open class Gl2dMesh : Gl2dDrawable
Gl2dMesh() |
open var vertexArray: FloatBuffer
Returns the array of vertices. To avoid allocations, this returns internal state. The caller must not modify it. |
val coordsPerVertex: Int
Returns the number of position coordinates per vertex. This will be 2 or 3. |
open fun draw(): Unit
Draws this drawable. This function should not be called directly. Instead, this drawable should be passed to some GlProgram. |
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fun setPoints(points: List<PointF>): Unitfun setPoints(x: List<Float>, y: List<Float>): Unit |
fun getBounds(rect: RectF): Unit |