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- gatherTransparentRegion(Region) - function in android.view.GLSurfaceView20
- GdxEglConfigChooser - class in com.badlogic.gdx.backends.android.surfaceview
- EGLConfigChooser implementation for GLES 1.x and 2.0.
- GdxNativeLoader - class in com.badlogic.gdx.backends.android
- Interface defining how to load native libraries.
- generateDisplayHash(String,Rect,Executor,DisplayHashResultCallback) - function in android.view.GLSurfaceView20
- generateViewId() - function in android.view.GLSurfaceView20
- get() - function in com.badlogic.gdx.backends.android.AndroidPreferences
- get() - function in com.badlogic.gdx.AndroidPreferences
- getAccelerometerX() - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
- getAccelerometerX() - function in com.badlogic.gdx.DefaultAndroidInput
- getAccelerometerX() - function in com.badlogic.gdx.AndroidInput
- getAccelerometerY() - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
- getAccelerometerY() - function in com.badlogic.gdx.DefaultAndroidInput
- getAccelerometerY() - function in com.badlogic.gdx.AndroidInput
- getAccelerometerZ() - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
- getAccelerometerZ() - function in com.badlogic.gdx.DefaultAndroidInput
- getAccelerometerZ() - function in com.badlogic.gdx.AndroidInput
- getAccessibilityClassName() - function in android.view.GLSurfaceView20
- getAccessibilityDelegate() - function in android.view.GLSurfaceView20
- getAccessibilityLiveRegion() - function in android.view.GLSurfaceView20
- getAccessibilityNodeProvider() - function in android.view.GLSurfaceView20
- getAccessibilityPaneTitle() - function in android.view.GLSurfaceView20
- getAccessibilityTraversalAfter() - function in android.view.GLSurfaceView20
- getAccessibilityTraversalBefore() - function in android.view.GLSurfaceView20
- getActionBar() - function in android.app.AndroidApplication
- getActivity() - function in androidx.fragment.app.AndroidFragmentApplication
- getAllEntries() - function in com.badlogic.gdx.backends.android.ZipResourceFile
- getAllowedHandwritingDelegatePackageName() - function in android.view.GLSurfaceView20
- getAllowedHandwritingDelegatorPackageName() - function in android.view.GLSurfaceView20
- getAllowEnterTransitionOverlap() - function in androidx.fragment.app.AndroidFragmentApplication
- getAllowReturnTransitionOverlap() - function in androidx.fragment.app.AndroidFragmentApplication
- getAlpha() - function in android.view.GLSurfaceView20
- getAndroidInputType(Input.OnscreenKeyboardType,boolean) - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
- getAnimation() - function in android.view.GLSurfaceView20
- getAnimationMatrix() - function in android.view.GLSurfaceView20
- getAnimationStyle() - function in android.widget.StandardKeyboardHeightProvider
- getAPKExpansionZipFile(Context,int,int) - function in com.badlogic.gdx.backends.android.APKExpansionSupport
- getApplication() - function in android.app.AndroidDaydream
- getApplication() - function in android.app.AndroidLiveWallpaperService
- getApplication() - function in android.app.AndroidApplication
- getApplicationContext() - function in android.content.AndroidDaydream
- getApplicationContext() - function in android.content.AndroidLiveWallpaperService
- getApplicationContext() - function in android.content.AndroidApplication
- getApplicationInfo() - function in android.content.AndroidDaydream
- getApplicationInfo() - function in android.content.AndroidLiveWallpaperService
- getApplicationInfo() - function in android.content.AndroidApplication
- getApplicationListener() - function in com.badlogic.gdx.backends.android.AndroidDaydream
- getApplicationListener() - function in com.badlogic.gdx.AndroidDaydream
- getApplicationListener() - function in com.badlogic.gdx.backends.android.AndroidFragmentApplication
- getApplicationListener() - function in com.badlogic.gdx.AndroidFragmentApplication
- getApplicationListener() - function in com.badlogic.gdx.AndroidApplicationBase
- getApplicationListener() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaper
- getApplicationListener() - function in com.badlogic.gdx.AndroidLiveWallpaper
- getApplicationListener() - function in com.badlogic.gdx.backends.android.AndroidApplication
- getApplicationListener() - function in com.badlogic.gdx.AndroidApplication
- getApplicationLogger() - function in com.badlogic.gdx.backends.android.AndroidDaydream
- getApplicationLogger() - function in com.badlogic.gdx.AndroidDaydream
- getApplicationLogger() - function in com.badlogic.gdx.backends.android.AndroidFragmentApplication
- getApplicationLogger() - function in com.badlogic.gdx.AndroidFragmentApplication
- getApplicationLogger() - function in com.badlogic.gdx.AndroidApplicationBase
- getApplicationLogger() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaper
- getApplicationLogger() - function in com.badlogic.gdx.AndroidLiveWallpaper
- getApplicationLogger() - function in com.badlogic.gdx.backends.android.AndroidApplication
- getApplicationLogger() - function in com.badlogic.gdx.AndroidApplication
- getApplicationWindow() - function in com.badlogic.gdx.backends.android.AndroidDaydream
- Returns the Window associated with the application
- getApplicationWindow() - function in com.badlogic.gdx.backends.android.AndroidFragmentApplication
- Returns the Window associated with the application
- getApplicationWindow() - function in com.badlogic.gdx.backends.android.AndroidApplicationBase
- Returns the Window associated with the application
- getApplicationWindow() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaper
- Returns the Window associated with the application
- getApplicationWindow() - function in com.badlogic.gdx.backends.android.AndroidApplication
- Returns the Window associated with the application
- getApplicationWindowToken() - function in android.view.GLSurfaceView20
- getArguments() - function in androidx.fragment.app.AndroidFragmentApplication
- getAssetFileDescriptor() - function in com.badlogic.gdx.backends.android.AndroidFileHandle
- getAssetFileDescriptor(String) - function in com.badlogic.gdx.backends.android.ZipResourceFile
- getAssetFileDescriptor allows for ZipResourceFile to directly feed Android API's that want an fd, offset, and length suchas the MediaPlayer.
- getAssetFileDescriptor() - function in com.badlogic.gdx.backends.android.ZipResourceFile.ZipEntryRO
- getAssetFileDescriptor() - function in com.badlogic.gdx.backends.android.AndroidZipFileHandle
- getAssets() - function in android.content.AndroidDaydream
- getAssets() - function in android.content.AndroidLiveWallpaperService
- getAssets() - function in android.view.AndroidApplication
- getAttributeResolutionStack(int) - function in android.view.GLSurfaceView20
- getAttributeSourceResourceMap() - function in android.view.GLSurfaceView20
- getAttributionSource() - function in android.content.AndroidDaydream
- getAttributionSource() - function in android.content.AndroidLiveWallpaperService
- getAttributionSource() - function in android.content.AndroidApplication
- getAttributionTag() - function in android.content.AndroidDaydream
- getAttributionTag() - function in android.content.AndroidLiveWallpaperService
- getAttributionTag() - function in android.content.AndroidApplication
- getAudio() - function in com.badlogic.gdx.AndroidDaydream
- getAudio() - function in com.badlogic.gdx.AndroidFragmentApplication
- getAudio() - function in com.badlogic.gdx.AndroidApplicationBase
- getAudio() - function in com.badlogic.gdx.AndroidLiveWallpaper
- getAudio() - function in com.badlogic.gdx.AndroidApplication
- getAutofillHints() - function in android.view.GLSurfaceView20
- getAutofillId() - function in android.view.GLSurfaceView20
- getAutofillType() - function in android.view.GLSurfaceView20
- getAutofillValue() - function in android.view.GLSurfaceView20
- getAvailableOutputDevices() - function in com.badlogic.gdx.backends.android.DefaultAndroidAudio
- getAvailableOutputDevices() - function in com.badlogic.gdx.DefaultAndroidAudio
- getAvailableOutputDevices() - function in com.badlogic.gdx.backends.android.DisabledAndroidAudio
- getAvailableOutputDevices() - function in com.badlogic.gdx.DisabledAndroidAudio
- getAvailableOutputDevices() - function in com.badlogic.gdx.AndroidAudio
- getAvailableOutputDevices() - function in com.badlogic.gdx.backends.android.AsynchronousAndroidAudio
- getAvailableOutputDevices() - function in com.badlogic.gdx.AsynchronousAndroidAudio
- getAzimuth() - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
- getAzimuth() - function in com.badlogic.gdx.DefaultAndroidInput
- getAzimuth() - function in com.badlogic.gdx.AndroidInput
- getBackBufferHeight() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
- getBackBufferHeight() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
- getBackBufferHeight() - function in com.badlogic.gdx.backends.android.AndroidGraphics
- getBackBufferHeight() - function in com.badlogic.gdx.AndroidGraphics
- getBackBufferScale() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
- getBackBufferScale() - function in com.badlogic.gdx.AndroidGraphics
- getBackBufferWidth() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
- getBackBufferWidth() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
- getBackBufferWidth() - function in com.badlogic.gdx.backends.android.AndroidGraphics
- getBackBufferWidth() - function in com.badlogic.gdx.AndroidGraphics
- getBackground() - function in android.widget.StandardKeyboardHeightProvider
- getBackground() - function in android.view.GLSurfaceView20
- getBackgroundTintBlendMode() - function in android.view.GLSurfaceView20
- getBackgroundTintList() - function in android.view.GLSurfaceView20
- getBackgroundTintMode() - function in android.view.GLSurfaceView20
- getBaseContext() - function in android.content.AndroidDaydream
- getBaseContext() - function in android.content.AndroidLiveWallpaperService
- getBaseContext() - function in android.content.AndroidApplication
- getBaseline() - function in android.view.GLSurfaceView20
- getBoolean(String) - function in com.badlogic.gdx.backends.android.AndroidPreferences
- getBoolean(String,boolean) - function in com.badlogic.gdx.backends.android.AndroidPreferences
- getBoolean(String) - function in com.badlogic.gdx.AndroidPreferences
- getBottom() - function in android.view.GLSurfaceView20
- getBufferFormat() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
- getBufferFormat() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
- getBufferFormat() - function in com.badlogic.gdx.backends.android.AndroidGraphics
- getBufferFormat() - function in com.badlogic.gdx.AndroidGraphics
- getCacheDir() - function in android.content.AndroidDaydream
- getCacheDir() - function in android.content.AndroidLiveWallpaperService
- getCacheDir() - function in android.content.AndroidApplication
- getCallingActivity() - function in android.app.AndroidApplication
- getCallingPackage() - function in android.app.AndroidApplication
- getCameraDistance() - function in android.view.GLSurfaceView20
- getChangingConfigurations() - function in android.app.AndroidApplication
- getChildFragmentManager() - function in androidx.fragment.app.AndroidFragmentApplication
- getClassLoader() - function in android.content.AndroidDaydream
- getClassLoader() - function in android.content.AndroidLiveWallpaperService
- getClassLoader() - function in android.content.AndroidApplication
- getClipboard() - function in com.badlogic.gdx.AndroidDaydream
- getClipboard() - function in com.badlogic.gdx.AndroidFragmentApplication
- getClipboard() - function in com.badlogic.gdx.AndroidApplicationBase
- getClipboard() - function in com.badlogic.gdx.AndroidLiveWallpaper
- getClipboard() - function in com.badlogic.gdx.AndroidApplication
- getClipBounds() - function in android.view.GLSurfaceView20
- getClipBounds(Rect) - function in android.view.GLSurfaceView20
- getClipToOutline() - function in android.view.GLSurfaceView20
- getCodeCacheDir() - function in android.content.AndroidDaydream
- getCodeCacheDir() - function in android.content.AndroidLiveWallpaperService
