngine
 
getDesiredMinimumWidth() - function in android.service.wallpaper.AndroidLiveWallpaperService.AndroidWallpaperEngine
 
getDeviceId() - function in android.content.AndroidDaydream
 
getDeviceId() - function in android.content.AndroidLiveWallpaperService
 
getDeviceId() - function in android.content.AndroidApplication
 
getDir(String,int) - function in android.content.AndroidDaydream
 
getDir(String,int) - function in android.content.AndroidLiveWallpaperService
 
getDir(String,int) - function in android.content.AndroidApplication
 
getDisplay() - function in android.content.AndroidDaydream
 
getDisplay() - function in android.content.AndroidLiveWallpaperService
 
getDisplay() - function in android.content.AndroidApplication
 
getDisplay() - function in android.view.GLSurfaceView20
 
getDisplayContext() - function in android.service.wallpaper.AndroidLiveWallpaperService.AndroidWallpaperEngine
 
getDisplayMode(Graphics.Monitor) - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
 
getDisplayMode() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
 
getDisplayMode() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
 
getDisplayMode(Graphics.Monitor) - function in com.badlogic.gdx.backends.android.AndroidGraphics
 
getDisplayMode() - function in com.badlogic.gdx.backends.android.AndroidGraphics
 
getDisplayMode() - function in com.badlogic.gdx.AndroidGraphics
 
getDisplayModes(Graphics.Monitor) - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
 
getDisplayModes() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
 
getDisplayModes() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
 
getDisplayModes(Graphics.Monitor) - function in com.badlogic.gdx.backends.android.AndroidGraphics
 
getDisplayModes() - function in com.badlogic.gdx.backends.android.AndroidGraphics
 
getDisplayModes() - function in com.badlogic.gdx.AndroidGraphics
 
getDrawable(int) - function in android.content.AndroidDaydream
 
getDrawable(int) - function in android.content.AndroidLiveWallpaperService
 
getDrawable(int) - function in android.content.AndroidApplication
 
getDrawableState() - function in android.view.GLSurfaceView20
 
getDrawingCache() - function in android.view.GLSurfaceView20
 
getDrawingCacheBackgroundColor() - function in android.view.GLSurfaceView20
 
getDrawingCacheQuality() - function in android.view.GLSurfaceView20
 
getDrawingRect(Rect) - function in android.view.GLSurfaceView20
 
getDrawingTime() - function in android.view.GLSurfaceView20
 
getDuration() - function in com.badlogic.gdx.backends.android.AndroidMusic
 
getElevation() - function in android.widget.StandardKeyboardHeightProvider
 
getElevation() - function in android.view.GLSurfaceView20
 
getEnterTransition() - function in androidx.fragment.app.AndroidFragmentApplication
 
getEnterTransition() - function in android.widget.StandardKeyboardHeightProvider
 
getEpicenterBounds() - function in android.widget.StandardKeyboardHeightProvider
 
getExecutedRunnables() - function in com.badlogic.gdx.backends.android.AndroidDaydream
The currently executed runnables
getExecutedRunnables() - function in com.badlogic.gdx.backends.android.AndroidFragmentApplication
The currently executed runnables
getExecutedRunnables() - function in com.badlogic.gdx.backends.android.AndroidApplicationBase
The currently executed runnables
getExecutedRunnables() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaper
The currently executed runnables
getExecutedRunnables() - function in com.badlogic.gdx.backends.android.AndroidApplication
The currently executed runnables
getExitTransition() - function in androidx.fragment.app.AndroidFragmentApplication
 
getExitTransition() - function in android.widget.StandardKeyboardHeightProvider
 
getExpansionFile() - function in com.badlogic.gdx.backends.android.AndroidFiles
 
getExpansionFile() - function in com.badlogic.gdx.backends.android.DefaultAndroidFiles
 
getExplicitStyle() - function in android.view.GLSurfaceView20
 
getExternalCacheDir() - function in android.content.AndroidDaydream
 
getExternalCacheDir() - function in android.content.AndroidLiveWallpaperService
 
getExternalCacheDir() - function in android.content.AndroidApplication
 
getExternalCacheDirs() - function in android.content.AndroidDaydream
 
getExternalCacheDirs() - function in android.content.AndroidLiveWallpaperService
 
getExternalCacheDirs() - function in android.content.AndroidApplication
 
getExternalFilesDir(String) - function in android.content.AndroidDaydream
 
getExternalFilesDir(String) - function in android.content.AndroidLiveWallpaperService
 
getExternalFilesDir(String) - function in android.content.AndroidApplication
 
getExternalFilesDirs(String) - function in android.content.AndroidDaydream
 
getExternalFilesDirs(String) - function in android.content.AndroidLiveWallpaperService
 
getExternalFilesDirs(String) - function in android.content.AndroidApplication
 
getExternalMediaDirs() - function in android.content.AndroidDaydream
 
getExternalMediaDirs() - function in android.content.AndroidLiveWallpaperService
 
getExternalMediaDirs() - function in android.content.AndroidApplication
 
getExternalStoragePath() - function in com.badlogic.gdx.AndroidFiles
 
getExternalStoragePath() - function in com.badlogic.gdx.backends.android.DefaultAndroidFiles
 
getExternalStoragePath() - function in com.badlogic.gdx.DefaultAndroidFiles
 
getFileHandle(String,Files.FileType) - function in com.badlogic.gdx.AndroidFiles
 
getFileHandle(String,Files.FileType) - function in com.badlogic.gdx.backends.android.DefaultAndroidFiles
 
getFileHandle(String,Files.FileType) - function in com.badlogic.gdx.DefaultAndroidFiles
 
getFiles() - function in com.badlogic.gdx.AndroidDaydream
 
getFiles() - function in com.badlogic.gdx.AndroidFragmentApplication
 
getFiles() - function in com.badlogic.gdx.AndroidApplicationBase
 
getFiles() - function in com.badlogic.gdx.AndroidLiveWallpaper
 
getFiles() - function in com.badlogic.gdx.AndroidApplication
 
getFilesDir() - function in android.content.AndroidDaydream
 
getFilesDir() - function in android.content.AndroidLiveWallpaperService
 
getFilesDir() - function in android.content.AndroidApplication
 
getFileStreamPath(String) - function in android.content.AndroidDaydream
 
getFileStreamPath(String) - function in android.content.AndroidLiveWallpaperService
 
getFileStreamPath(String) - function in android.content.AndroidApplication
 
getFilterTouchesWhenObscured() - function in android.view.GLSurfaceView20
 
getFitsSystemWindows() - function in android.view.GLSurfaceView20
 
getFloat(String) - function in com.badlogic.gdx.backends.android.AndroidPreferences
 
getFloat(String,float) - function in com.badlogic.gdx.backends.android.AndroidPreferences
 
getFloat(String) - function in com.badlogic.gdx.AndroidPreferences
 
getFocusable() - function in android.view.GLSurfaceView20
 
getFocusables(int) - function in android.view.GLSurfaceView20
 
getFocusedRect(Rect) - function in android.view.GLSurfaceView20
 
getForeground() - function in android.view.GLSurfaceView20
 
getForegroundGravity() - function in android.view.GLSurfaceView20
 
getForegroundServiceType() - function in android.app.AndroidDaydream
 
getForegroundServiceType() - function in android.app.AndroidLiveWallpaperService
 
getForegroundTintBlendMode() - function in android.view.GLSurfaceView20
 
getForegroundTintList() - function in android.view.GLSurfaceView20
 
getForegroundTintMode() - function in android.view.GLSurfaceView20
 
getFragmentManager() - function in androidx.fragment.app.AndroidFragmentApplication
 
getFragmentManager() - function in android.app.AndroidApplication
 
getFrameId() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
 
getFrameId() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
 
getFrameId() - function in com.badlogic.gdx.backends.android.AndroidGraphics
 
getFrameId() - function in com.badlogic.gdx.AndroidGraphics
 
getFramesPerSecond() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
 
getFramesPerSecond() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
 
getFramesPerSecond() - function in com.badlogic.gdx.backends.android.AndroidGraphics
 
