Class LevelPlayBannerReloadAdUnitStrategyReloadingStartedState
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com.unity3d.mediation.internal.ads.banner.strategy.bannerReloadAdUnitStrategy.states.LevelPlayBannerReloadAdUnitStrategyState,com.unity3d.mediation.internal.ads.controllers.adunits.listeners.AdUnitLoadListener
public final class LevelPlayBannerReloadAdUnitStrategyReloadingStartedState implements LevelPlayBannerReloadAdUnitStrategyState
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Constructor Summary
Constructors Constructor Description LevelPlayBannerReloadAdUnitStrategyReloadingStartedState(LevelPlayBannerReloadAdUnitStrategy strategy, BannerAdUnit currentAdUnit, BannerAdUnit reloadingAdUnit, Long reloadStart, Boolean shouldCheckVisibilityAfterLoadFailed)
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Method Summary
Modifier and Type Method Description UnitloadBanner()UnitpauseAutoRefresh()UnitresumeAutoRefresh()UnitdestroyBanner()UnitonLoadSuccess(AdUnitCallback adUnitCallback)UnitonLoadFailed(IronSourceError error)-
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Constructor Detail
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LevelPlayBannerReloadAdUnitStrategyReloadingStartedState
LevelPlayBannerReloadAdUnitStrategyReloadingStartedState(LevelPlayBannerReloadAdUnitStrategy strategy, BannerAdUnit currentAdUnit, BannerAdUnit reloadingAdUnit, Long reloadStart, Boolean shouldCheckVisibilityAfterLoadFailed)
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Method Detail
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loadBanner
Unit loadBanner()
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pauseAutoRefresh
Unit pauseAutoRefresh()
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resumeAutoRefresh
Unit resumeAutoRefresh()
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destroyBanner
Unit destroyBanner()
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onLoadSuccess
Unit onLoadSuccess(AdUnitCallback adUnitCallback)
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onLoadFailed
Unit onLoadFailed(IronSourceError error)
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