- getCodeCacheDir() - function in android.content.AndroidApplication
- getColor(int) - function in android.content.AndroidDaydream
- getColor(int) - function in android.content.AndroidLiveWallpaperService
- getColor(int) - function in android.content.AndroidApplication
- getColorStateList(int) - function in android.content.AndroidDaydream
- getColorStateList(int) - function in android.content.AndroidLiveWallpaperService
- getColorStateList(int) - function in android.content.AndroidApplication
- getComponentName() - function in android.app.AndroidApplication
- getContentCaptureSession() - function in android.view.GLSurfaceView20
- getContentDescription() - function in android.view.GLSurfaceView20
- getContentResolver() - function in android.content.AndroidDaydream
- getContentResolver() - function in android.content.AndroidLiveWallpaperService
- getContentResolver() - function in android.content.AndroidApplication
- getContents() - function in com.badlogic.gdx.backends.android.AndroidClipboard
- getContents() - function in com.badlogic.gdx.utils.AndroidClipboard
- getContentScene() - function in android.app.AndroidApplication
- getContentTransitionManager() - function in android.app.AndroidApplication
- getContentView() - function in android.widget.StandardKeyboardHeightProvider
- getContext() - function in com.badlogic.gdx.backends.android.AndroidDaydream
- The application or activity context
- getContext() - function in com.badlogic.gdx.backends.android.AndroidFragmentApplication
- getContext() - function in androidx.fragment.app.AndroidFragmentApplication
- getContext() - function in com.badlogic.gdx.backends.android.AndroidApplicationBase
- The application or activity context
- getContext() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaper
- The application or activity context
- getContext() - function in com.badlogic.gdx.backends.android.AndroidApplication
- The application or activity context
- getContext() - function in android.view.GLSurfaceView20
- getCurrentEventTime() - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
- getCurrentEventTime() - function in com.badlogic.gdx.DefaultAndroidInput
- getCurrentEventTime() - function in com.badlogic.gdx.AndroidInput
- getCurrentFocus() - function in android.app.AndroidApplication
- getDatabasePath(String) - function in android.content.AndroidDaydream
- getDatabasePath(String) - function in android.content.AndroidLiveWallpaperService
- getDatabasePath(String) - function in android.content.AndroidApplication
- getDataDir() - function in android.content.AndroidDaydream
- getDataDir() - function in android.content.AndroidLiveWallpaperService
- getDataDir() - function in android.content.AndroidApplication
- getDebugFlags() - function in android.opengl.GLSurfaceView20
- getDefaultFocusHighlightEnabled() - function in android.view.GLSurfaceView20
- getDefaultSize(int,int) - function in android.view.GLSurfaceView20
- getDefaultViewModelCreationExtras() - function in androidx.fragment.app.AndroidFragmentApplication
- getDefaultViewModelProviderFactory() - function in androidx.fragment.app.AndroidFragmentApplication
- getDeltaTime() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
- getDeltaTime() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
- getDeltaTime() - function in com.badlogic.gdx.backends.android.AndroidGraphics
- getDeltaTime() - function in com.badlogic.gdx.AndroidGraphics
- getDeltaX(int) - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
- getDeltaX() - function in com.badlogic.gdx.DefaultAndroidInput
- getDeltaX() - function in com.badlogic.gdx.AndroidInput
- getDeltaY(int) - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
- getDeltaY() - function in com.badlogic.gdx.DefaultAndroidInput
- getDeltaY() - function in com.badlogic.gdx.AndroidInput
- getDensity() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
- getDensity() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
- getDensity() - function in com.badlogic.gdx.backends.android.AndroidGraphics
- getDensity() - function in com.badlogic.gdx.AndroidGraphics
- getDesiredMinimumHeight() - function in android.service.wallpaper.AndroidLiveWallpaperService.AndroidWallpaperEngine
- getDesiredMinimumWidth() - function in android.service.wallpaper.AndroidLiveWallpaperService.AndroidWallpaperEngine
- getDeviceId() - function in android.content.AndroidDaydream
- getDeviceId() - function in android.content.AndroidLiveWallpaperService
- getDeviceId() - function in android.content.AndroidApplication
- getDir(String,int) - function in android.content.AndroidDaydream
- getDir(String,int) - function in android.content.AndroidLiveWallpaperService
- getDir(String,int) - function in android.content.AndroidApplication
- getDisplay() - function in android.content.AndroidDaydream
- getDisplay() - function in android.content.AndroidLiveWallpaperService
- getDisplay() - function in android.content.AndroidApplication
- getDisplay() - function in android.view.GLSurfaceView20
- getDisplayContext() - function in android.service.wallpaper.AndroidLiveWallpaperService.AndroidWallpaperEngine
- getDisplayMode(Graphics.Monitor) - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
- getDisplayMode() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
- getDisplayMode() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
- getDisplayMode(Graphics.Monitor) - function in com.badlogic.gdx.backends.android.AndroidGraphics
- getDisplayMode() - function in com.badlogic.gdx.backends.android.AndroidGraphics
- getDisplayMode() - function in com.badlogic.gdx.AndroidGraphics
- getDisplayModes(Graphics.Monitor) - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
- getDisplayModes() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
- getDisplayModes() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
- getDisplayModes(Graphics.Monitor) - function in com.badlogic.gdx.backends.android.AndroidGraphics
- getDisplayModes() - function in com.badlogic.gdx.backends.android.AndroidGraphics
- getDisplayModes() - function in com.badlogic.gdx.AndroidGraphics
- getDrawable(int) - function in android.content.AndroidDaydream
- getDrawable(int) - function in android.content.AndroidLiveWallpaperService
- getDrawable(int) - function in android.content.AndroidApplication
- getDrawableState() - function in android.view.GLSurfaceView20
- getDrawingCache() - function in android.view.GLSurfaceView20
- getDrawingCacheBackgroundColor() - function in android.view.GLSurfaceView20
- getDrawingCacheQuality() - function in android.view.GLSurfaceView20
- getDrawingRect(Rect) - function in android.view.GLSurfaceView20
- getDrawingTime() - function in android.view.GLSurfaceView20
- getDuration() - function in com.badlogic.gdx.backends.android.AndroidMusic
- getElevation() - function in android.widget.StandardKeyboardHeightProvider
- getElevation() - function in android.view.GLSurfaceView20
- getEnterTransition() - function in androidx.fragment.app.AndroidFragmentApplication
- getEnterTransition() - function in android.widget.StandardKeyboardHeightProvider
- getEpicenterBounds() - function in android.widget.StandardKeyboardHeightProvider
- getExecutedRunnables() - function in com.badlogic.gdx.backends.android.AndroidDaydream
- The currently executed runnables
- getExecutedRunnables() - function in com.badlogic.gdx.backends.android.AndroidFragmentApplication
- The currently executed runnables
- getExecutedRunnables() - function in com.badlogic.gdx.backends.android.AndroidApplicationBase
- The currently executed runnables
- getExecutedRunnables() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaper
- The currently executed runnables
- getExecutedRunnables() - function in com.badlogic.gdx.backends.android.AndroidApplication
- The currently executed runnables
- getExitTransition() - function in androidx.fragment.app.AndroidFragmentApplication
- getExitTransition() - function in android.widget.StandardKeyboardHeightProvider
- getExpansionFile() - function in com.badlogic.gdx.backends.android.AndroidFiles
- getExpansionFile() - function in com.badlogic.gdx.backends.android.DefaultAndroidFiles
- getExplicitStyle() - function in android.view.GLSurfaceView20
- getExternalCacheDir() - function in android.content.AndroidDaydream
- getExternalCacheDir() - function in android.content.AndroidLiveWallpaperService
- getExternalCacheDir() - function in android.content.AndroidApplication
- getExternalCacheDirs() - function in android.content.AndroidDaydream
- getExternalCacheDirs() - function in android.content.AndroidLiveWallpaperService
- getExternalCacheDirs() - function in android.content.AndroidApplication
- getExternalFilesDir(String) - function in android.content.AndroidDaydream
- getExternalFilesDir(String) - function in android.content.AndroidLiveWallpaperService
- getExternalFilesDir(String) - function in android.content.AndroidApplication
- getExternalFilesDirs(String) - function in android.content.AndroidDaydream
- getExternalFilesDirs(String) - function in android.content.AndroidLiveWallpaperService
- getExternalFilesDirs(String) - function in android.content.AndroidApplication
- getExternalMediaDirs() - function in android.content.AndroidDaydream
- getExternalMediaDirs() - function in android.content.AndroidLiveWallpaperService
- getExternalMediaDirs() - function in android.content.AndroidApplication
- getExternalStoragePath() - function in com.badlogic.gdx.AndroidFiles
- getExternalStoragePath() - function in com.badlogic.gdx.backends.android.DefaultAndroidFiles
- getExternalStoragePath() - function in com.badlogic.gdx.DefaultAndroidFiles
- getFileHandle(String,Files.FileType) - function in com.badlogic.gdx.AndroidFiles
- getFileHandle(String,Files.FileType) - function in com.badlogic.gdx.backends.android.DefaultAndroidFiles
- getFileHandle(String,Files.FileType) - function in com.badlogic.gdx.DefaultAndroidFiles
- getFiles() - function in com.badlogic.gdx.AndroidDaydream
- getFiles() - function in com.badlogic.gdx.AndroidFragmentApplication
- getFiles() - function in com.badlogic.gdx.AndroidApplicationBase
- getFiles() - function in com.badlogic.gdx.AndroidLiveWallpaper
- getFiles() - function in com.badlogic.gdx.AndroidApplication
- getFilesDir() - function in android.content.AndroidDaydream
- getFilesDir() - function in android.content.AndroidLiveWallpaperService
- getFilesDir() - function in android.content.AndroidApplication
- getFileStreamPath(String) - function in android.content.AndroidDaydream
- getFileStreamPath(String) - function in android.content.AndroidLiveWallpaperService
- getFileStreamPath(String) - function in android.content.AndroidApplication
- getFilterTouchesWhenObscured() - function in android.view.GLSurfaceView20
- getFitsSystemWindows() - function in android.view.GLSurfaceView20
- getFloat(String) - function in com.badlogic.gdx.backends.android.AndroidPreferences
- getFloat(String,float) - function in com.badlogic.gdx.backends.android.AndroidPreferences
- getFloat(String) - function in com.badlogic.gdx.AndroidPreferences
- getFocusable() - function in android.view.GLSurfaceView20
- getFocusables(int) - function in android.view.GLSurfaceView20
- getFocusedRect(Rect) - function in android.view.GLSurfaceView20
- getForeground() - function in android.view.GLSurfaceView20
- getForegroundGravity() - function in android.view.GLSurfaceView20
- getForegroundServiceType() - function in android.app.AndroidDaydream
- getForegroundServiceType() - function in android.app.AndroidLiveWallpaperService
- getForegroundTintBlendMode() - function in android.view.GLSurfaceView20
- getForegroundTintList() - function in android.view.GLSurfaceView20
- getForegroundTintMode() - function in android.view.GLSurfaceView20
- getFragmentManager() - function in androidx.fragment.app.AndroidFragmentApplication
- getFragmentManager() - function in android.app.AndroidApplication
- getFrameId() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
- getFrameId() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
- getFrameId() - function in com.badlogic.gdx.backends.android.AndroidGraphics
- getFrameId() - function in com.badlogic.gdx.AndroidGraphics