getFramesPerSecond() - function in com.badlogic.gdx.AndroidGraphics
 
getFreePointerIndex() - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
 
getGL20() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
 
getGL20() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
 
getGL20() - function in com.badlogic.gdx.backends.android.AndroidGraphics
 
getGL20() - function in com.badlogic.gdx.AndroidGraphics
 
getGL30() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
 
getGL30() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
 
getGL30() - function in com.badlogic.gdx.backends.android.AndroidGraphics
 
getGL30() - function in com.badlogic.gdx.AndroidGraphics
 
getGL31() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
 
getGL31() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
 
getGL31() - function in com.badlogic.gdx.backends.android.AndroidGraphics
 
getGL31() - function in com.badlogic.gdx.AndroidGraphics
 
getGL32() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
 
getGL32() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
 
getGL32() - function in com.badlogic.gdx.backends.android.AndroidGraphics
 
getGL32() - function in com.badlogic.gdx.AndroidGraphics
 
getGlobalVisibleRect(Rect,Point) - function in android.view.GLSurfaceView20
 
getGLVersion() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
 
getGLVersion() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
 
getGLVersion() - function in com.badlogic.gdx.backends.android.AndroidGraphics
 
getGLVersion() - function in com.badlogic.gdx.AndroidGraphics
 
getGraphics() - function in com.badlogic.gdx.AndroidDaydream
 
getGraphics() - function in com.badlogic.gdx.AndroidFragmentApplication
 
getGraphics() - function in com.badlogic.gdx.AndroidApplicationBase
 
getGraphics() - function in com.badlogic.gdx.AndroidLiveWallpaper
 
getGraphics() - function in com.badlogic.gdx.AndroidApplication
 
getGyroscopeX() - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
 
getGyroscopeX() - function in com.badlogic.gdx.DefaultAndroidInput
 
getGyroscopeX() - function in com.badlogic.gdx.AndroidInput
 
getGyroscopeY() - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
 
getGyroscopeY() - function in com.badlogic.gdx.DefaultAndroidInput
 
getGyroscopeY() - function in com.badlogic.gdx.AndroidInput
 
getGyroscopeZ() - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
 
getGyroscopeZ() - function in com.badlogic.gdx.DefaultAndroidInput
 
getGyroscopeZ() - function in com.badlogic.gdx.AndroidInput
 
getHandler() - function in com.badlogic.gdx.backends.android.AndroidDaydream
Returns the Handler object created by the application
getHandler() - function in com.badlogic.gdx.backends.android.AndroidFragmentApplication
Returns the Handler object created by the application
getHandler() - function in com.badlogic.gdx.backends.android.AndroidApplicationBase
Returns the Handler object created by the application
getHandler() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaper
Returns the Handler object created by the application
getHandler() - function in com.badlogic.gdx.backends.android.AndroidApplication
Returns the Handler object created by the application
getHandler() - function in android.view.GLSurfaceView20
 
getHandwritingBoundsOffsetBottom() - function in android.view.GLSurfaceView20
 
getHandwritingBoundsOffsetLeft() - function in android.view.GLSurfaceView20
 
getHandwritingBoundsOffsetRight() - function in android.view.GLSurfaceView20
 
getHandwritingBoundsOffsetTop() - function in android.view.GLSurfaceView20
 
getHandwritingDelegatorCallback() - function in android.view.GLSurfaceView20
 
getHasOverlappingRendering() - function in android.view.GLSurfaceView20
 
getHeight() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
 
getHeight() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
 
getHeight() - function in com.badlogic.gdx.backends.android.AndroidGraphics
 
getHeight() - function in com.badlogic.gdx.AndroidGraphics
 
getHeight() - function in android.widget.StandardKeyboardHeightProvider
 
getHeight() - function in android.view.GLSurfaceView20
 
getHitRect(Rect) - function in android.view.GLSurfaceView20
 
getHolder() - function in android.view.GLSurfaceView20
 
getHorizontalFadingEdgeLength() - function in android.view.GLSurfaceView20
 
getHorizontalScrollbarThumbDrawable() - function in android.view.GLSurfaceView20
 
getHorizontalScrollbarTrackDrawable() - function in android.view.GLSurfaceView20
 
getHost() - function in androidx.fragment.app.AndroidFragmentApplication
 
getHostToken() - function in android.view.GLSurfaceView20
 
getId() - function in androidx.fragment.app.AndroidFragmentApplication
 
getId() - function in android.view.GLSurfaceView20
 
getImportantForAccessibility() - function in android.view.GLSurfaceView20
 
getImportantForAutofill() - function in android.view.GLSurfaceView20
 
getImportantForContentCapture() - function in android.view.GLSurfaceView20
 
getInput() - function in com.badlogic.gdx.backends.android.AndroidDaydream
Returns the AndroidInput object associated with this AndroidApplicationBase
getInput() - function in com.badlogic.gdx.AndroidDaydream
 
getInput() - function in com.badlogic.gdx.backends.android.AndroidFragmentApplication
Returns the AndroidInput object associated with this AndroidApplicationBase
getInput() - function in com.badlogic.gdx.AndroidFragmentApplication
 
getInput() - function in com.badlogic.gdx.backends.android.AndroidApplicationBase
Returns the AndroidInput object associated with this AndroidApplicationBase
getInput() - function in com.badlogic.gdx.AndroidApplicationBase
 
getInput() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaper
Returns the AndroidInput object associated with this AndroidApplicationBase
getInput() - function in com.badlogic.gdx.AndroidLiveWallpaper
 
getInput() - function in com.badlogic.gdx.backends.android.AndroidApplication
Returns the AndroidInput object associated with this AndroidApplicationBase
getInput() - function in com.badlogic.gdx.AndroidApplication
 
getInputMethodMode() - function in android.widget.StandardKeyboardHeightProvider
 
getInputProcessor() - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
 
getInputProcessor() - function in com.badlogic.gdx.DefaultAndroidInput
 
getInputProcessor() - function in com.badlogic.gdx.AndroidInput
 
getInputStream(String) - function in com.badlogic.gdx.backends.android.ZipResourceFile
getInputStream returns an AssetFileDescriptor.
getInteger(String) - function in com.badlogic.gdx.backends.android.AndroidPreferences
 
getInteger(String,int) - function in com.badlogic.gdx.backends.android.AndroidPreferences
 
getInteger(String) - function in com.badlogic.gdx.AndroidPreferences
 
getIntent() - function in android.app.AndroidApplication
 
getJavaHeap() - function in com.badlogic.gdx.backends.android.AndroidDaydream
 
getJavaHeap() - function in com.badlogic.gdx.AndroidDaydream
 
getJavaHeap() - function in com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
getJavaHeap() - function in com.badlogic.gdx.AndroidFragmentApplication
 
getJavaHeap() - function in com.badlogic.gdx.AndroidApplicationBase
 
getJavaHeap() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
getJavaHeap() - function in com.badlogic.gdx.AndroidLiveWallpaper
 
getJavaHeap() - function in com.badlogic.gdx.backends.android.AndroidApplication
 
getJavaHeap() - function in com.badlogic.gdx.AndroidApplication
 
getKeepScreenOn() - function in android.view.GLSurfaceView20
 
getKeyboardHeightProvider() - function in com.badlogic.gdx.backends.android.AndroidApplication
 
getKeyboardLandscapeHeight() - function in com.badlogic.gdx.backends.android.keyboardheight.StandardKeyboardHeightProvider
 
getKeyboardLandscapeHeight() - function in com.badlogic.gdx.backends.android.keyboardheight.AndroidXKeyboardHeightProvider
 
getKeyboardLandscapeHeight() - function in com.badlogic.gdx.backends.android.keyboardheight.KeyboardHeightProvider
 
getKeyboardPortraitHeight() - function in com.badlogic.gdx.backends.android.keyboardheight.StandardKeyboardHeightProvider
 
getKeyboardPortraitHeight() - function in com.badlogic.gdx.backends.android.keyboardheight.AndroidXKeyboardHeightProvider
 
getKeyboardPortraitHeight() - function in com.badlogic.gdx.backends.android.keyboardheight.KeyboardHeightProvider
 
getKeyDispatcherState() - function in android.view.GLSurfaceView20
 
getLabelFor() - function in android.view.GLSurfaceView20
 
getLastNonConfigurationInstance() - function in android.app.AndroidApplication
 
getLaunchedFromPackage() - function in android.app.AndroidApplication
 
getLaunchedFromUid() - function in android.app.AndroidApplication
 
getLayerType() - function in android.view.GLSurfaceView20
 
getLayoutDirection() - function in android.view.GLSurfaceView20
 
getLayoutInflater() - function in androidx.fragment.app.AndroidFragmentApplication
 
getLayoutInflater() - function in android.app.AndroidApplication
 
getLayoutParams() - function in android.view.GLSurfaceView20
 
getLeft() - function in android.view.GLSurfaceView20
 
getLifecycle() - function in androidx.fragment.app.AndroidFragmentApplication
 
getLifecycleListeners() - function in com.badlogic.gdx.backends.android.AndroidDaydream
Returns the LifecycleListener array associated with this AndroidApplicationBase
getLifecycleListeners() - function in com.badlogic.gdx.backends.android.AndroidFragmentApplication
Returns the LifecycleListener array associated with this AndroidApplicationBase
getLifecycleListeners() - function in com.badlogic.gdx.backends.android.AndroidApplicationBase
Returns the LifecycleListener array associated with this AndroidApplicationBase
getLifecycleListeners() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaper
Returns the LifecycleListener array associated with this AndroidApplicationBase
getLifecycleListeners() - function in com.badlogic.gdx.backends.android.AndroidApplication
Returns the LifecycleListener array associated with this AndroidApplicationBase
getLiveWallpaper() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaperService
 
