rememberBottomSheetState

fun rememberBottomSheetState(initialDetent: SheetDetent, detents: List<SheetDetent> = listOf(SheetDetent.Hidden, SheetDetent.FullyExpanded), animationSpec: AnimationSpec<Float> = tween(), confirmDetentChange: (SheetDetent) -> Boolean = { true }, decayAnimationSpec: DecayAnimationSpec<Float> = rememberSplineBasedDecay(), velocityThreshold: () -> Dp = { 125.dp }, positionalThreshold: (totalDistance: Dp) -> Dp = { 56.dp }): BottomSheetState