- getFramesPerSecond() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
- getFramesPerSecond() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
- getFramesPerSecond() - function in com.badlogic.gdx.backends.android.AndroidGraphics
- getFramesPerSecond() - function in com.badlogic.gdx.AndroidGraphics
- getFreePointerIndex() - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
- getGL20() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
- getGL20() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
- getGL20() - function in com.badlogic.gdx.backends.android.AndroidGraphics
- getGL20() - function in com.badlogic.gdx.AndroidGraphics
- getGL30() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
- getGL30() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
- getGL30() - function in com.badlogic.gdx.backends.android.AndroidGraphics
- getGL30() - function in com.badlogic.gdx.AndroidGraphics
- getGL31() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
- getGL31() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
- getGL31() - function in com.badlogic.gdx.backends.android.AndroidGraphics
- getGL31() - function in com.badlogic.gdx.AndroidGraphics
- getGL32() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
- getGL32() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
- getGL32() - function in com.badlogic.gdx.backends.android.AndroidGraphics
- getGL32() - function in com.badlogic.gdx.AndroidGraphics
- getGlobalVisibleRect(Rect,Point) - function in android.view.GLSurfaceView20
- getGLVersion() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
- getGLVersion() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
- getGLVersion() - function in com.badlogic.gdx.backends.android.AndroidGraphics
- getGLVersion() - function in com.badlogic.gdx.AndroidGraphics
- getGraphics() - function in com.badlogic.gdx.AndroidDaydream
- getGraphics() - function in com.badlogic.gdx.AndroidFragmentApplication
- getGraphics() - function in com.badlogic.gdx.AndroidApplicationBase
- getGraphics() - function in com.badlogic.gdx.AndroidLiveWallpaper
- getGraphics() - function in com.badlogic.gdx.AndroidApplication
- getGyroscopeX() - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
- getGyroscopeX() - function in com.badlogic.gdx.DefaultAndroidInput
- getGyroscopeX() - function in com.badlogic.gdx.AndroidInput
- getGyroscopeY() - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
- getGyroscopeY() - function in com.badlogic.gdx.DefaultAndroidInput
- getGyroscopeY() - function in com.badlogic.gdx.AndroidInput
- getGyroscopeZ() - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
- getGyroscopeZ() - function in com.badlogic.gdx.DefaultAndroidInput
- getGyroscopeZ() - function in com.badlogic.gdx.AndroidInput
- getHandler() - function in com.badlogic.gdx.backends.android.AndroidDaydream
- Returns the Handler object created by the application
- getHandler() - function in com.badlogic.gdx.backends.android.AndroidFragmentApplication
- Returns the Handler object created by the application
- getHandler() - function in com.badlogic.gdx.backends.android.AndroidApplicationBase
- Returns the Handler object created by the application
- getHandler() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaper
- Returns the Handler object created by the application
- getHandler() - function in com.badlogic.gdx.backends.android.AndroidApplication
- Returns the Handler object created by the application
- getHandler() - function in android.view.GLSurfaceView20
- getHandwritingBoundsOffsetBottom() - function in android.view.GLSurfaceView20
- getHandwritingBoundsOffsetLeft() - function in android.view.GLSurfaceView20
- getHandwritingBoundsOffsetRight() - function in android.view.GLSurfaceView20
- getHandwritingBoundsOffsetTop() - function in android.view.GLSurfaceView20
- getHandwritingDelegatorCallback() - function in android.view.GLSurfaceView20
- getHasOverlappingRendering() - function in android.view.GLSurfaceView20
- getHeight() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
- getHeight() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
- getHeight() - function in com.badlogic.gdx.backends.android.AndroidGraphics
- getHeight() - function in com.badlogic.gdx.AndroidGraphics
- getHeight() - function in android.widget.StandardKeyboardHeightProvider
- getHeight() - function in android.view.GLSurfaceView20
- getHitRect(Rect) - function in android.view.GLSurfaceView20
- getHolder() - function in android.view.GLSurfaceView20
- getHorizontalFadingEdgeLength() - function in android.view.GLSurfaceView20
- getHorizontalScrollbarThumbDrawable() - function in android.view.GLSurfaceView20
- getHorizontalScrollbarTrackDrawable() - function in android.view.GLSurfaceView20
- getHost() - function in androidx.fragment.app.AndroidFragmentApplication
- getHostToken() - function in android.view.GLSurfaceView20
- getId() - function in androidx.fragment.app.AndroidFragmentApplication
- getId() - function in android.view.GLSurfaceView20
- getImportantForAccessibility() - function in android.view.GLSurfaceView20
- getImportantForAutofill() - function in android.view.GLSurfaceView20
- getImportantForContentCapture() - function in android.view.GLSurfaceView20
- getInput() - function in com.badlogic.gdx.backends.android.AndroidDaydream
- Returns the AndroidInput object associated with this AndroidApplicationBase
- getInput() - function in com.badlogic.gdx.AndroidDaydream
- getInput() - function in com.badlogic.gdx.backends.android.AndroidFragmentApplication
- Returns the AndroidInput object associated with this AndroidApplicationBase
- getInput() - function in com.badlogic.gdx.AndroidFragmentApplication
- getInput() - function in com.badlogic.gdx.backends.android.AndroidApplicationBase
- Returns the AndroidInput object associated with this AndroidApplicationBase
- getInput() - function in com.badlogic.gdx.AndroidApplicationBase
- getInput() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaper
- Returns the AndroidInput object associated with this AndroidApplicationBase
- getInput() - function in com.badlogic.gdx.AndroidLiveWallpaper
- getInput() - function in com.badlogic.gdx.backends.android.AndroidApplication
- Returns the AndroidInput object associated with this AndroidApplicationBase
- getInput() - function in com.badlogic.gdx.AndroidApplication
- getInputMethodMode() - function in android.widget.StandardKeyboardHeightProvider
- getInputProcessor() - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
- getInputProcessor() - function in com.badlogic.gdx.DefaultAndroidInput
- getInputProcessor() - function in com.badlogic.gdx.AndroidInput
- getInputStream(String) - function in com.badlogic.gdx.backends.android.ZipResourceFile
- getInputStream returns an AssetFileDescriptor.
- getInteger(String) - function in com.badlogic.gdx.backends.android.AndroidPreferences
- getInteger(String,int) - function in com.badlogic.gdx.backends.android.AndroidPreferences
- getInteger(String) - function in com.badlogic.gdx.AndroidPreferences
- getIntent() - function in android.app.AndroidApplication
- getJavaHeap() - function in com.badlogic.gdx.backends.android.AndroidDaydream
- getJavaHeap() - function in com.badlogic.gdx.AndroidDaydream
- getJavaHeap() - function in com.badlogic.gdx.backends.android.AndroidFragmentApplication
- getJavaHeap() - function in com.badlogic.gdx.AndroidFragmentApplication
- getJavaHeap() - function in com.badlogic.gdx.AndroidApplicationBase
- getJavaHeap() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaper
- getJavaHeap() - function in com.badlogic.gdx.AndroidLiveWallpaper
- getJavaHeap() - function in com.badlogic.gdx.backends.android.AndroidApplication
- getJavaHeap() - function in com.badlogic.gdx.AndroidApplication
- getKeepScreenOn() - function in android.view.GLSurfaceView20
- getKeyboardHeightProvider() - function in com.badlogic.gdx.backends.android.AndroidApplication
- getKeyboardLandscapeHeight() - function in com.badlogic.gdx.backends.android.keyboardheight.StandardKeyboardHeightProvider
- getKeyboardLandscapeHeight() - function in com.badlogic.gdx.backends.android.keyboardheight.AndroidXKeyboardHeightProvider
- getKeyboardLandscapeHeight() - function in com.badlogic.gdx.backends.android.keyboardheight.KeyboardHeightProvider
- getKeyboardPortraitHeight() - function in com.badlogic.gdx.backends.android.keyboardheight.StandardKeyboardHeightProvider
- getKeyboardPortraitHeight() - function in com.badlogic.gdx.backends.android.keyboardheight.AndroidXKeyboardHeightProvider
- getKeyboardPortraitHeight() - function in com.badlogic.gdx.backends.android.keyboardheight.KeyboardHeightProvider
- getKeyDispatcherState() - function in android.view.GLSurfaceView20
- getLabelFor() - function in android.view.GLSurfaceView20
- getLastNonConfigurationInstance() - function in android.app.AndroidApplication
- getLaunchedFromPackage() - function in android.app.AndroidApplication
- getLaunchedFromUid() - function in android.app.AndroidApplication
- getLayerType() - function in android.view.GLSurfaceView20
- getLayoutDirection() - function in android.view.GLSurfaceView20
- getLayoutInflater() - function in androidx.fragment.app.AndroidFragmentApplication
- getLayoutInflater() - function in android.app.AndroidApplication
- getLayoutParams() - function in android.view.GLSurfaceView20
- getLeft() - function in android.view.GLSurfaceView20
- getLifecycle() - function in androidx.fragment.app.AndroidFragmentApplication
- getLifecycleListeners() - function in com.badlogic.gdx.backends.android.AndroidDaydream
- Returns the LifecycleListener array associated with this AndroidApplicationBase
- getLifecycleListeners() - function in com.badlogic.gdx.backends.android.AndroidFragmentApplication
- Returns the LifecycleListener array associated with this AndroidApplicationBase
- getLifecycleListeners() - function in com.badlogic.gdx.backends.android.AndroidApplicationBase
- Returns the LifecycleListener array associated with this AndroidApplicationBase
- getLifecycleListeners() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaper
- Returns the LifecycleListener array associated with this AndroidApplicationBase
- getLifecycleListeners() - function in com.badlogic.gdx.backends.android.AndroidApplication
- Returns the LifecycleListener array associated with this AndroidApplicationBase
- getLiveWallpaper() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaperService
- getLoaderManager() - function in androidx.fragment.app.AndroidFragmentApplication
- getLoaderManager() - function in android.app.AndroidApplication
- getLocalClassName() - function in android.app.AndroidApplication
- getLocalStoragePath() - function in com.badlogic.gdx.AndroidFiles
- getLocalStoragePath() - function in com.badlogic.gdx.backends.android.DefaultAndroidFiles
- getLocalStoragePath() - function in com.badlogic.gdx.DefaultAndroidFiles
- getLocalVisibleRect(Rect) - function in android.view.GLSurfaceView20
- getLocationInSurface(Array) - function in android.view.GLSurfaceView20
- getLocationInWindow(Array) - function in android.view.GLSurfaceView20
- getLocationOnScreen(Array) - function in android.view.GLSurfaceView20
- getLogLevel() - function in com.badlogic.gdx.backends.android.AndroidDaydream
- getLogLevel() - function in com.badlogic.gdx.AndroidDaydream
- getLogLevel() - function in com.badlogic.gdx.backends.android.AndroidFragmentApplication
- getLogLevel() - function in com.badlogic.gdx.AndroidFragmentApplication
- getLogLevel() - function in com.badlogic.gdx.AndroidApplicationBase
- getLogLevel() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaper
- getLogLevel() - function in com.badlogic.gdx.AndroidLiveWallpaper
- getLogLevel() - function in com.badlogic.gdx.backends.android.AndroidApplication
- getLogLevel() - function in com.badlogic.gdx.AndroidApplication
- getLong(String) - function in com.badlogic.gdx.backends.android.AndroidPreferences
- getLong(String,long) - function in com.badlogic.gdx.backends.android.AndroidPreferences
- getLong(String) - function in com.badlogic.gdx.AndroidPreferences
- getMainExecutor() - function in android.content.AndroidDaydream
