class GlShaderStorageBuffer : GlBuffer
<init> |
GlShaderStorageBuffer(size: Int, usage: Int) |
size |
val size: Int |
usage |
val usage: Int |
bind |
fun bind(index: Int): Unit |
use |
fun use(index: Int, block: () -> Unit): Unit |
use |
fun GlBindable.use(block: () -> Unit): Unit |