getLoaderManager() - function in androidx.fragment.app.AndroidFragmentApplication
 
getLoaderManager() - function in android.app.AndroidApplication
 
getLocalClassName() - function in android.app.AndroidApplication
 
getLocalStoragePath() - function in com.badlogic.gdx.AndroidFiles
 
getLocalStoragePath() - function in com.badlogic.gdx.backends.android.DefaultAndroidFiles
 
getLocalStoragePath() - function in com.badlogic.gdx.DefaultAndroidFiles
 
getLocalVisibleRect(Rect) - function in android.view.GLSurfaceView20
 
getLocationInSurface(Array) - function in android.view.GLSurfaceView20
 
getLocationInWindow(Array) - function in android.view.GLSurfaceView20
 
getLocationOnScreen(Array) - function in android.view.GLSurfaceView20
 
getLogLevel() - function in com.badlogic.gdx.backends.android.AndroidDaydream
 
getLogLevel() - function in com.badlogic.gdx.AndroidDaydream
 
getLogLevel() - function in com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
getLogLevel() - function in com.badlogic.gdx.AndroidFragmentApplication
 
getLogLevel() - function in com.badlogic.gdx.AndroidApplicationBase
 
getLogLevel() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
getLogLevel() - function in com.badlogic.gdx.AndroidLiveWallpaper
 
getLogLevel() - function in com.badlogic.gdx.backends.android.AndroidApplication
 
getLogLevel() - function in com.badlogic.gdx.AndroidApplication
 
getLong(String) - function in com.badlogic.gdx.backends.android.AndroidPreferences
 
getLong(String,long) - function in com.badlogic.gdx.backends.android.AndroidPreferences
 
getLong(String) - function in com.badlogic.gdx.AndroidPreferences
 
getMainExecutor() - function in android.content.AndroidDaydream
 
getMainExecutor() - function in android.content.AndroidLiveWallpaperService
 
getMainExecutor() - function in android.content.AndroidApplication
 
getMainLooper() - function in android.content.AndroidDaydream
 
getMainLooper() - function in android.content.AndroidLiveWallpaperService
 
getMainLooper() - function in android.content.AndroidApplication
 
getMatrix() - function in android.view.GLSurfaceView20
 
getMaxAvailableHeight(View) - function in android.widget.StandardKeyboardHeightProvider
 
getMaxNumPictureInPictureActions() - function in android.app.AndroidApplication
 
getMaxPointers() - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
 
getMaxPointers() - function in com.badlogic.gdx.DefaultAndroidInput
 
getMaxPointers() - function in com.badlogic.gdx.AndroidInput
 
getMeasuredHeight() - function in android.view.GLSurfaceView20
 
getMeasuredHeightAndState() - function in android.view.GLSurfaceView20
 
getMeasuredState() - function in android.view.GLSurfaceView20
 
getMeasuredWidth() - function in android.view.GLSurfaceView20
 
getMeasuredWidthAndState() - function in android.view.GLSurfaceView20
 
getMediaController() - function in android.app.AndroidApplication
 
getMenuInflater() - function in android.app.AndroidApplication
 
getMinimumHeight() - function in android.view.GLSurfaceView20
 
getMinimumWidth() - function in android.view.GLSurfaceView20
 
getMonitor() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
 
getMonitor() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
 
getMonitor() - function in com.badlogic.gdx.backends.android.AndroidGraphics
 
getMonitor() - function in com.badlogic.gdx.AndroidGraphics
 
getMonitors() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
 
getMonitors() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
 
getMonitors() - function in com.badlogic.gdx.backends.android.AndroidGraphics
 
getMonitors() - function in com.badlogic.gdx.AndroidGraphics
 
getNativeHeap() - function in com.badlogic.gdx.backends.android.AndroidDaydream
 
getNativeHeap() - function in com.badlogic.gdx.AndroidDaydream
 
getNativeHeap() - function in com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
getNativeHeap() - function in com.badlogic.gdx.AndroidFragmentApplication
 
getNativeHeap() - function in com.badlogic.gdx.AndroidApplicationBase
 
getNativeHeap() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
getNativeHeap() - function in com.badlogic.gdx.AndroidLiveWallpaper
 
getNativeHeap() - function in com.badlogic.gdx.backends.android.AndroidApplication
 
getNativeHeap() - function in com.badlogic.gdx.AndroidApplication
 
getNativeOrientation() - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
 
getNativeOrientation() - function in com.badlogic.gdx.DefaultAndroidInput
 
getNativeOrientation() - function in com.badlogic.gdx.AndroidInput
 
getNet() - function in com.badlogic.gdx.AndroidDaydream
 
getNet() - function in com.badlogic.gdx.AndroidFragmentApplication
 
getNet() - function in com.badlogic.gdx.AndroidApplicationBase
 
getNet() - function in com.badlogic.gdx.AndroidLiveWallpaper
 
getNet() - function in com.badlogic.gdx.AndroidApplication
 
getNextClusterForwardId() - function in android.view.GLSurfaceView20
 
getNextFocusDownId() - function in android.view.GLSurfaceView20
 
getNextFocusForwardId() - function in android.view.GLSurfaceView20
 
getNextFocusLeftId() - function in android.view.GLSurfaceView20
 
getNextFocusRightId() - function in android.view.GLSurfaceView20
 
getNextFocusUpId() - function in android.view.GLSurfaceView20
 
getNoBackupFilesDir() - function in android.content.AndroidDaydream
 
getNoBackupFilesDir() - function in android.content.AndroidLiveWallpaperService
 
getNoBackupFilesDir() - function in android.content.AndroidApplication
 
getObbDir() - function in android.content.AndroidDaydream
 
getObbDir() - function in android.content.AndroidLiveWallpaperService
 
getObbDir() - function in android.content.AndroidApplication
 
getObbDirs() - function in android.content.AndroidDaydream
 
getObbDirs() - function in android.content.AndroidLiveWallpaperService
 
getObbDirs() - function in android.content.AndroidApplication
 
getOffset() - function in com.badlogic.gdx.backends.android.ZipResourceFile.ZipEntryRO
Calculates the offset of the start of the Zip file entry within the Zip file.
getOnBackInvokedDispatcher() - function in android.app.AndroidApplication
 
getOnFocusChangeListener() - function in android.view.GLSurfaceView20
 
getOpPackageName() - function in android.content.AndroidDaydream
 
getOpPackageName() - function in android.content.AndroidLiveWallpaperService
 
getOpPackageName() - function in android.content.AndroidApplication
 
getOutlineAmbientShadowColor() - function in android.view.GLSurfaceView20
 
getOutlineProvider() - function in android.view.GLSurfaceView20
 
getOutlineSpotShadowColor() - function in android.view.GLSurfaceView20
 
getOverlapAnchor() - function in android.widget.StandardKeyboardHeightProvider
 
getOverlay() - function in android.view.GLSurfaceView20
 
getOverScrollMode() - function in android.view.GLSurfaceView20
 
getPackageCodePath() - function in android.content.AndroidDaydream
 
getPackageCodePath() - function in android.content.AndroidLiveWallpaperService
 
getPackageCodePath() - function in android.content.AndroidApplication
 
getPackageManager() - function in android.content.AndroidDaydream
 
getPackageManager() - function in android.content.AndroidLiveWallpaperService
 
getPackageManager() - function in android.content.AndroidApplication
 
getPackageName() - function in android.content.AndroidDaydream
 
getPackageName() - function in android.content.AndroidLiveWallpaperService
 
getPackageName() - function in android.content.AndroidApplication
 
getPackageResourcePath() - function in android.content.AndroidDaydream
 
getPackageResourcePath() - function in android.content.AndroidLiveWallpaperService
 
getPackageResourcePath() - function in android.content.AndroidApplication
 
getPaddingBottom() - function in android.view.GLSurfaceView20
 
getPaddingEnd() - function in android.view.GLSurfaceView20
 
getPaddingLeft() - function in android.view.GLSurfaceView20
 
getPaddingRight() - function in android.view.GLSurfaceView20
 
getPaddingStart() - function in android.view.GLSurfaceView20
 
getPaddingTop() - function in android.view.GLSurfaceView20
 
getParams() - function in android.content.AndroidDaydream
 
getParams() - function in android.content.AndroidLiveWallpaperService
 
getParams() - function in android.content.AndroidApplication
 
getParent() - function in android.app.AndroidApplication
 
getParent() - function in android.view.GLSurfaceView20
 
getParentActivityIntent() - function in android.app.AndroidApplication
 
getParentForAccessibility() - function in android.view.GLSurfaceView20
 
getParentFragment() - function in androidx.fragment.app.AndroidFragmentApplication
 