- getMainExecutor() - function in android.content.AndroidLiveWallpaperService
- getMainExecutor() - function in android.content.AndroidApplication
- getMainLooper() - function in android.content.AndroidDaydream
- getMainLooper() - function in android.content.AndroidLiveWallpaperService
- getMainLooper() - function in android.content.AndroidApplication
- getMatrix() - function in android.view.GLSurfaceView20
- getMaxAvailableHeight(View) - function in android.widget.StandardKeyboardHeightProvider
- getMaxNumPictureInPictureActions() - function in android.app.AndroidApplication
- getMaxPointers() - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
- getMaxPointers() - function in com.badlogic.gdx.DefaultAndroidInput
- getMaxPointers() - function in com.badlogic.gdx.AndroidInput
- getMeasuredHeight() - function in android.view.GLSurfaceView20
- getMeasuredHeightAndState() - function in android.view.GLSurfaceView20
- getMeasuredState() - function in android.view.GLSurfaceView20
- getMeasuredWidth() - function in android.view.GLSurfaceView20
- getMeasuredWidthAndState() - function in android.view.GLSurfaceView20
- getMediaController() - function in android.app.AndroidApplication
- getMenuInflater() - function in android.app.AndroidApplication
- getMinimumHeight() - function in android.view.GLSurfaceView20
- getMinimumWidth() - function in android.view.GLSurfaceView20
- getMonitor() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
- getMonitor() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
- getMonitor() - function in com.badlogic.gdx.backends.android.AndroidGraphics
- getMonitor() - function in com.badlogic.gdx.AndroidGraphics
- getMonitors() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
- getMonitors() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
- getMonitors() - function in com.badlogic.gdx.backends.android.AndroidGraphics
- getMonitors() - function in com.badlogic.gdx.AndroidGraphics
- getNativeHeap() - function in com.badlogic.gdx.backends.android.AndroidDaydream
- getNativeHeap() - function in com.badlogic.gdx.AndroidDaydream
- getNativeHeap() - function in com.badlogic.gdx.backends.android.AndroidFragmentApplication
- getNativeHeap() - function in com.badlogic.gdx.AndroidFragmentApplication
- getNativeHeap() - function in com.badlogic.gdx.AndroidApplicationBase
- getNativeHeap() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaper
- getNativeHeap() - function in com.badlogic.gdx.AndroidLiveWallpaper
- getNativeHeap() - function in com.badlogic.gdx.backends.android.AndroidApplication
- getNativeHeap() - function in com.badlogic.gdx.AndroidApplication
- getNativeOrientation() - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
- getNativeOrientation() - function in com.badlogic.gdx.DefaultAndroidInput
- getNativeOrientation() - function in com.badlogic.gdx.AndroidInput
- getNet() - function in com.badlogic.gdx.AndroidDaydream
- getNet() - function in com.badlogic.gdx.AndroidFragmentApplication
- getNet() - function in com.badlogic.gdx.AndroidApplicationBase
- getNet() - function in com.badlogic.gdx.AndroidLiveWallpaper
- getNet() - function in com.badlogic.gdx.AndroidApplication
- getNextClusterForwardId() - function in android.view.GLSurfaceView20
- getNextFocusDownId() - function in android.view.GLSurfaceView20
- getNextFocusForwardId() - function in android.view.GLSurfaceView20
- getNextFocusLeftId() - function in android.view.GLSurfaceView20
- getNextFocusRightId() - function in android.view.GLSurfaceView20
- getNextFocusUpId() - function in android.view.GLSurfaceView20
- getNoBackupFilesDir() - function in android.content.AndroidDaydream
- getNoBackupFilesDir() - function in android.content.AndroidLiveWallpaperService
- getNoBackupFilesDir() - function in android.content.AndroidApplication
- getObbDir() - function in android.content.AndroidDaydream
- getObbDir() - function in android.content.AndroidLiveWallpaperService
- getObbDir() - function in android.content.AndroidApplication
- getObbDirs() - function in android.content.AndroidDaydream
- getObbDirs() - function in android.content.AndroidLiveWallpaperService
- getObbDirs() - function in android.content.AndroidApplication
- getOffset() - function in com.badlogic.gdx.backends.android.ZipResourceFile.ZipEntryRO
- Calculates the offset of the start of the Zip file entry within the Zip file.
- getOnBackInvokedDispatcher() - function in android.app.AndroidApplication
- getOnFocusChangeListener() - function in android.view.GLSurfaceView20
- getOpPackageName() - function in android.content.AndroidDaydream
- getOpPackageName() - function in android.content.AndroidLiveWallpaperService
- getOpPackageName() - function in android.content.AndroidApplication
- getOutlineAmbientShadowColor() - function in android.view.GLSurfaceView20
- getOutlineProvider() - function in android.view.GLSurfaceView20
- getOutlineSpotShadowColor() - function in android.view.GLSurfaceView20
- getOverlapAnchor() - function in android.widget.StandardKeyboardHeightProvider
- getOverlay() - function in android.view.GLSurfaceView20
- getOverScrollMode() - function in android.view.GLSurfaceView20
- getPackageCodePath() - function in android.content.AndroidDaydream
- getPackageCodePath() - function in android.content.AndroidLiveWallpaperService
- getPackageCodePath() - function in android.content.AndroidApplication
- getPackageManager() - function in android.content.AndroidDaydream
- getPackageManager() - function in android.content.AndroidLiveWallpaperService
- getPackageManager() - function in android.content.AndroidApplication
- getPackageName() - function in android.content.AndroidDaydream
- getPackageName() - function in android.content.AndroidLiveWallpaperService
- getPackageName() - function in android.content.AndroidApplication
- getPackageResourcePath() - function in android.content.AndroidDaydream
- getPackageResourcePath() - function in android.content.AndroidLiveWallpaperService
- getPackageResourcePath() - function in android.content.AndroidApplication
- getPaddingBottom() - function in android.view.GLSurfaceView20
- getPaddingEnd() - function in android.view.GLSurfaceView20
- getPaddingLeft() - function in android.view.GLSurfaceView20
- getPaddingRight() - function in android.view.GLSurfaceView20
- getPaddingStart() - function in android.view.GLSurfaceView20
- getPaddingTop() - function in android.view.GLSurfaceView20
- getParams() - function in android.content.AndroidDaydream
- getParams() - function in android.content.AndroidLiveWallpaperService
- getParams() - function in android.content.AndroidApplication
- getParent() - function in android.app.AndroidApplication
- getParent() - function in android.view.GLSurfaceView20
- getParentActivityIntent() - function in android.app.AndroidApplication
- getParentForAccessibility() - function in android.view.GLSurfaceView20
- getParentFragment() - function in androidx.fragment.app.AndroidFragmentApplication
- getParentFragmentManager() - function in androidx.fragment.app.AndroidFragmentApplication
- getPitch() - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
- getPitch() - function in com.badlogic.gdx.DefaultAndroidInput
- getPitch() - function in com.badlogic.gdx.AndroidInput
- getPivotX() - function in android.view.GLSurfaceView20
- getPivotY() - function in android.view.GLSurfaceView20
- getPointerIcon() - function in android.view.GLSurfaceView20
- getPosition() - function in com.badlogic.gdx.backends.android.AndroidMusic
- getPosition() - function in com.badlogic.gdx.audio.AndroidMusic
- getPpcX() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
- getPpcX() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
- getPpcX() - function in com.badlogic.gdx.backends.android.AndroidGraphics
- getPpcX() - function in com.badlogic.gdx.AndroidGraphics
- getPpcY() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
- getPpcY() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
- getPpcY() - function in com.badlogic.gdx.backends.android.AndroidGraphics
- getPpcY() - function in com.badlogic.gdx.AndroidGraphics
- getPpiX() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
- getPpiX() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
- getPpiX() - function in com.badlogic.gdx.backends.android.AndroidGraphics
- getPpiX() - function in com.badlogic.gdx.AndroidGraphics
- getPpiY() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
- getPpiY() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
- getPpiY() - function in com.badlogic.gdx.backends.android.AndroidGraphics
- getPpiY() - function in com.badlogic.gdx.AndroidGraphics
- getPreferences(String) - function in com.badlogic.gdx.backends.android.AndroidDaydream
- getPreferences(String) - function in com.badlogic.gdx.AndroidDaydream
- getPreferences(String) - function in com.badlogic.gdx.backends.android.AndroidFragmentApplication
- getPreferences(String) - function in com.badlogic.gdx.AndroidFragmentApplication
- getPreferences(String) - function in com.badlogic.gdx.AndroidApplicationBase
- getPreferences(String) - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaper
- getPreferences(String) - function in com.badlogic.gdx.AndroidLiveWallpaper
- getPreferences(String) - function in com.badlogic.gdx.backends.android.AndroidApplication
- getPreferences(int) - function in android.app.AndroidApplication
- getPreferences(String) - function in com.badlogic.gdx.AndroidApplication
- getPreferKeepClearRects() - function in android.view.GLSurfaceView20
- getPreserveEGLContextOnPause() - function in android.opengl.GLSurfaceView20
- getPressure(int) - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
- getPressure() - function in com.badlogic.gdx.DefaultAndroidInput
- getPressure() - function in com.badlogic.gdx.AndroidInput
- getPrimaryMonitor() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
- getPrimaryMonitor() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
- getPrimaryMonitor() - function in com.badlogic.gdx.backends.android.AndroidGraphics
- getPrimaryMonitor() - function in com.badlogic.gdx.AndroidGraphics
- getRawDeltaTime() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
- getRawDeltaTime() - function in com.badlogic.gdx.AndroidGraphics
- getReceiveContentMimeTypes() - function in android.view.GLSurfaceView20
- getReenterTransition() - function in androidx.fragment.app.AndroidFragmentApplication
- getReferrer() - function in android.app.AndroidApplication
- getRenderMode() - function in android.opengl.GLSurfaceView20
- getRequestedOrientation() - function in android.app.AndroidApplication
- getResources() - function in android.content.AndroidDaydream
- getResources() - function in androidx.fragment.app.AndroidFragmentApplication
- getResources() - function in android.content.AndroidLiveWallpaperService
- getResources() - function in android.view.AndroidApplication
- getResources() - function in android.view.GLSurfaceView20
- getResourceZipFile(Array) - function in com.badlogic.gdx.backends.android.APKExpansionSupport
- getRetainInstance() - function in androidx.fragment.app.AndroidFragmentApplication
- getReturnTransition() - function in androidx.fragment.app.AndroidFragmentApplication
- getRevealOnFocusHint() - function in android.view.GLSurfaceView20
- getRight() - function in android.view.GLSurfaceView20
- getRoll() - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
- getRoll() - function in com.badlogic.gdx.DefaultAndroidInput
- getRoll() - function in com.badlogic.gdx.AndroidInput
- getRootSurfaceControl() - function in android.view.GLSurfaceView20
- getRootView() - function in android.view.GLSurfaceView20
- getRootWindowInsets() - function in android.view.GLSurfaceView20
- getRotation() - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
- getRotation() - function in com.badlogic.gdx.DefaultAndroidInput
- getRotation() - function in com.badlogic.gdx.AndroidInput
- getRotation() - function in android.view.GLSurfaceView20
- getRotationMatrix(Array) - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
- Returns the rotation matrix describing the devices rotation as perSensorManager#getRotationMatrix(float[], float[], float[], float[]).
