GlTextureProgram(vertexShader: String = SIMPLE_VERTEX_SHADER, fragmentShader: String = SIMPLE_FRAGMENT_SHADER, vertexPositionName: String = "aPosition", vertexMvpMatrixName: String = "uMVPMatrix", textureCoordsName: String? = "aTextureCoord", textureTransformName: String? = "uTexMatrix")GlTextureProgram(handle: Int, vertexPositionName: String = "aPosition", vertexMvpMatrixName: String = "uMVPMatrix", textureCoordsName: String? = "aTextureCoord", textureTransformName: String? = "uTexMatrix")
protected GlTextureProgram(handle: Int, ownsHandle: Boolean, vertexPositionName: String, vertexMvpMatrixName: String, textureCoordsName: String?, textureTransformName: String?)
Base implementation for a GlProgram that draws textures.