abstract class EglNativeWindowSurface : EglSurface
swapBuffers |
Calls eglSwapBuffers. Use this to "publish" the current frame. Returns false on failure. fun swapBuffers(): Boolean |
EglWindowSurface |
Recordable EGL window surface. It's good practice to explicitly release() the surface, preferably from a finally block. open class EglWindowSurface : EglNativeWindowSurface |