- getRotationMatrix(Array) - function in com.badlogic.gdx.DefaultAndroidInput
- getRotationMatrix(Array) - function in com.badlogic.gdx.AndroidInput
- getRotationX() - function in android.view.GLSurfaceView20
- getRotationY() - function in android.view.GLSurfaceView20
- getRunnables() - function in com.badlogic.gdx.backends.android.AndroidDaydream
- A set of usable runnables
- getRunnables() - function in com.badlogic.gdx.backends.android.AndroidFragmentApplication
- A set of usable runnables
- getRunnables() - function in com.badlogic.gdx.backends.android.AndroidApplicationBase
- A set of usable runnables
- getRunnables() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaper
- A set of usable runnables
- getRunnables() - function in com.badlogic.gdx.backends.android.AndroidApplication
- A set of usable runnables
- getSafeInsetBottom() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
- getSafeInsetBottom() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
- getSafeInsetBottom() - function in com.badlogic.gdx.backends.android.AndroidGraphics
- getSafeInsetBottom() - function in com.badlogic.gdx.AndroidGraphics
- getSafeInsetLeft() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
- getSafeInsetLeft() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
- getSafeInsetLeft() - function in com.badlogic.gdx.backends.android.AndroidGraphics
- getSafeInsetLeft() - function in com.badlogic.gdx.AndroidGraphics
- getSafeInsetRight() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
- getSafeInsetRight() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
- getSafeInsetRight() - function in com.badlogic.gdx.backends.android.AndroidGraphics
- getSafeInsetRight() - function in com.badlogic.gdx.AndroidGraphics
- getSafeInsetTop() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
- getSafeInsetTop() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
- getSafeInsetTop() - function in com.badlogic.gdx.backends.android.AndroidGraphics
- getSafeInsetTop() - function in com.badlogic.gdx.AndroidGraphics
- getSavedStateRegistry() - function in androidx.fragment.app.AndroidFragmentApplication
- getScaleX() - function in android.view.GLSurfaceView20
- getScaleY() - function in android.view.GLSurfaceView20
- getScrollBarDefaultDelayBeforeFade() - function in android.view.GLSurfaceView20
- getScrollBarFadeDuration() - function in android.view.GLSurfaceView20
- getScrollBarSize() - function in android.view.GLSurfaceView20
- getScrollBarStyle() - function in android.view.GLSurfaceView20
- getScrollCaptureHint() - function in android.view.GLSurfaceView20
- getScrollIndicators() - function in android.view.GLSurfaceView20
- getScrollX() - function in android.view.GLSurfaceView20
- getScrollY() - function in android.view.GLSurfaceView20
- getSearchEvent() - function in android.app.AndroidApplication
- getService() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaper
- getSharedElementEnterTransition() - function in androidx.fragment.app.AndroidFragmentApplication
- getSharedElementReturnTransition() - function in androidx.fragment.app.AndroidFragmentApplication
- getSharedPreferences(String,int) - function in android.content.AndroidDaydream
- getSharedPreferences(String,int) - function in android.content.AndroidLiveWallpaperService
- getSharedPreferences(String,int) - function in android.content.AndroidApplication
- getSoftInputMode() - function in android.widget.StandardKeyboardHeightProvider
- getSolidColor() - function in android.view.GLSurfaceView20
- getSourceLayoutResId() - function in android.view.GLSurfaceView20
- getSplashScreen() - function in android.app.AndroidApplication
- getStateDescription() - function in android.view.GLSurfaceView20
- getStateListAnimator() - function in android.view.GLSurfaceView20
- getString(int) - function in android.content.AndroidDaydream
- getString(int) - function in androidx.fragment.app.AndroidFragmentApplication
- getString(int) - function in android.content.AndroidLiveWallpaperService
- getString(int) - function in android.content.AndroidApplication
- getString(String) - function in com.badlogic.gdx.backends.android.AndroidPreferences
- getString(String,String) - function in com.badlogic.gdx.backends.android.AndroidPreferences
- getString(String) - function in com.badlogic.gdx.AndroidPreferences
- getSurfaceControl() - function in android.view.GLSurfaceView20
- getSurfaceHolder() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaperService
- Getter for SurfaceHolder object, surface holder is required to restore gl context in GLSurfaceView
- getSurfaceHolder() - function in android.service.wallpaper.AndroidLiveWallpaperService.AndroidWallpaperEngine
- getSystemGestureExclusionRects() - function in android.view.GLSurfaceView20
- getSystemService(String) - function in android.content.AndroidDaydream
- getSystemService(Class) - function in android.content.AndroidDaydream
- getSystemService(String) - function in android.content.AndroidLiveWallpaperService
- getSystemService(Class) - function in android.content.AndroidLiveWallpaperService
- getSystemService(String) - function in android.app.AndroidApplication
- getSystemService(Class) - function in android.content.AndroidApplication
- getSystemServiceName(Class) - function in android.content.AndroidDaydream
- getSystemServiceName(Class) - function in android.content.AndroidLiveWallpaperService
- getSystemServiceName(Class) - function in android.content.AndroidApplication
- getSystemUiVisibility() - function in android.view.GLSurfaceView20
- getTag() - function in androidx.fragment.app.AndroidFragmentApplication
- getTag() - function in android.view.GLSurfaceView20
- getTargetFragment() - function in androidx.fragment.app.AndroidFragmentApplication
- getTargetRequestCode() - function in androidx.fragment.app.AndroidFragmentApplication
- getTaskId() - function in android.app.AndroidApplication
- getText(int) - function in android.content.AndroidDaydream
- getText(int) - function in androidx.fragment.app.AndroidFragmentApplication
- getText(int) - function in android.content.AndroidLiveWallpaperService
- getText(int) - function in android.content.AndroidApplication
- getTextAlignment() - function in android.view.GLSurfaceView20
- getTextDirection() - function in android.view.GLSurfaceView20
- getTextInput(Input.TextInputListener,String,String,String) - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
- getTextInput(Input.TextInputListener,String,String,String,Input.OnscreenKeyboardType) - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
- getTextInput(Input.TextInputListener,String,String,String) - function in com.badlogic.gdx.DefaultAndroidInput
- getTextInput(Input.TextInputListener,String,String,String) - function in com.badlogic.gdx.AndroidInput
- getTheme() - function in android.content.AndroidDaydream
- getTheme() - function in android.content.AndroidLiveWallpaperService
- getTheme() - function in android.view.AndroidApplication
- getTitle() - function in android.app.AndroidApplication
- getTitleColor() - function in android.app.AndroidApplication
- getTooltipText() - function in android.view.GLSurfaceView20
- getTop() - function in android.view.GLSurfaceView20
- getTouchables() - function in android.view.GLSurfaceView20
- getTouchDelegate() - function in android.view.GLSurfaceView20
- getTransitionAlpha() - function in android.view.GLSurfaceView20
- getTransitionName() - function in android.view.GLSurfaceView20
- getTranslationX() - function in android.view.GLSurfaceView20
- getTranslationY() - function in android.view.GLSurfaceView20
- getTranslationZ() - function in android.view.GLSurfaceView20
- getType() - function in com.badlogic.gdx.backends.android.AndroidDaydream
- getType() - function in com.badlogic.gdx.AndroidDaydream
- getType() - function in com.badlogic.gdx.backends.android.AndroidFragmentApplication
- getType() - function in com.badlogic.gdx.AndroidFragmentApplication
- getType() - function in com.badlogic.gdx.AndroidApplicationBase
- getType() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaper
- getType() - function in com.badlogic.gdx.AndroidLiveWallpaper
- getType() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
- getType() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
- getType() - function in com.badlogic.gdx.backends.android.AndroidApplication
- getType() - function in com.badlogic.gdx.AndroidApplication
- getType() - function in com.badlogic.gdx.backends.android.AndroidGraphics
- getType() - function in com.badlogic.gdx.AndroidGraphics
- getUniqueDrawingId() - function in android.view.GLSurfaceView20
- getUserVisibleHint() - function in androidx.fragment.app.AndroidFragmentApplication
- getVersion() - function in com.badlogic.gdx.backends.android.AndroidDaydream
- getVersion() - function in com.badlogic.gdx.AndroidDaydream
- getVersion() - function in com.badlogic.gdx.backends.android.AndroidFragmentApplication
- getVersion() - function in com.badlogic.gdx.AndroidFragmentApplication
- getVersion() - function in com.badlogic.gdx.AndroidApplicationBase
- getVersion() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaper
- getVersion() - function in com.badlogic.gdx.AndroidLiveWallpaper
- getVersion() - function in com.badlogic.gdx.backends.android.AndroidApplication
- getVersion() - function in com.badlogic.gdx.AndroidApplication
- getVerticalFadingEdgeLength() - function in android.view.GLSurfaceView20
- getVerticalScrollbarPosition() - function in android.view.GLSurfaceView20
- getVerticalScrollbarThumbDrawable() - function in android.view.GLSurfaceView20
- getVerticalScrollbarTrackDrawable() - function in android.view.GLSurfaceView20
- getVerticalScrollbarWidth() - function in android.view.GLSurfaceView20
- getView() - function in androidx.fragment.app.AndroidFragmentApplication
- getView() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
- getViewLifecycleOwner() - function in androidx.fragment.app.AndroidFragmentApplication
- getViewLifecycleOwnerLiveData() - function in androidx.fragment.app.AndroidFragmentApplication
- getViewModelStore() - function in androidx.fragment.app.AndroidFragmentApplication
- getViewTranslationResponse() - function in android.view.GLSurfaceView20
- getViewTreeObserver() - function in android.view.GLSurfaceView20
- getVisibility() - function in android.view.GLSurfaceView20
- getVoiceInteractor() - function in android.app.AndroidApplication
- getVolume() - function in com.badlogic.gdx.backends.android.AndroidMusic
- getVolume() - function in com.badlogic.gdx.audio.AndroidMusic
- getVolumeControlStream() - function in android.app.AndroidApplication
- getWallpaper() - function in android.content.AndroidDaydream
- getWallpaper() - function in android.content.AndroidLiveWallpaperService
- getWallpaper() - function in android.content.AndroidApplication
- getWallpaperDesiredMinimumHeight() - function in android.content.AndroidDaydream
- getWallpaperDesiredMinimumHeight() - function in android.content.AndroidLiveWallpaperService
- getWallpaperDesiredMinimumHeight() - function in android.content.AndroidApplication
- getWallpaperDesiredMinimumWidth() - function in android.content.AndroidDaydream
- getWallpaperDesiredMinimumWidth() - function in android.content.AndroidLiveWallpaperService
- getWallpaperDesiredMinimumWidth() - function in android.content.AndroidApplication
- getWallpaperFlags() - function in android.service.wallpaper.AndroidLiveWallpaperService.AndroidWallpaperEngine
- getWidth() - function in com.badlogic.gdx.backends.android.AndroidGraphicsLiveWallpaper
- getWidth() - function in com.badlogic.gdx.AndroidGraphicsLiveWallpaper
- getWidth() - function in com.badlogic.gdx.backends.android.AndroidGraphics
- getWidth() - function in com.badlogic.gdx.AndroidGraphics
- getWidth() - function in android.widget.StandardKeyboardHeightProvider
- getWidth() - function in android.view.GLSurfaceView20
- getWindow() - function in android.service.dreams.AndroidDaydream
- getWindow() - function in android.app.AndroidApplication
- getWindowId() - function in android.view.GLSurfaceView20
- getWindowInsetsController() - function in android.view.GLSurfaceView20
- getWindowLayoutType() - function in android.widget.StandardKeyboardHeightProvider
- getWindowManager() - function in android.service.dreams.AndroidDaydream
- getWindowManager() - function in com.badlogic.gdx.backends.android.AndroidDaydream
- Returns the WindowManager associated with the application
- getWindowManager() - function in com.badlogic.gdx.backends.android.AndroidFragmentApplication
- Returns the WindowManager associated with the application
- getWindowManager() - function in com.badlogic.gdx.backends.android.AndroidApplicationBase
- Returns the WindowManager associated with the application
- getWindowManager() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaperService
- getWindowManager() - function in com.badlogic.gdx.backends.android.AndroidLiveWallpaper
- Returns the WindowManager associated with the application
- getWindowManager() - function in android.app.AndroidApplication
- getWindowManager() - function in com.badlogic.gdx.backends.android.AndroidApplication
- Returns the WindowManager associated with the application
- getWindowSystemUiVisibility() - function in android.view.GLSurfaceView20
- getWindowToken() - function in android.view.GLSurfaceView20
- getWindowVisibility() - function in android.view.GLSurfaceView20
- getWindowVisibleDisplayFrame(Rect) - function in android.view.GLSurfaceView20
- getX() - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
- getX(int) - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
- getX() - function in com.badlogic.gdx.DefaultAndroidInput
- getX() - function in com.badlogic.gdx.AndroidInput
- getX() - function in android.view.GLSurfaceView20
- getY() - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
- getY(int) - function in com.badlogic.gdx.backends.android.DefaultAndroidInput
- getY() - function in com.badlogic.gdx.DefaultAndroidInput
- getY() - function in com.badlogic.gdx.AndroidInput
- getY() - function in android.view.GLSurfaceView20
- getZ() - function in android.view.GLSurfaceView20
- getZipFile() - function in com.badlogic.gdx.backends.android.ZipResourceFile.ZipEntryRO
- getZipFileName() - function in com.badlogic.gdx.backends.android.ZipResourceFile.ZipEntryRO
- glActiveTexture(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glActiveTexture(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glActiveTexture(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glActiveTexture(int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glAttachShader(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glAttachShader(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glAttachShader(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glAttachShader(int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glBeginQuery(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glBeginQuery(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glBeginTransformFeedback(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glBeginTransformFeedback(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glBindAttribLocation(int,int,String) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glBindAttribLocation(int,int,String) - function in com.badlogic.gdx.graphics.AndroidGL30
- glBindAttribLocation(int,int,String) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glBindAttribLocation(int,int,String) - function in com.badlogic.gdx.graphics.AndroidGL20
- glBindBuffer(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glBindBuffer(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glBindBuffer(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glBindBuffer(int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glBindBufferBase(int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glBindBufferBase(int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glBindBufferRange(int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glBindBufferRange(int,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glBindFramebuffer(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glBindFramebuffer(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glBindFramebuffer(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glBindFramebuffer(int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glBindRenderbuffer(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glBindRenderbuffer(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glBindRenderbuffer(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glBindRenderbuffer(int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glBindSampler(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glBindSampler(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glBindTexture(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glBindTexture(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glBindTexture(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glBindTexture(int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glBindTransformFeedback(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glBindTransformFeedback(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glBindVertexArray(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glBindVertexArray(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glBlendColor(float,float,float,float) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glBlendColor(float,float,float,float) - function in com.badlogic.gdx.graphics.AndroidGL30
- glBlendColor(float,float,float,float) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glBlendColor(float,float,float,float) - function in com.badlogic.gdx.graphics.AndroidGL20
