open class Gl2dMesh : Gl2dDrawable
<init> |
Gl2dMesh() |
vertexArray |
Returns the array of vertices. To avoid allocations, this returns internal state. The caller must not modify it. open var vertexArray: FloatBuffer |
draw |
Draws this drawable. This function should not be called directly. Instead, this drawable should be passed to some GlProgram. open fun draw(): Unit |
release |
open fun release(): Unit |
setPoints |
fun setPoints(points: List<<ERROR CLASS>>): Unitfun setPoints(x: List<Float>, y: List<Float>): Unit |