getParentFragmentManager() - function in androidx.fragment.app.AndroidFragmentApplication
 
getPitch() - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
 
getPitch() - function in com.badlogic.gdx.DefaultAndroidInput
 
getPitch() - function in com.badlogic.gdx.AndroidInput
 
getPivotX() - function in android.view.GLSurfaceView20
 
getPivotY() - function in android.view.GLSurfaceView20
 
getPointerIcon() - function in android.view.GLSurfaceView20
 
getPosition() - function in com.badlogic.gdx.backends.android.AndroidMusic
 
getPosition() - function in com.badlogic.gdx.audio.AndroidMusic
 
getPpcX() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
 
getPpcX() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
 
getPpcX() - function in com.badlogic.gdx.backends.android.AndroidGraphics
 
getPpcX() - function in com.badlogic.gdx.AndroidGraphics
 
getPpcY() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
 
getPpcY() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
 
getPpcY() - function in com.badlogic.gdx.backends.android.AndroidGraphics
 
getPpcY() - function in com.badlogic.gdx.AndroidGraphics
 
getPpiX() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
 
getPpiX() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
 
getPpiX() - function in com.badlogic.gdx.backends.android.AndroidGraphics
 
getPpiX() - function in com.badlogic.gdx.AndroidGraphics
 
getPpiY() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
 
getPpiY() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
 
getPpiY() - function in com.badlogic.gdx.backends.android.AndroidGraphics
 
getPpiY() - function in com.badlogic.gdx.AndroidGraphics
 
getPreferences(String) - function in com.badlogic.gdx.backends.android.AndroidDaydream
 
getPreferences(String) - function in com.badlogic.gdx.AndroidDaydream
 
getPreferences(String) - function in com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
getPreferences(String) - function in com.badlogic.gdx.AndroidFragmentApplication
 
getPreferences(String) - function in com.badlogic.gdx.AndroidApplicationBase
 
getPreferences(String) - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
getPreferences(String) - function in com.badlogic.gdx.AndroidLiveWallpaper
 
getPreferences(String) - function in com.badlogic.gdx.backends.android.AndroidApplication
 
getPreferences(int) - function in android.app.AndroidApplication
 
getPreferences(String) - function in com.badlogic.gdx.AndroidApplication
 
getPreferKeepClearRects() - function in android.view.GLSurfaceView20
 
getPreserveEGLContextOnPause() - function in android.opengl.GLSurfaceView20
 
getPressure(int) - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
 
getPressure() - function in com.badlogic.gdx.DefaultAndroidInput
 
getPressure() - function in com.badlogic.gdx.AndroidInput
 
getPrimaryMonitor() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
 
getPrimaryMonitor() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
 
getPrimaryMonitor() - function in com.badlogic.gdx.backends.android.AndroidGraphics
 
getPrimaryMonitor() - function in com.badlogic.gdx.AndroidGraphics
 
getRawDeltaTime() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
 
getRawDeltaTime() - function in com.badlogic.gdx.AndroidGraphics
 
getReceiveContentMimeTypes() - function in android.view.GLSurfaceView20
 
getReenterTransition() - function in androidx.fragment.app.AndroidFragmentApplication
 
getReferrer() - function in android.app.AndroidApplication
 
getRenderMode() - function in android.opengl.GLSurfaceView20
 
getRequestedOrientation() - function in android.app.AndroidApplication
 
getResources() - function in android.content.AndroidDaydream
 
getResources() - function in androidx.fragment.app.AndroidFragmentApplication
 
getResources() - function in android.content.AndroidLiveWallpaperService
 
getResources() - function in android.view.AndroidApplication
 
getResources() - function in android.view.GLSurfaceView20
 
getResourceZipFile(Array) - function in com.badlogic.gdx.backends.android.APKExpansionSupport
 
getRetainInstance() - function in androidx.fragment.app.AndroidFragmentApplication
 
getReturnTransition() - function in androidx.fragment.app.AndroidFragmentApplication
 
getRevealOnFocusHint() - function in android.view.GLSurfaceView20
 
getRight() - function in android.view.GLSurfaceView20
 
getRoll() - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
 
getRoll() - function in com.badlogic.gdx.DefaultAndroidInput
 
getRoll() - function in com.badlogic.gdx.AndroidInput
 
getRootSurfaceControl() - function in android.view.GLSurfaceView20
 
getRootView() - function in android.view.GLSurfaceView20
 
getRootWindowInsets() - function in android.view.GLSurfaceView20
 
getRotation() - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
 
getRotation() - function in com.badlogic.gdx.DefaultAndroidInput
 
getRotation() - function in com.badlogic.gdx.AndroidInput
 
getRotation() - function in android.view.GLSurfaceView20
 
getRotationMatrix(Array) - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
Returns the rotation matrix describing the devices rotation as perSensorManager#getRotationMatrix(float[], float[], float[], float[]).
getRotationMatrix(Array) - function in com.badlogic.gdx.DefaultAndroidInput
 
getRotationMatrix(Array) - function in com.badlogic.gdx.AndroidInput
 
getRotationX() - function in android.view.GLSurfaceView20
 
getRotationY() - function in android.view.GLSurfaceView20
 
getRunnables() - function in com.badlogic.gdx.backends.android.AndroidDaydream
A set of usable runnables
getRunnables() - function in com.badlogic.gdx.backends.android.AndroidFragmentApplication
A set of usable runnables
getRunnables() - function in com.badlogic.gdx.backends.android.AndroidApplicationBase
A set of usable runnables
getRunnables() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaper
A set of usable runnables
getRunnables() - function in com.badlogic.gdx.backends.android.AndroidApplication
A set of usable runnables
getSafeInsetBottom() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
 
getSafeInsetBottom() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
 
getSafeInsetBottom() - function in com.badlogic.gdx.backends.android.AndroidGraphics
 
getSafeInsetBottom() - function in com.badlogic.gdx.AndroidGraphics
 
getSafeInsetLeft() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
 
getSafeInsetLeft() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
 
getSafeInsetLeft() - function in com.badlogic.gdx.backends.android.AndroidGraphics
 
getSafeInsetLeft() - function in com.badlogic.gdx.AndroidGraphics
 
getSafeInsetRight() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
 
getSafeInsetRight() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
 
getSafeInsetRight() - function in com.badlogic.gdx.backends.android.AndroidGraphics
 
getSafeInsetRight() - function in com.badlogic.gdx.AndroidGraphics
 
getSafeInsetTop() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
 
getSafeInsetTop() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
 
getSafeInsetTop() - function in com.badlogic.gdx.backends.android.AndroidGraphics
 
getSafeInsetTop() - function in com.badlogic.gdx.AndroidGraphics
 
getSavedStateRegistry() - function in androidx.fragment.app.AndroidFragmentApplication
 
getScaleX() - function in android.view.GLSurfaceView20
 
getScaleY() - function in android.view.GLSurfaceView20
 
getScrollBarDefaultDelayBeforeFade() - function in android.view.GLSurfaceView20
 
getScrollBarFadeDuration() - function in android.view.GLSurfaceView20
 
getScrollBarSize() - function in android.view.GLSurfaceView20
 
getScrollBarStyle() - function in android.view.GLSurfaceView20
 
getScrollCaptureHint() - function in android.view.GLSurfaceView20
 
getScrollIndicators() - function in android.view.GLSurfaceView20
 
getScrollX() - function in android.view.GLSurfaceView20
 
getScrollY() - function in android.view.GLSurfaceView20
 
getSearchEvent() - function in android.app.AndroidApplication
 
getService() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
getSharedElementEnterTransition() - function in androidx.fragment.app.AndroidFragmentApplication
 
getSharedElementReturnTransition() - function in androidx.fragment.app.AndroidFragmentApplication
 
getSharedPreferences(String,int) - function in android.content.AndroidDaydream
 
getSharedPreferences(String,int) - function in android.content.AndroidLiveWallpaperService
 
getSharedPreferences(String,int) - function in android.content.AndroidApplication
 
getSoftInputMode() - function in android.widget.StandardKeyboardHeightProvider
 
getSolidColor() - function in android.view.GLSurfaceView20
 
getSourceLayoutResId() - function in android.view.GLSurfaceView20
 
getSplashScreen() - function in android.app.AndroidApplication
 
getStateDescription() - function in android.view.GLSurfaceView20
 
getStateListAnimator() - function in android.view.GLSurfaceView20
 
getString(int) - function in android.content.AndroidDaydream
 
getString(int) - function in androidx.fragment.app.AndroidFragmentApplication
 
getString(int) - function in android.content.AndroidLiveWallpaperService
 
getString(int) - function in android.content.AndroidApplication
 
getString(String) - function in com.badlogic.gdx.backends.android.AndroidPreferences
 