- glBlendEquation(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glBlendEquation(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glBlendEquation(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glBlendEquation(int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glBlendEquationSeparate(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glBlendEquationSeparate(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glBlendEquationSeparate(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glBlendEquationSeparate(int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glBlendFunc(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glBlendFunc(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glBlendFunc(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glBlendFunc(int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glBlendFuncSeparate(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glBlendFuncSeparate(int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glBlendFuncSeparate(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glBlendFuncSeparate(int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glBlitFramebuffer(int,int,int,int,int,int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glBlitFramebuffer(int,int,int,int,int,int,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glBufferData(int,int,Buffer,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glBufferData(int,int,Buffer,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glBufferData(int,int,Buffer,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glBufferData(int,int,Buffer,int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glBufferSubData(int,int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glBufferSubData(int,int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glBufferSubData(int,int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glBufferSubData(int,int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glCheckFramebufferStatus(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glCheckFramebufferStatus(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glCheckFramebufferStatus(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glCheckFramebufferStatus(int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glClear(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glClear(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glClear(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glClear(int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glClearBufferfi(int,int,float,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glClearBufferfi(int,int,float,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glClearBufferfv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glClearBufferfv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glClearBufferiv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glClearBufferiv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glClearBufferuiv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glClearBufferuiv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glClearColor(float,float,float,float) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glClearColor(float,float,float,float) - function in com.badlogic.gdx.graphics.AndroidGL30
- glClearColor(float,float,float,float) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glClearColor(float,float,float,float) - function in com.badlogic.gdx.graphics.AndroidGL20
- glClearDepthf(float) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glClearDepthf(float) - function in com.badlogic.gdx.graphics.AndroidGL30
- glClearDepthf(float) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glClearDepthf(float) - function in com.badlogic.gdx.graphics.AndroidGL20
- glClearStencil(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glClearStencil(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glClearStencil(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glClearStencil(int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glColorMask(boolean,boolean,boolean,boolean) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glColorMask(boolean,boolean,boolean,boolean) - function in com.badlogic.gdx.graphics.AndroidGL30
- glColorMask(boolean,boolean,boolean,boolean) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glColorMask(boolean,boolean,boolean,boolean) - function in com.badlogic.gdx.graphics.AndroidGL20
- glCompileShader(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glCompileShader(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glCompileShader(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glCompileShader(int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glCompressedTexImage2D(int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glCompressedTexImage2D(int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glCompressedTexImage2D(int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glCompressedTexImage2D(int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glCompressedTexSubImage2D(int,int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glCompressedTexSubImage2D(int,int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glCompressedTexSubImage2D(int,int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glCompressedTexSubImage2D(int,int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glCopyBufferSubData(int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glCopyBufferSubData(int,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glCopyTexImage2D(int,int,int,int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glCopyTexImage2D(int,int,int,int,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glCopyTexImage2D(int,int,int,int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glCopyTexImage2D(int,int,int,int,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glCopyTexSubImage2D(int,int,int,int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glCopyTexSubImage2D(int,int,int,int,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glCopyTexSubImage2D(int,int,int,int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glCopyTexSubImage2D(int,int,int,int,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glCopyTexSubImage3D(int,int,int,int,int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glCopyTexSubImage3D(int,int,int,int,int,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glCreateProgram() - function in com.badlogic.gdx.backends.android.AndroidGL30
- glCreateProgram() - function in com.badlogic.gdx.graphics.AndroidGL30
- glCreateProgram() - function in com.badlogic.gdx.backends.android.AndroidGL20
- glCreateProgram() - function in com.badlogic.gdx.graphics.AndroidGL20
- glCreateShader(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glCreateShader(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glCreateShader(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glCreateShader(int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glCullFace(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glCullFace(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glCullFace(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glCullFace(int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glDeleteBuffer(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glDeleteBuffer(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glDeleteBuffer(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glDeleteBuffer(int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glDeleteBuffers(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glDeleteBuffers(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glDeleteBuffers(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glDeleteBuffers(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glDeleteFramebuffer(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glDeleteFramebuffer(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glDeleteFramebuffer(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glDeleteFramebuffer(int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glDeleteFramebuffers(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glDeleteFramebuffers(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glDeleteFramebuffers(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glDeleteFramebuffers(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glDeleteProgram(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glDeleteProgram(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glDeleteProgram(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glDeleteProgram(int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glDeleteQueries(int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glDeleteQueries(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glDeleteQueries(int,Array,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glDeleteRenderbuffer(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glDeleteRenderbuffer(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glDeleteRenderbuffer(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glDeleteRenderbuffer(int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glDeleteRenderbuffers(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glDeleteRenderbuffers(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glDeleteRenderbuffers(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glDeleteRenderbuffers(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glDeleteSamplers(int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glDeleteSamplers(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glDeleteSamplers(int,Array,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glDeleteShader(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glDeleteShader(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glDeleteShader(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glDeleteShader(int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glDeleteTexture(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glDeleteTexture(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glDeleteTexture(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glDeleteTexture(int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glDeleteTextures(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glDeleteTextures(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glDeleteTextures(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glDeleteTextures(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glDeleteTransformFeedbacks(int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glDeleteTransformFeedbacks(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glDeleteTransformFeedbacks(int,Array,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glDeleteVertexArrays(int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glDeleteVertexArrays(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glDeleteVertexArrays(int,Array,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glDepthFunc(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glDepthFunc(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glDepthFunc(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glDepthFunc(int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glDepthMask(boolean) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glDepthMask(boolean) - function in com.badlogic.gdx.graphics.AndroidGL30
- glDepthMask(boolean) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glDepthMask(boolean) - function in com.badlogic.gdx.graphics.AndroidGL20
- glDepthRangef(float,float) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glDepthRangef(float,float) - function in com.badlogic.gdx.graphics.AndroidGL30
- glDepthRangef(float,float) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glDepthRangef(float,float) - function in com.badlogic.gdx.graphics.AndroidGL20
- glDetachShader(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glDetachShader(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glDetachShader(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glDetachShader(int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glDisable(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glDisable(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glDisable(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glDisable(int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glDisableVertexAttribArray(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glDisableVertexAttribArray(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glDisableVertexAttribArray(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glDisableVertexAttribArray(int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glDrawArrays(int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glDrawArrays(int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glDrawArrays(int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glDrawArrays(int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glDrawArraysInstanced(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glDrawArraysInstanced(int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glDrawBuffers(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glDrawBuffers(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glDrawElements(int,int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glDrawElements(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glDrawElements(int,int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glDrawElements(int,int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glDrawElements(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glDrawElements(int,int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glDrawElementsInstanced(int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glDrawElementsInstanced(int,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glDrawRangeElements(int,int,int,int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glDrawRangeElements(int,int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glDrawRangeElements(int,int,int,int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glEnable(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glEnable(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glEnable(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glEnable(int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glEnableVertexAttribArray(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glEnableVertexAttribArray(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glEnableVertexAttribArray(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glEnableVertexAttribArray(int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glEndQuery(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glEndQuery(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glEndTransformFeedback() - function in com.badlogic.gdx.backends.android.AndroidGL30
- glEndTransformFeedback() - function in com.badlogic.gdx.graphics.AndroidGL30
- glFinish() - function in com.badlogic.gdx.backends.android.AndroidGL30
- glFinish() - function in com.badlogic.gdx.graphics.AndroidGL30
- glFinish() - function in com.badlogic.gdx.backends.android.AndroidGL20
- glFinish() - function in com.badlogic.gdx.graphics.AndroidGL20
- glFlush() - function in com.badlogic.gdx.backends.android.AndroidGL30
- glFlush() - function in com.badlogic.gdx.graphics.AndroidGL30
- glFlush() - function in com.badlogic.gdx.backends.android.AndroidGL20
- glFlush() - function in com.badlogic.gdx.graphics.AndroidGL20
- glFlushMappedBufferRange(int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glFlushMappedBufferRange(int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glFramebufferRenderbuffer(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glFramebufferRenderbuffer(int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glFramebufferRenderbuffer(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glFramebufferRenderbuffer(int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glFramebufferTexture2D(int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glFramebufferTexture2D(int,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glFramebufferTexture2D(int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glFramebufferTexture2D(int,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glFramebufferTextureLayer(int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glFramebufferTextureLayer(int,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glFrontFace(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glFrontFace(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glFrontFace(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glFrontFace(int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glGenBuffer() - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGenBuffer() - function in com.badlogic.gdx.graphics.AndroidGL30
- glGenBuffer() - function in com.badlogic.gdx.backends.android.AndroidGL20
- glGenBuffer() - function in com.badlogic.gdx.graphics.AndroidGL20
- glGenBuffers(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGenBuffers(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGenBuffers(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glGenBuffers(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glGenerateMipmap(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGenerateMipmap(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGenerateMipmap(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glGenerateMipmap(int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glGenFramebuffer() - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGenFramebuffer() - function in com.badlogic.gdx.graphics.AndroidGL30
- glGenFramebuffer() - function in com.badlogic.gdx.backends.android.AndroidGL20
- glGenFramebuffer() - function in com.badlogic.gdx.graphics.AndroidGL20
- glGenFramebuffers(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGenFramebuffers(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGenFramebuffers(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glGenFramebuffers(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glGenQueries(int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGenQueries(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGenQueries(int,Array,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGenRenderbuffer() - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGenRenderbuffer() - function in com.badlogic.gdx.graphics.AndroidGL30
- glGenRenderbuffer() - function in com.badlogic.gdx.backends.android.AndroidGL20
- glGenRenderbuffer() - function in com.badlogic.gdx.graphics.AndroidGL20
- glGenRenderbuffers(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGenRenderbuffers(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGenRenderbuffers(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glGenRenderbuffers(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glGenSamplers(int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGenSamplers(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGenSamplers(int,Array,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGenTexture() - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGenTexture() - function in com.badlogic.gdx.graphics.AndroidGL30
- glGenTexture() - function in com.badlogic.gdx.backends.android.AndroidGL20
- glGenTexture() - function in com.badlogic.gdx.graphics.AndroidGL20
