create Isolated World
suspend fun createIsolatedWorld(input: CreateIsolatedWorldRequest): CreateIsolatedWorldResponse(source)
Creates an isolated world for the given frame.
Note: this function uses an input class, and constructing this class manually may lead to incompatibilities if the class's constructor arguments change in the future. For maximum compatibility, it is advised to use the overload of this function that directly takes the mandatory parameters as arguments, and the optional ones from a configuration lambda.
inline suspend fun createIsolatedWorld(frameId: FrameId, optionalArgs: CreateIsolatedWorldRequest.Builder.() -> Unit = {}): CreateIsolatedWorldResponse(source)
Creates an isolated world for the given frame.
Parameters
frame Id
Id of the frame in which the isolated world should be created.