getString(String,String) - function in com.badlogic.gdx.backends.android.AndroidPreferences
 
getString(String) - function in com.badlogic.gdx.AndroidPreferences
 
getSurfaceControl() - function in android.view.GLSurfaceView20
 
getSurfaceHolder() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaperService
Getter for SurfaceHolder object, surface holder is required to restore gl context in GLSurfaceView
getSurfaceHolder() - function in android.service.wallpaper.AndroidLiveWallpaperService.AndroidWallpaperEngine
 
getSystemGestureExclusionRects() - function in android.view.GLSurfaceView20
 
getSystemService(String) - function in android.content.AndroidDaydream
 
getSystemService(Class) - function in android.content.AndroidDaydream
 
getSystemService(String) - function in android.content.AndroidLiveWallpaperService
 
getSystemService(Class) - function in android.content.AndroidLiveWallpaperService
 
getSystemService(String) - function in android.app.AndroidApplication
 
getSystemService(Class) - function in android.content.AndroidApplication
 
getSystemServiceName(Class) - function in android.content.AndroidDaydream
 
getSystemServiceName(Class) - function in android.content.AndroidLiveWallpaperService
 
getSystemServiceName(Class) - function in android.content.AndroidApplication
 
getSystemUiVisibility() - function in android.view.GLSurfaceView20
 
getTag() - function in androidx.fragment.app.AndroidFragmentApplication
 
getTag() - function in android.view.GLSurfaceView20
 
getTargetFragment() - function in androidx.fragment.app.AndroidFragmentApplication
 
getTargetRequestCode() - function in androidx.fragment.app.AndroidFragmentApplication
 
getTaskId() - function in android.app.AndroidApplication
 
getText(int) - function in android.content.AndroidDaydream
 
getText(int) - function in androidx.fragment.app.AndroidFragmentApplication
 
getText(int) - function in android.content.AndroidLiveWallpaperService
 
getText(int) - function in android.content.AndroidApplication
 
getTextAlignment() - function in android.view.GLSurfaceView20
 
getTextDirection() - function in android.view.GLSurfaceView20
 
getTextInput(Input.TextInputListener,String,String,String) - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
 
getTextInput(Input.TextInputListener,String,String,String,Input.OnscreenKeyboardType) - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
 
getTextInput(Input.TextInputListener,String,String,String) - function in com.badlogic.gdx.DefaultAndroidInput
 
getTextInput(Input.TextInputListener,String,String,String) - function in com.badlogic.gdx.AndroidInput
 
getTheme() - function in android.content.AndroidDaydream
 
getTheme() - function in android.content.AndroidLiveWallpaperService
 
getTheme() - function in android.view.AndroidApplication
 
getTitle() - function in android.app.AndroidApplication
 
getTitleColor() - function in android.app.AndroidApplication
 
getTooltipText() - function in android.view.GLSurfaceView20
 
getTop() - function in android.view.GLSurfaceView20
 
getTouchables() - function in android.view.GLSurfaceView20
 
getTouchDelegate() - function in android.view.GLSurfaceView20
 
getTransitionAlpha() - function in android.view.GLSurfaceView20
 
getTransitionName() - function in android.view.GLSurfaceView20
 
getTranslationX() - function in android.view.GLSurfaceView20
 
getTranslationY() - function in android.view.GLSurfaceView20
 
getTranslationZ() - function in android.view.GLSurfaceView20
 
getType() - function in com.badlogic.gdx.backends.android.AndroidDaydream
 
getType() - function in com.badlogic.gdx.AndroidDaydream
 
getType() - function in com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
getType() - function in com.badlogic.gdx.AndroidFragmentApplication
 
getType() - function in com.badlogic.gdx.AndroidApplicationBase
 
getType() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
getType() - function in com.badlogic.gdx.AndroidLiveWallpaper
 
getType() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
 
getType() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
 
getType() - function in com.badlogic.gdx.backends.android.AndroidApplication
 
getType() - function in com.badlogic.gdx.AndroidApplication
 
getType() - function in com.badlogic.gdx.backends.android.AndroidGraphics
 
getType() - function in com.badlogic.gdx.AndroidGraphics
 
getUniqueDrawingId() - function in android.view.GLSurfaceView20
 
getUserVisibleHint() - function in androidx.fragment.app.AndroidFragmentApplication
 
getVersion() - function in com.badlogic.gdx.backends.android.AndroidDaydream
 
getVersion() - function in com.badlogic.gdx.AndroidDaydream
 
getVersion() - function in com.badlogic.gdx.backends.android.AndroidFragmentApplication
 
getVersion() - function in com.badlogic.gdx.AndroidFragmentApplication
 
getVersion() - function in com.badlogic.gdx.AndroidApplicationBase
 
getVersion() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaper
 
getVersion() - function in com.badlogic.gdx.AndroidLiveWallpaper
 
getVersion() - function in com.badlogic.gdx.backends.android.AndroidApplication
 
getVersion() - function in com.badlogic.gdx.AndroidApplication
 
getVerticalFadingEdgeLength() - function in android.view.GLSurfaceView20
 
getVerticalScrollbarPosition() - function in android.view.GLSurfaceView20
 
getVerticalScrollbarThumbDrawable() - function in android.view.GLSurfaceView20
 
getVerticalScrollbarTrackDrawable() - function in android.view.GLSurfaceView20
 
getVerticalScrollbarWidth() - function in android.view.GLSurfaceView20
 
getView() - function in androidx.fragment.app.AndroidFragmentApplication
 
getView() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
 
getViewLifecycleOwner() - function in androidx.fragment.app.AndroidFragmentApplication
 
getViewLifecycleOwnerLiveData() - function in androidx.fragment.app.AndroidFragmentApplication
 
getViewModelStore() - function in androidx.fragment.app.AndroidFragmentApplication
 
getViewTranslationResponse() - function in android.view.GLSurfaceView20
 
getViewTreeObserver() - function in android.view.GLSurfaceView20
 
getVisibility() - function in android.view.GLSurfaceView20
 
getVoiceInteractor() - function in android.app.AndroidApplication
 
getVolume() - function in com.badlogic.gdx.backends.android.AndroidMusic
 
getVolume() - function in com.badlogic.gdx.audio.AndroidMusic
 
getVolumeControlStream() - function in android.app.AndroidApplication
 
getWallpaper() - function in android.content.AndroidDaydream
 
getWallpaper() - function in android.content.AndroidLiveWallpaperService
 
getWallpaper() - function in android.content.AndroidApplication
 
getWallpaperDesiredMinimumHeight() - function in android.content.AndroidDaydream
 
getWallpaperDesiredMinimumHeight() - function in android.content.AndroidLiveWallpaperService
 
getWallpaperDesiredMinimumHeight() - function in android.content.AndroidApplication
 
getWallpaperDesiredMinimumWidth() - function in android.content.AndroidDaydream
 
getWallpaperDesiredMinimumWidth() - function in android.content.AndroidLiveWallpaperService
 
getWallpaperDesiredMinimumWidth() - function in android.content.AndroidApplication
 
getWallpaperFlags() - function in android.service.wallpaper.AndroidLiveWallpaperService.AndroidWallpaperEngine
 
getWidth() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
 
getWidth() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
 
getWidth() - function in com.badlogic.gdx.backends.android.AndroidGraphics
 
getWidth() - function in com.badlogic.gdx.AndroidGraphics
 
getWidth() - function in android.widget.StandardKeyboardHeightProvider
 
getWidth() - function in android.view.GLSurfaceView20
 
getWindow() - function in android.service.dreams.AndroidDaydream
 
getWindow() - function in android.app.AndroidApplication
 
getWindowId() - function in android.view.GLSurfaceView20
 
getWindowInsetsController() - function in android.view.GLSurfaceView20
 
getWindowLayoutType() - function in android.widget.StandardKeyboardHeightProvider
 
getWindowManager() - function in android.service.dreams.AndroidDaydream
 
getWindowManager() - function in com.badlogic.gdx.backends.android.AndroidDaydream
Returns the WindowManager associated with the application
getWindowManager() - function in com.badlogic.gdx.backends.android.AndroidFragmentApplication
Returns the WindowManager associated with the application
getWindowManager() - function in com.badlogic.gdx.backends.android.AndroidApplicationBase
Returns the WindowManager associated with the application
getWindowManager() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaperService
 
getWindowManager() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaper
Returns the WindowManager associated with the application
getWindowManager() - function in android.app.AndroidApplication
 