- glGenTextures(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGenTextures(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGenTextures(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glGenTextures(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glGenTransformFeedbacks(int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGenTransformFeedbacks(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGenTransformFeedbacks(int,Array,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGenVertexArrays(int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGenVertexArrays(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGenVertexArrays(int,Array,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetActiveAttrib(int,int,IntBuffer,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetActiveAttrib(int,int,IntBuffer,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetActiveAttrib(int,int,IntBuffer,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glGetActiveAttrib(int,int,IntBuffer,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glGetActiveUniform(int,int,IntBuffer,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetActiveUniform(int,int,IntBuffer,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetActiveUniform(int,int,IntBuffer,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glGetActiveUniform(int,int,IntBuffer,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glGetActiveUniformBlockiv(int,int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetActiveUniformBlockiv(int,int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetActiveUniformBlockName(int,int,Buffer,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetActiveUniformBlockName(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetActiveUniformBlockName(int,int,Buffer,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetActiveUniformBlockName(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetActiveUniformsiv(int,int,IntBuffer,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetActiveUniformsiv(int,int,IntBuffer,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetAttachedShaders(int,int,Buffer,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetAttachedShaders(int,int,Buffer,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetAttachedShaders(int,int,Buffer,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glGetAttachedShaders(int,int,Buffer,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glGetAttribLocation(int,String) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetAttribLocation(int,String) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetAttribLocation(int,String) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glGetAttribLocation(int,String) - function in com.badlogic.gdx.graphics.AndroidGL20
- glGetBooleanv(int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetBooleanv(int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetBooleanv(int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glGetBooleanv(int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glGetBufferParameteri64v(int,int,LongBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetBufferParameteri64v(int,int,LongBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetBufferParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetBufferParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetBufferParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glGetBufferParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glGetBufferPointerv(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetBufferPointerv(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetError() - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetError() - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetError() - function in com.badlogic.gdx.backends.android.AndroidGL20
- glGetError() - function in com.badlogic.gdx.graphics.AndroidGL20
- glGetFloatv(int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetFloatv(int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetFloatv(int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glGetFloatv(int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glGetFragDataLocation(int,String) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetFragDataLocation(int,String) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetFramebufferAttachmentParameteriv(int,int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetFramebufferAttachmentParameteriv(int,int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetFramebufferAttachmentParameteriv(int,int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glGetFramebufferAttachmentParameteriv(int,int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glGetInteger64v(int,LongBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetInteger64v(int,LongBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetIntegerv(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetIntegerv(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetIntegerv(int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glGetIntegerv(int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glGetProgramInfoLog(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetProgramInfoLog(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetProgramInfoLog(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glGetProgramInfoLog(int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glGetProgramiv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetProgramiv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetProgramiv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glGetProgramiv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glGetQueryiv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetQueryiv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetQueryObjectuiv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetQueryObjectuiv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetRenderbufferParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetRenderbufferParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetRenderbufferParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glGetRenderbufferParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glGetSamplerParameterfv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetSamplerParameterfv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetSamplerParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetSamplerParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetShaderInfoLog(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetShaderInfoLog(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetShaderInfoLog(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glGetShaderInfoLog(int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glGetShaderiv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetShaderiv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetShaderiv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glGetShaderiv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glGetShaderPrecisionFormat(int,int,IntBuffer,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetShaderPrecisionFormat(int,int,IntBuffer,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetShaderPrecisionFormat(int,int,IntBuffer,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glGetShaderPrecisionFormat(int,int,IntBuffer,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glGetString(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetString(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetString(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glGetString(int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glGetStringi(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetStringi(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetTexParameterfv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetTexParameterfv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetTexParameterfv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glGetTexParameterfv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glGetTexParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetTexParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetTexParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glGetTexParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glGetUniformBlockIndex(int,String) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetUniformBlockIndex(int,String) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetUniformfv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetUniformfv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetUniformfv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glGetUniformfv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glGetUniformIndices(int,Array,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetUniformIndices(int,Array,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetUniformiv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetUniformiv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetUniformiv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glGetUniformiv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glGetUniformLocation(int,String) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetUniformLocation(int,String) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetUniformLocation(int,String) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glGetUniformLocation(int,String) - function in com.badlogic.gdx.graphics.AndroidGL20
- glGetUniformuiv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetUniformuiv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetVertexAttribfv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetVertexAttribfv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetVertexAttribfv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glGetVertexAttribfv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glGetVertexAttribIiv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetVertexAttribIiv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetVertexAttribIuiv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetVertexAttribIuiv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetVertexAttribiv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetVertexAttribiv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetVertexAttribiv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glGetVertexAttribiv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glGetVertexAttribPointerv(int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glGetVertexAttribPointerv(int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glGetVertexAttribPointerv(int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glGetVertexAttribPointerv(int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glHint(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glHint(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glHint(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glHint(int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glInvalidateFramebuffer(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glInvalidateFramebuffer(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glInvalidateSubFramebuffer(int,int,IntBuffer,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glInvalidateSubFramebuffer(int,int,IntBuffer,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glIsBuffer(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glIsBuffer(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glIsBuffer(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glIsBuffer(int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glIsEnabled(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glIsEnabled(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glIsEnabled(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glIsEnabled(int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glIsFramebuffer(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glIsFramebuffer(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glIsFramebuffer(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glIsFramebuffer(int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glIsProgram(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glIsProgram(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glIsProgram(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glIsProgram(int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glIsQuery(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glIsQuery(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glIsRenderbuffer(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glIsRenderbuffer(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glIsRenderbuffer(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glIsRenderbuffer(int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glIsSampler(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glIsSampler(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glIsShader(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glIsShader(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glIsShader(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glIsShader(int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glIsTexture(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glIsTexture(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glIsTexture(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glIsTexture(int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glIsTransformFeedback(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glIsTransformFeedback(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glIsVertexArray(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glIsVertexArray(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glLineWidth(float) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glLineWidth(float) - function in com.badlogic.gdx.graphics.AndroidGL30
- glLineWidth(float) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glLineWidth(float) - function in com.badlogic.gdx.graphics.AndroidGL20
- glLinkProgram(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glLinkProgram(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glLinkProgram(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glLinkProgram(int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glMapBufferRange(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glMapBufferRange(int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glPauseTransformFeedback() - function in com.badlogic.gdx.backends.android.AndroidGL30
- glPauseTransformFeedback() - function in com.badlogic.gdx.graphics.AndroidGL30
- glPixelStorei(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glPixelStorei(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glPixelStorei(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glPixelStorei(int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glPolygonOffset(float,float) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glPolygonOffset(float,float) - function in com.badlogic.gdx.graphics.AndroidGL30
- glPolygonOffset(float,float) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glPolygonOffset(float,float) - function in com.badlogic.gdx.graphics.AndroidGL20
- glProgramParameteri(int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glProgramParameteri(int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glReadBuffer(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glReadBuffer(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glReadPixels(int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glReadPixels(int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glReadPixels(int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glReadPixels(int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glReleaseShaderCompiler() - function in com.badlogic.gdx.backends.android.AndroidGL30
- glReleaseShaderCompiler() - function in com.badlogic.gdx.graphics.AndroidGL30
- glReleaseShaderCompiler() - function in com.badlogic.gdx.backends.android.AndroidGL20
- glReleaseShaderCompiler() - function in com.badlogic.gdx.graphics.AndroidGL20
- glRenderbufferStorage(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glRenderbufferStorage(int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glRenderbufferStorage(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glRenderbufferStorage(int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glRenderbufferStorageMultisample(int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glRenderbufferStorageMultisample(int,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glResumeTransformFeedback() - function in com.badlogic.gdx.backends.android.AndroidGL30
- glResumeTransformFeedback() - function in com.badlogic.gdx.graphics.AndroidGL30
- glSampleCoverage(float,boolean) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glSampleCoverage(float,boolean) - function in com.badlogic.gdx.graphics.AndroidGL30
- glSampleCoverage(float,boolean) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glSampleCoverage(float,boolean) - function in com.badlogic.gdx.graphics.AndroidGL20
- glSamplerParameterf(int,int,float) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glSamplerParameterf(int,int,float) - function in com.badlogic.gdx.graphics.AndroidGL30
- glSamplerParameterfv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glSamplerParameterfv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glSamplerParameteri(int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glSamplerParameteri(int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glSamplerParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glSamplerParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glScissor(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glScissor(int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glScissor(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glScissor(int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glShaderBinary(int,IntBuffer,int,Buffer,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glShaderBinary(int,IntBuffer,int,Buffer,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glShaderBinary(int,IntBuffer,int,Buffer,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glShaderBinary(int,IntBuffer,int,Buffer,int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glShaderSource(int,String) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glShaderSource(int,String) - function in com.badlogic.gdx.graphics.AndroidGL30
- glShaderSource(int,String) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glShaderSource(int,String) - function in com.badlogic.gdx.graphics.AndroidGL20
- glStencilFunc(int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glStencilFunc(int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glStencilFunc(int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glStencilFunc(int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glStencilFuncSeparate(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glStencilFuncSeparate(int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glStencilFuncSeparate(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glStencilFuncSeparate(int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glStencilMask(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glStencilMask(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glStencilMask(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glStencilMask(int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glStencilMaskSeparate(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glStencilMaskSeparate(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glStencilMaskSeparate(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glStencilMaskSeparate(int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glStencilOp(int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glStencilOp(int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glStencilOp(int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glStencilOp(int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glStencilOpSeparate(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glStencilOpSeparate(int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glStencilOpSeparate(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glStencilOpSeparate(int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
- GLSurfaceView20 - class in com.badlogic.gdx.backends.android.surfaceview
- A simple GLSurfaceView sub-class that demonstrates how to perform OpenGL ES 2.0 rendering into a GL Surface.
