class GlFramebuffer : GlBindable
GlFramebuffer(id: Int? = null) |
val id: Int |
fun attach(texture: GlTexture, attachment: Int = GLES20.GL_COLOR_ATTACHMENT0): Unit |
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fun bind(): Unit |
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fun release(): Unit |
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fun unbind(): Unit |
fun GlBindable.use(block: () -> Unit): Unit |