getWindowManager() - function in com.badlogic.gdx.backends.android.AndroidApplication
Returns the WindowManager associated with the application
getWindowSystemUiVisibility() - function in android.view.GLSurfaceView20
 
getWindowToken() - function in android.view.GLSurfaceView20
 
getWindowVisibility() - function in android.view.GLSurfaceView20
 
getWindowVisibleDisplayFrame(Rect) - function in android.view.GLSurfaceView20
 
getX() - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
 
getX(int) - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
 
getX() - function in com.badlogic.gdx.DefaultAndroidInput
 
getX() - function in com.badlogic.gdx.AndroidInput
 
getX() - function in android.view.GLSurfaceView20
 
getY() - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
 
getY(int) - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
 
getY() - function in com.badlogic.gdx.DefaultAndroidInput
 
getY() - function in com.badlogic.gdx.AndroidInput
 
getY() - function in android.view.GLSurfaceView20
 
getZ() - function in android.view.GLSurfaceView20
 
getZipFile() - function in com.badlogic.gdx.backends.android.ZipResourceFile.ZipEntryRO
 
getZipFileName() - function in com.badlogic.gdx.backends.android.ZipResourceFile.ZipEntryRO
 
glActiveTexture(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glActiveTexture(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glActiveTexture(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glActiveTexture(int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glAttachShader(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glAttachShader(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glAttachShader(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glAttachShader(int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glBeginQuery(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glBeginQuery(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glBeginTransformFeedback(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glBeginTransformFeedback(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glBindAttribLocation(int,int,String) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glBindAttribLocation(int,int,String) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glBindAttribLocation(int,int,String) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glBindAttribLocation(int,int,String) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glBindBuffer(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glBindBuffer(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glBindBuffer(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glBindBuffer(int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glBindBufferBase(int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glBindBufferBase(int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glBindBufferRange(int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glBindBufferRange(int,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glBindFramebuffer(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glBindFramebuffer(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glBindFramebuffer(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glBindFramebuffer(int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glBindRenderbuffer(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glBindRenderbuffer(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glBindRenderbuffer(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glBindRenderbuffer(int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glBindSampler(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glBindSampler(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glBindTexture(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glBindTexture(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glBindTexture(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glBindTexture(int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glBindTransformFeedback(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glBindTransformFeedback(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glBindVertexArray(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glBindVertexArray(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glBlendColor(float,float,float,float) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glBlendColor(float,float,float,float) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glBlendColor(float,float,float,float) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glBlendColor(float,float,float,float) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glBlendEquation(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glBlendEquation(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glBlendEquation(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glBlendEquation(int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glBlendEquationSeparate(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glBlendEquationSeparate(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glBlendEquationSeparate(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glBlendEquationSeparate(int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glBlendFunc(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glBlendFunc(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glBlendFunc(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glBlendFunc(int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glBlendFuncSeparate(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glBlendFuncSeparate(int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glBlendFuncSeparate(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glBlendFuncSeparate(int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glBlitFramebuffer(int,int,int,int,int,int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glBlitFramebuffer(int,int,int,int,int,int,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glBufferData(int,int,Buffer,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glBufferData(int,int,Buffer,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glBufferData(int,int,Buffer,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glBufferData(int,int,Buffer,int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glBufferSubData(int,int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glBufferSubData(int,int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glBufferSubData(int,int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glBufferSubData(int,int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glCheckFramebufferStatus(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glCheckFramebufferStatus(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glCheckFramebufferStatus(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glCheckFramebufferStatus(int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glClear(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glClear(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glClear(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glClear(int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glClearBufferfi(int,int,float,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glClearBufferfi(int,int,float,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glClearBufferfv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glClearBufferfv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glClearBufferiv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glClearBufferiv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glClearBufferuiv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glClearBufferuiv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glClearColor(float,float,float,float) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glClearColor(float,float,float,float) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glClearColor(float,float,float,float) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glClearColor(float,float,float,float) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glClearDepthf(float) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glClearDepthf(float) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glClearDepthf(float) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glClearDepthf(float) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glClearStencil(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glClearStencil(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glClearStencil(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glClearStencil(int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glColorMask(boolean,boolean,boolean,boolean) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glColorMask(boolean,boolean,boolean,boolean) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glColorMask(boolean,boolean,boolean,boolean) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glColorMask(boolean,boolean,boolean,boolean) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glCompileShader(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glCompileShader(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glCompileShader(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glCompileShader(int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glCompressedTexImage2D(int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glCompressedTexImage2D(int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glCompressedTexImage2D(int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glCompressedTexImage2D(int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glCompressedTexSubImage2D(int,int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glCompressedTexSubImage2D(int,int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glCompressedTexSubImage2D(int,int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glCompressedTexSubImage2D(int,int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glCopyBufferSubData(int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glCopyBufferSubData(int,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glCopyTexImage2D(int,int,int,int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glCopyTexImage2D(int,int,int,int,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glCopyTexImage2D(int,int,int,int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glCopyTexImage2D(int,int,int,int,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glCopyTexSubImage2D(int,int,int,int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glCopyTexSubImage2D(int,int,int,int,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glCopyTexSubImage2D(int,int,int,int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glCopyTexSubImage2D(int,int,int,int,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glCopyTexSubImage3D(int,int,int,int,int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glCopyTexSubImage3D(int,int,int,int,int,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glCreateProgram() - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glCreateProgram() - function in com.badlogic.gdx.graphics.AndroidGL30
 
glCreateProgram() - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glCreateProgram() - function in com.badlogic.gdx.graphics.AndroidGL20
 
glCreateShader(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glCreateShader(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glCreateShader(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glCreateShader(int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glCullFace(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glCullFace(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glCullFace(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glCullFace(int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glDeleteBuffer(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glDeleteBuffer(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glDeleteBuffer(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glDeleteBuffer(int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glDeleteBuffers(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glDeleteBuffers(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glDeleteBuffers(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glDeleteBuffers(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glDeleteFramebuffer(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glDeleteFramebuffer(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glDeleteFramebuffer(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glDeleteFramebuffer(int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glDeleteFramebuffers(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glDeleteFramebuffers(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glDeleteFramebuffers(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glDeleteFramebuffers(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glDeleteProgram(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glDeleteProgram(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glDeleteProgram(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glDeleteProgram(int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glDeleteQueries(int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glDeleteQueries(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glDeleteQueries(int,Array,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glDeleteRenderbuffer(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glDeleteRenderbuffer(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glDeleteRenderbuffer(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glDeleteRenderbuffer(int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glDeleteRenderbuffers(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glDeleteRenderbuffers(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glDeleteRenderbuffers(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glDeleteRenderbuffers(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glDeleteSamplers(int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glDeleteSamplers(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glDeleteSamplers(int,Array,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glDeleteShader(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glDeleteShader(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glDeleteShader(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glDeleteShader(int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glDeleteTexture(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glDeleteTexture(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glDeleteTexture(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glDeleteTexture(int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glDeleteTextures(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glDeleteTextures(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glDeleteTextures(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glDeleteTextures(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glDeleteTransformFeedbacks(int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glDeleteTransformFeedbacks(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glDeleteTransformFeedbacks(int,Array,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glDeleteVertexArrays(int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glDeleteVertexArrays(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glDeleteVertexArrays(int,Array,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glDepthFunc(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glDepthFunc(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glDepthFunc(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glDepthFunc(int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glDepthMask(boolean) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glDepthMask(boolean) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glDepthMask(boolean) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glDepthMask(boolean) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glDepthRangef(float,float) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glDepthRangef(float,float) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glDepthRangef(float,float) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glDepthRangef(float,float) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glDetachShader(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glDetachShader(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glDetachShader(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glDetachShader(int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glDisable(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glDisable(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glDisable(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glDisable(int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glDisableVertexAttribArray(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glDisableVertexAttribArray(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glDisableVertexAttribArray(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glDisableVertexAttribArray(int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glDrawArrays(int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glDrawArrays(int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glDrawArrays(int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glDrawArrays(int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glDrawArraysInstanced(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glDrawArraysInstanced(int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glDrawBuffers(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glDrawBuffers(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glDrawElements(int,int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glDrawElements(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glDrawElements(int,int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glDrawElements(int,int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glDrawElements(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glDrawElements(int,int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glDrawElementsInstanced(int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glDrawElementsInstanced(int,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glDrawRangeElements(int,int,int,int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glDrawRangeElements(int,int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glDrawRangeElements(int,int,int,int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glEnable(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glEnable(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glEnable(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glEnable(int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glEnableVertexAttribArray(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glEnableVertexAttribArray(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glEnableVertexAttribArray(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glEnableVertexAttribArray(int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glEndQuery(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glEndQuery(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glEndTransformFeedback() - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glEndTransformFeedback() - function in com.badlogic.gdx.graphics.AndroidGL30
 