- glTexImage2D(int,int,int,int,int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glTexImage2D(int,int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glTexImage2D(int,int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glTexImage2D(int,int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glTexImage2D(int,int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glTexImage3D(int,int,int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glTexImage3D(int,int,int,int,int,int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glTexImage3D(int,int,int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glTexParameterf(int,int,float) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glTexParameterf(int,int,float) - function in com.badlogic.gdx.graphics.AndroidGL30
- glTexParameterf(int,int,float) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glTexParameterf(int,int,float) - function in com.badlogic.gdx.graphics.AndroidGL20
- glTexParameterfv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glTexParameterfv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glTexParameterfv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glTexParameterfv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glTexParameteri(int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glTexParameteri(int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glTexParameteri(int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glTexParameteri(int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glTexParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glTexParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glTexParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glTexParameteriv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glTexSubImage2D(int,int,int,int,int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glTexSubImage2D(int,int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glTexSubImage2D(int,int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glTexSubImage2D(int,int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glTexSubImage2D(int,int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glTexSubImage3D(int,int,int,int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glTexSubImage3D(int,int,int,int,int,int,int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glTexSubImage3D(int,int,int,int,int,int,int,int,int,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glTransformFeedbackVaryings(int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glTransformFeedbackVaryings(int,Array,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glUniform1f(int,float) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniform1f(int,float) - function in com.badlogic.gdx.graphics.AndroidGL30
- glUniform1f(int,float) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glUniform1f(int,float) - function in com.badlogic.gdx.graphics.AndroidGL20
- glUniform1fv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniform1fv(int,int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniform1fv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glUniform1fv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glUniform1fv(int,int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glUniform1fv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glUniform1i(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniform1i(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glUniform1i(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glUniform1i(int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glUniform1iv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniform1iv(int,int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniform1iv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glUniform1iv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glUniform1iv(int,int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glUniform1iv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glUniform1uiv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniform1uiv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glUniform2f(int,float,float) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniform2f(int,float,float) - function in com.badlogic.gdx.graphics.AndroidGL30
- glUniform2f(int,float,float) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glUniform2f(int,float,float) - function in com.badlogic.gdx.graphics.AndroidGL20
- glUniform2fv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniform2fv(int,int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniform2fv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glUniform2fv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glUniform2fv(int,int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glUniform2fv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glUniform2i(int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniform2i(int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glUniform2i(int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glUniform2i(int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glUniform2iv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniform2iv(int,int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniform2iv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glUniform2iv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glUniform2iv(int,int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glUniform2iv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glUniform3f(int,float,float,float) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniform3f(int,float,float,float) - function in com.badlogic.gdx.graphics.AndroidGL30
- glUniform3f(int,float,float,float) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glUniform3f(int,float,float,float) - function in com.badlogic.gdx.graphics.AndroidGL20
- glUniform3fv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniform3fv(int,int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniform3fv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glUniform3fv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glUniform3fv(int,int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glUniform3fv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glUniform3i(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniform3i(int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glUniform3i(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glUniform3i(int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glUniform3iv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniform3iv(int,int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniform3iv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glUniform3iv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glUniform3iv(int,int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glUniform3iv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glUniform3uiv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniform3uiv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glUniform4f(int,float,float,float,float) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniform4f(int,float,float,float,float) - function in com.badlogic.gdx.graphics.AndroidGL30
- glUniform4f(int,float,float,float,float) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glUniform4f(int,float,float,float,float) - function in com.badlogic.gdx.graphics.AndroidGL20
- glUniform4fv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniform4fv(int,int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniform4fv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glUniform4fv(int,int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glUniform4fv(int,int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glUniform4fv(int,int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glUniform4i(int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniform4i(int,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glUniform4i(int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glUniform4i(int,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glUniform4iv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniform4iv(int,int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniform4iv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glUniform4iv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glUniform4iv(int,int,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glUniform4iv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glUniform4uiv(int,int,IntBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniform4uiv(int,int,IntBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glUniformBlockBinding(int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniformBlockBinding(int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glUniformMatrix2fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniformMatrix2fv(int,int,boolean,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniformMatrix2fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glUniformMatrix2fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glUniformMatrix2fv(int,int,boolean,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glUniformMatrix2fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glUniformMatrix2x3fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniformMatrix2x3fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glUniformMatrix2x4fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniformMatrix2x4fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glUniformMatrix3fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniformMatrix3fv(int,int,boolean,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniformMatrix3fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glUniformMatrix3fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glUniformMatrix3fv(int,int,boolean,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glUniformMatrix3fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glUniformMatrix3x2fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniformMatrix3x2fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glUniformMatrix3x4fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniformMatrix3x4fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glUniformMatrix4fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniformMatrix4fv(int,int,boolean,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniformMatrix4fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glUniformMatrix4fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glUniformMatrix4fv(int,int,boolean,Array,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glUniformMatrix4fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glUniformMatrix4x2fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniformMatrix4x2fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glUniformMatrix4x3fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUniformMatrix4x3fv(int,int,boolean,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glUnmapBuffer(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUnmapBuffer(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glUseProgram(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glUseProgram(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glUseProgram(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glUseProgram(int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glValidateProgram(int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glValidateProgram(int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glValidateProgram(int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glValidateProgram(int) - function in com.badlogic.gdx.graphics.AndroidGL20
- glVertexAttrib1f(int,float) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glVertexAttrib1f(int,float) - function in com.badlogic.gdx.graphics.AndroidGL30
- glVertexAttrib1f(int,float) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glVertexAttrib1f(int,float) - function in com.badlogic.gdx.graphics.AndroidGL20
- glVertexAttrib1fv(int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glVertexAttrib1fv(int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glVertexAttrib1fv(int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glVertexAttrib1fv(int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glVertexAttrib2f(int,float,float) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glVertexAttrib2f(int,float,float) - function in com.badlogic.gdx.graphics.AndroidGL30
- glVertexAttrib2f(int,float,float) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glVertexAttrib2f(int,float,float) - function in com.badlogic.gdx.graphics.AndroidGL20
- glVertexAttrib2fv(int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glVertexAttrib2fv(int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glVertexAttrib2fv(int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glVertexAttrib2fv(int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glVertexAttrib3f(int,float,float,float) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glVertexAttrib3f(int,float,float,float) - function in com.badlogic.gdx.graphics.AndroidGL30
- glVertexAttrib3f(int,float,float,float) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glVertexAttrib3f(int,float,float,float) - function in com.badlogic.gdx.graphics.AndroidGL20
- glVertexAttrib3fv(int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glVertexAttrib3fv(int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glVertexAttrib3fv(int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glVertexAttrib3fv(int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glVertexAttrib4f(int,float,float,float,float) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glVertexAttrib4f(int,float,float,float,float) - function in com.badlogic.gdx.graphics.AndroidGL30
- glVertexAttrib4f(int,float,float,float,float) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glVertexAttrib4f(int,float,float,float,float) - function in com.badlogic.gdx.graphics.AndroidGL20
- glVertexAttrib4fv(int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glVertexAttrib4fv(int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glVertexAttrib4fv(int,FloatBuffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glVertexAttrib4fv(int,FloatBuffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glVertexAttribDivisor(int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glVertexAttribDivisor(int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glVertexAttribI4i(int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glVertexAttribI4i(int,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glVertexAttribI4ui(int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glVertexAttribI4ui(int,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glVertexAttribIPointer(int,int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glVertexAttribIPointer(int,int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glVertexAttribPointer(int,int,int,boolean,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glVertexAttribPointer(int,int,int,boolean,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glVertexAttribPointer(int,int,int,boolean,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL30
- glVertexAttribPointer(int,int,int,boolean,int,Buffer) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glVertexAttribPointer(int,int,int,boolean,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glVertexAttribPointer(int,int,int,boolean,int,Buffer) - function in com.badlogic.gdx.graphics.AndroidGL20
- glViewport(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL30
- glViewport(int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL30
- glViewport(int,int,int,int) - function in com.badlogic.gdx.backends.android.AndroidGL20
- glViewport(int,int,int,int) - function in com.badlogic.gdx.graphics.AndroidGL20
- grantUriPermission(String,Uri,int) - function in android.content.AndroidDaydream
- grantUriPermission(String,Uri,int) - function in android.content.AndroidLiveWallpaperService
- grantUriPermission(String,Uri,int) - function in android.content.AndroidApplication