int attr bounds 0x0
int attr boundsSize 0x0
int attr fling 0x0
int attr gravityX 0x0
int attr gravityY 0x0
int attr layout_bodyType 0x0
int attr layout_circleRadius 0x0
int attr layout_density 0x0
int attr layout_fixedRotation 0x0
int attr layout_friction 0x0
int attr layout_restitution 0x0
int attr layout_shape 0x0
int attr physics 0x0
int attr pixelsPerMeter 0x0
int attr positionIterations 0x0
int attr velocityIterations 0x0
int dimen physics_layout_dp_per_meter 0x0
int id circle 0x0
int id dynamic 0x0
int id kinematic 0x0
int id physics_layout_body_tag 0x0
int id physics_layout_bound_bottom 0x0
int id physics_layout_bound_left 0x0
int id physics_layout_bound_right 0x0
int id physics_layout_bound_top 0x0
int id physics_layout_config_tag 0x0
int id rectangle 0x0
int id statik 0x0
int[] styleable Physics { 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }
int styleable Physics_bounds 0
int styleable Physics_boundsSize 1
int styleable Physics_fling 2
int styleable Physics_gravityX 3
int styleable Physics_gravityY 4
int styleable Physics_physics 5
int styleable Physics_pixelsPerMeter 6
int styleable Physics_positionIterations 7
int styleable Physics_velocityIterations 8
int[] styleable Physics_Layout { 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }
int styleable Physics_Layout_layout_bodyType 0
int styleable Physics_Layout_layout_circleRadius 1
int styleable Physics_Layout_layout_density 2
int styleable Physics_Layout_layout_fixedRotation 3
int styleable Physics_Layout_layout_friction 4
int styleable Physics_Layout_layout_restitution 5
int styleable Physics_Layout_layout_shape 6