glFinish() - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glFinish() - function in com.badlogic.gdx.graphics.AndroidGL30
 
glFinish() - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glFinish() - function in com.badlogic.gdx.graphics.AndroidGL20
 
glFlush() - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glFlush() - function in com.badlogic.gdx.graphics.AndroidGL30
 
glFlush() - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glFlush() - function in com.badlogic.gdx.graphics.AndroidGL20
 
glFlushMappedBufferRange(int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glFlushMappedBufferRange(int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glFramebufferRenderbuffer(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glFramebufferRenderbuffer(int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glFramebufferRenderbuffer(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glFramebufferRenderbuffer(int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glFramebufferTexture2D(int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glFramebufferTexture2D(int,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glFramebufferTexture2D(int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glFramebufferTexture2D(int,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glFramebufferTextureLayer(int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glFramebufferTextureLayer(int,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glFrontFace(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glFrontFace(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glFrontFace(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glFrontFace(int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glGenBuffer() - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGenBuffer() - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGenBuffer() - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glGenBuffer() - function in com.badlogic.gdx.graphics.AndroidGL20
 
glGenBuffers(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGenBuffers(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGenBuffers(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glGenBuffers(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glGenerateMipmap(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGenerateMipmap(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGenerateMipmap(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glGenerateMipmap(int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glGenFramebuffer() - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGenFramebuffer() - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGenFramebuffer() - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glGenFramebuffer() - function in com.badlogic.gdx.graphics.AndroidGL20
 
glGenFramebuffers(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGenFramebuffers(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGenFramebuffers(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glGenFramebuffers(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glGenQueries(int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGenQueries(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGenQueries(int,Array,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGenRenderbuffer() - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGenRenderbuffer() - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGenRenderbuffer() - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glGenRenderbuffer() - function in com.badlogic.gdx.graphics.AndroidGL20
 
glGenRenderbuffers(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGenRenderbuffers(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGenRenderbuffers(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glGenRenderbuffers(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glGenSamplers(int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGenSamplers(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGenSamplers(int,Array,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGenTexture() - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGenTexture() - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGenTexture() - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glGenTexture() - function in com.badlogic.gdx.graphics.AndroidGL20
 
glGenTextures(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGenTextures(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGenTextures(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glGenTextures(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glGenTransformFeedbacks(int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGenTransformFeedbacks(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGenTransformFeedbacks(int,Array,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGenVertexArrays(int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGenVertexArrays(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGenVertexArrays(int,Array,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetActiveAttrib(int,int,IntBuffer,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetActiveAttrib(int,int,IntBuffer,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetActiveAttrib(int,int,IntBuffer,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glGetActiveAttrib(int,int,IntBuffer,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glGetActiveUniform(int,int,IntBuffer,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetActiveUniform(int,int,IntBuffer,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetActiveUniform(int,int,IntBuffer,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glGetActiveUniform(int,int,IntBuffer,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glGetActiveUniformBlockiv(int,int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetActiveUniformBlockiv(int,int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetActiveUniformBlockName(int,int,Buffer,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetActiveUniformBlockName(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetActiveUniformBlockName(int,int,Buffer,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetActiveUniformBlockName(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetActiveUniformsiv(int,int,IntBuffer,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetActiveUniformsiv(int,int,IntBuffer,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetAttachedShaders(int,int,Buffer,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetAttachedShaders(int,int,Buffer,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetAttachedShaders(int,int,Buffer,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glGetAttachedShaders(int,int,Buffer,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glGetAttribLocation(int,String) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetAttribLocation(int,String) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetAttribLocation(int,String) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glGetAttribLocation(int,String) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glGetBooleanv(int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetBooleanv(int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetBooleanv(int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glGetBooleanv(int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glGetBufferParameteri64v(int,int,LongBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetBufferParameteri64v(int,int,LongBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetBufferParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetBufferParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetBufferParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glGetBufferParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glGetBufferPointerv(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetBufferPointerv(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetError() - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetError() - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetError() - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glGetError() - function in com.badlogic.gdx.graphics.AndroidGL20
 
glGetFloatv(int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetFloatv(int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetFloatv(int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glGetFloatv(int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glGetFragDataLocation(int,String) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetFragDataLocation(int,String) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetFramebufferAttachmentParameteriv(int,int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetFramebufferAttachmentParameteriv(int,int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetFramebufferAttachmentParameteriv(int,int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glGetFramebufferAttachmentParameteriv(int,int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glGetInteger64v(int,LongBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetInteger64v(int,LongBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetIntegerv(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetIntegerv(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetIntegerv(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glGetIntegerv(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glGetProgramInfoLog(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetProgramInfoLog(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetProgramInfoLog(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glGetProgramInfoLog(int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glGetProgramiv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetProgramiv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetProgramiv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glGetProgramiv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glGetQueryiv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetQueryiv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetQueryObjectuiv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetQueryObjectuiv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetRenderbufferParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetRenderbufferParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetRenderbufferParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glGetRenderbufferParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glGetSamplerParameterfv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetSamplerParameterfv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetSamplerParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetSamplerParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetShaderInfoLog(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetShaderInfoLog(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetShaderInfoLog(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glGetShaderInfoLog(int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glGetShaderiv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetShaderiv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetShaderiv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glGetShaderiv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glGetShaderPrecisionFormat(int,int,IntBuffer,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetShaderPrecisionFormat(int,int,IntBuffer,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetShaderPrecisionFormat(int,int,IntBuffer,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glGetShaderPrecisionFormat(int,int,IntBuffer,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glGetString(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetString(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetString(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glGetString(int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glGetStringi(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetStringi(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetTexParameterfv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetTexParameterfv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetTexParameterfv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glGetTexParameterfv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glGetTexParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetTexParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetTexParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glGetTexParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glGetUniformBlockIndex(int,String) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetUniformBlockIndex(int,String) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetUniformfv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetUniformfv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetUniformfv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glGetUniformfv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glGetUniformIndices(int,Array,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetUniformIndices(int,Array,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetUniformiv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetUniformiv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetUniformiv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glGetUniformiv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glGetUniformLocation(int,String) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetUniformLocation(int,String) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetUniformLocation(int,String) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glGetUniformLocation(int,String) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glGetUniformuiv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetUniformuiv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetVertexAttribfv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetVertexAttribfv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetVertexAttribfv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glGetVertexAttribfv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glGetVertexAttribIiv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetVertexAttribIiv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetVertexAttribIuiv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetVertexAttribIuiv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetVertexAttribiv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetVertexAttribiv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetVertexAttribiv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glGetVertexAttribiv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glGetVertexAttribPointerv(int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glGetVertexAttribPointerv(int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glGetVertexAttribPointerv(int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glGetVertexAttribPointerv(int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glHint(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glHint(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glHint(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glHint(int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glInvalidateFramebuffer(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glInvalidateFramebuffer(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glInvalidateSubFramebuffer(int,int,IntBuffer,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glInvalidateSubFramebuffer(int,int,IntBuffer,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glIsBuffer(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glIsBuffer(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glIsBuffer(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glIsBuffer(int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glIsEnabled(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glIsEnabled(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glIsEnabled(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glIsEnabled(int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glIsFramebuffer(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glIsFramebuffer(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glIsFramebuffer(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glIsFramebuffer(int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glIsProgram(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glIsProgram(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glIsProgram(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glIsProgram(int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glIsQuery(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glIsQuery(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glIsRenderbuffer(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glIsRenderbuffer(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glIsRenderbuffer(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glIsRenderbuffer(int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glIsSampler(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glIsSampler(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glIsShader(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glIsShader(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glIsShader(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glIsShader(int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glIsTexture(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glIsTexture(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glIsTexture(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glIsTexture(int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glIsTransformFeedback(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glIsTransformFeedback(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glIsVertexArray(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glIsVertexArray(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glLineWidth(float) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glLineWidth(float) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glLineWidth(float) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glLineWidth(float) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glLinkProgram(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glLinkProgram(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glLinkProgram(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glLinkProgram(int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glMapBufferRange(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glMapBufferRange(int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glPauseTransformFeedback() - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glPauseTransformFeedback() - function in com.badlogic.gdx.graphics.AndroidGL30
 
glPixelStorei(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glPixelStorei(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glPixelStorei(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glPixelStorei(int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glPolygonOffset(float,float) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glPolygonOffset(float,float) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glPolygonOffset(float,float) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glPolygonOffset(float,float) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glProgramParameteri(int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glProgramParameteri(int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glReadBuffer(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glReadBuffer(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glReadPixels(int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glReadPixels(int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glReadPixels(int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glReadPixels(int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glReleaseShaderCompiler() - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glReleaseShaderCompiler() - function in com.badlogic.gdx.graphics.AndroidGL30
 
