open class GlBuffer : GlBindable
<init> |
GlBuffer(target: Int, id: Int? = null) |
id |
val id: Int |
target |
val target: Int |
bind |
open fun bind(): Unit |
release |
fun release(): Unit |
unbind |
open fun unbind(): Unit |
use |
fun GlBindable.use(block: () -> Unit): Unit |
GlShaderStorageBuffer |
class GlShaderStorageBuffer : GlBuffer |