library / com.otaliastudios.opengl.buffer / GlBuffer

GlBuffer

open class GlBuffer : GlBindable

Constructors

<init>

GlBuffer(target: Int, id: Int? = null)

Properties

id

val id: Int

target

val target: Int

Functions

bind

open fun bind(): Unit

release

fun release(): Unit

unbind

open fun unbind(): Unit

Extension Functions

use

fun GlBindable.use(block: () -> Unit): Unit

Inheritors

GlShaderStorageBuffer

class GlShaderStorageBuffer : GlBuffer