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kotlin.ByteArray (extensions in package com.otaliastudios.opengl.extensions) |
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com.otaliastudios.opengl.core.EglConfigChooser |
Helper for GLSurfaceView.setEGLConfigChooser, plus
some handy methods for configs.
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com.otaliastudios.opengl.core.EglContextFactory |
Helper for GLSurfaceView.setEGLContextFactory.
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com.otaliastudios.opengl.core.EglCore |
Core EGL state (display, context, config).
The EGLContext must only be attached to one thread at a time.
This class is not thread-safe.
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com.otaliastudios.opengl.surface.EglOffscreenSurface |
A pbuffer EGL surface.
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com.otaliastudios.opengl.surface.EglSurface |
Common base class for EGL surfaces.
There can be multiple base surfaces associated with a single EglCore object.
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com.otaliastudios.opengl.surface.EglWindowSurface |
Recordable EGL window surface.
It's good practice to explicitly release() the surface, preferably from a finally block.
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com.otaliastudios.opengl.core.Egloo |
Contains static utilities for EGL and GLES.
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kotlin.FloatArray (extensions in package com.otaliastudios.opengl.extensions) |
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com.otaliastudios.opengl.draw.Gl2dDrawable |
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com.otaliastudios.opengl.draw.Gl2dMesh |
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com.otaliastudios.opengl.draw.Gl3dDrawable |
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com.otaliastudios.opengl.core.GlBindable |
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com.otaliastudios.opengl.draw.GlCircle |
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com.otaliastudios.opengl.draw.GlDrawable |
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com.otaliastudios.opengl.program.GlFlatProgram |
An GlProgram that uses basic flat-shading rendering,
based on FlatShadedProgram from grafika.
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com.otaliastudios.opengl.texture.GlFramebuffer |
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com.otaliastudios.opengl.draw.GlPolygon |
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com.otaliastudios.opengl.program.GlProgram |
Base class for a program that accepts a vertex and a fragment shader in the constructor.
The program will be created automatically and released when release is called.
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com.otaliastudios.opengl.program.GlProgramLocation |
A simple helper class for holding handles to program variables.
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com.otaliastudios.opengl.draw.GlRect |
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com.otaliastudios.opengl.draw.GlRoundRect |
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com.otaliastudios.opengl.scene.GlScene |
Scenes can be to draw GlDrawables through GlPrograms.
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com.otaliastudios.opengl.draw.GlSquare |
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com.otaliastudios.opengl.texture.GlTexture |
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com.otaliastudios.opengl.program.GlTextureProgram |
Base implementation for a GlProgram that draws textures.
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com.otaliastudios.opengl.draw.GlTriangle |
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com.otaliastudios.opengl.core.GlViewportAware |
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com.otaliastudios.opengl.geometry.IndexedPointF |
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com.otaliastudios.opengl.geometry.IndexedSegmentF |
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com.otaliastudios.opengl.geometry.SegmentF |
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