glReleaseShaderCompiler() - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glReleaseShaderCompiler() - function in com.badlogic.gdx.graphics.AndroidGL20
 
glRenderbufferStorage(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glRenderbufferStorage(int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glRenderbufferStorage(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glRenderbufferStorage(int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glRenderbufferStorageMultisample(int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glRenderbufferStorageMultisample(int,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glResumeTransformFeedback() - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glResumeTransformFeedback() - function in com.badlogic.gdx.graphics.AndroidGL30
 
glSampleCoverage(float,boolean) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glSampleCoverage(float,boolean) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glSampleCoverage(float,boolean) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glSampleCoverage(float,boolean) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glSamplerParameterf(int,int,float) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glSamplerParameterf(int,int,float) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glSamplerParameterfv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glSamplerParameterfv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glSamplerParameteri(int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glSamplerParameteri(int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glSamplerParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glSamplerParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glScissor(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glScissor(int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glScissor(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glScissor(int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glShaderBinary(int,IntBuffer,int,Buffer,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glShaderBinary(int,IntBuffer,int,Buffer,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glShaderBinary(int,IntBuffer,int,Buffer,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glShaderBinary(int,IntBuffer,int,Buffer,int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glShaderSource(int,String) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glShaderSource(int,String) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glShaderSource(int,String) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glShaderSource(int,String) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glStencilFunc(int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glStencilFunc(int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glStencilFunc(int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glStencilFunc(int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glStencilFuncSeparate(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glStencilFuncSeparate(int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glStencilFuncSeparate(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glStencilFuncSeparate(int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glStencilMask(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glStencilMask(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glStencilMask(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glStencilMask(int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glStencilMaskSeparate(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glStencilMaskSeparate(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glStencilMaskSeparate(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glStencilMaskSeparate(int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glStencilOp(int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glStencilOp(int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glStencilOp(int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glStencilOp(int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glStencilOpSeparate(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glStencilOpSeparate(int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glStencilOpSeparate(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glStencilOpSeparate(int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
GLSurfaceView20 - class in com.badlogic.gdx.backends.android.surfaceview
A simple GLSurfaceView sub-class that demonstrates how to perform OpenGL ES 2.0 rendering into a GL Surface.
glTexImage2D(int,int,int,int,int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glTexImage2D(int,int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glTexImage2D(int,int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glTexImage2D(int,int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glTexImage2D(int,int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glTexImage3D(int,int,int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glTexImage3D(int,int,int,int,int,int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glTexImage3D(int,int,int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glTexParameterf(int,int,float) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glTexParameterf(int,int,float) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glTexParameterf(int,int,float) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glTexParameterf(int,int,float) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glTexParameterfv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glTexParameterfv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glTexParameterfv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glTexParameterfv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glTexParameteri(int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glTexParameteri(int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glTexParameteri(int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glTexParameteri(int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glTexParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glTexParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glTexParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glTexParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glTexSubImage2D(int,int,int,int,int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glTexSubImage2D(int,int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glTexSubImage2D(int,int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glTexSubImage2D(int,int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glTexSubImage2D(int,int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glTexSubImage3D(int,int,int,int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glTexSubImage3D(int,int,int,int,int,int,int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glTexSubImage3D(int,int,int,int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glTransformFeedbackVaryings(int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glTransformFeedbackVaryings(int,Array,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glUniform1f(int,float) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniform1f(int,float) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glUniform1f(int,float) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform1f(int,float) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glUniform1fv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniform1fv(int,int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniform1fv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glUniform1fv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform1fv(int,int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform1fv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glUniform1i(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniform1i(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glUniform1i(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform1i(int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glUniform1iv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniform1iv(int,int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniform1iv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glUniform1iv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform1iv(int,int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform1iv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glUniform1uiv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniform1uiv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glUniform2f(int,float,float) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniform2f(int,float,float) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glUniform2f(int,float,float) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform2f(int,float,float) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glUniform2fv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniform2fv(int,int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniform2fv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glUniform2fv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform2fv(int,int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform2fv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glUniform2i(int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniform2i(int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glUniform2i(int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform2i(int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glUniform2iv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniform2iv(int,int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniform2iv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glUniform2iv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform2iv(int,int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform2iv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glUniform3f(int,float,float,float) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniform3f(int,float,float,float) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glUniform3f(int,float,float,float) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform3f(int,float,float,float) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glUniform3fv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniform3fv(int,int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniform3fv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glUniform3fv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform3fv(int,int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform3fv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glUniform3i(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniform3i(int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glUniform3i(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform3i(int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glUniform3iv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniform3iv(int,int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniform3iv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glUniform3iv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform3iv(int,int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform3iv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glUniform3uiv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniform3uiv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glUniform4f(int,float,float,float,float) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniform4f(int,float,float,float,float) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glUniform4f(int,float,float,float,float) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform4f(int,float,float,float,float) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glUniform4fv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniform4fv(int,int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniform4fv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glUniform4fv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform4fv(int,int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform4fv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glUniform4i(int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniform4i(int,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glUniform4i(int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform4i(int,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glUniform4iv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniform4iv(int,int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniform4iv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glUniform4iv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform4iv(int,int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glUniform4iv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glUniform4uiv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniform4uiv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glUniformBlockBinding(int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniformBlockBinding(int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glUniformMatrix2fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniformMatrix2fv(int,int,boolean,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniformMatrix2fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glUniformMatrix2fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glUniformMatrix2fv(int,int,boolean,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glUniformMatrix2fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glUniformMatrix2x3fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniformMatrix2x3fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glUniformMatrix2x4fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniformMatrix2x4fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glUniformMatrix3fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniformMatrix3fv(int,int,boolean,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniformMatrix3fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glUniformMatrix3fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glUniformMatrix3fv(int,int,boolean,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glUniformMatrix3fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glUniformMatrix3x2fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniformMatrix3x2fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glUniformMatrix3x4fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniformMatrix3x4fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glUniformMatrix4fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniformMatrix4fv(int,int,boolean,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniformMatrix4fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glUniformMatrix4fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glUniformMatrix4fv(int,int,boolean,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glUniformMatrix4fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glUniformMatrix4x2fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniformMatrix4x2fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glUniformMatrix4x3fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUniformMatrix4x3fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glUnmapBuffer(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUnmapBuffer(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glUseProgram(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glUseProgram(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glUseProgram(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glUseProgram(int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glValidateProgram(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glValidateProgram(int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glValidateProgram(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glValidateProgram(int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glVertexAttrib1f(int,float) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glVertexAttrib1f(int,float) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glVertexAttrib1f(int,float) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glVertexAttrib1f(int,float) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glVertexAttrib1fv(int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glVertexAttrib1fv(int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glVertexAttrib1fv(int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glVertexAttrib1fv(int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glVertexAttrib2f(int,float,float) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glVertexAttrib2f(int,float,float) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glVertexAttrib2f(int,float,float) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glVertexAttrib2f(int,float,float) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glVertexAttrib2fv(int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glVertexAttrib2fv(int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glVertexAttrib2fv(int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glVertexAttrib2fv(int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glVertexAttrib3f(int,float,float,float) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glVertexAttrib3f(int,float,float,float) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glVertexAttrib3f(int,float,float,float) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glVertexAttrib3f(int,float,float,float) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glVertexAttrib3fv(int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glVertexAttrib3fv(int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glVertexAttrib3fv(int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glVertexAttrib3fv(int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glVertexAttrib4f(int,float,float,float,float) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glVertexAttrib4f(int,float,float,float,float) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glVertexAttrib4f(int,float,float,float,float) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glVertexAttrib4f(int,float,float,float,float) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glVertexAttrib4fv(int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glVertexAttrib4fv(int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glVertexAttrib4fv(int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glVertexAttrib4fv(int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glVertexAttribDivisor(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glVertexAttribDivisor(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glVertexAttribI4i(int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glVertexAttribI4i(int,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glVertexAttribI4ui(int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glVertexAttribI4ui(int,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glVertexAttribIPointer(int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glVertexAttribIPointer(int,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glVertexAttribPointer(int,int,int,boolean,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glVertexAttribPointer(int,int,int,boolean,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glVertexAttribPointer(int,int,int,boolean,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glVertexAttribPointer(int,int,int,boolean,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glVertexAttribPointer(int,int,int,boolean,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glVertexAttribPointer(int,int,int,boolean,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL20
 
glViewport(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
 
glViewport(int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
 
glViewport(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
 
glViewport(int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
 
grantUriPermission(String,Uri,int) - function in android.content.AndroidDaydream
 
grantUriPermission(String,Uri,int) - function in android.content.AndroidLiveWallpaperService
 
grantUriPermission(String,Uri,int) - function in android.content.AndroidApplication
 
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