OklabGamut

object OklabGamut

sRGB gamut clipping using Oklab.

Out-of-gamut colors are mapped using gamut intersection in a 2D plane, and hue is always preserved. Lightness and chroma are changed depending on the clip method; see ClipMethod for details.

LchGamut has the same goal, but this is a numerical solution created specifically for Oklab. As a result, this runs faster and has more clip methods (based on the lightness of the maximum chroma in the hue plane), but is otherwise the same.

Ported from the original C++ implementation:

Copyright (c) 2021 Björn Ottosson

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

See also

Types

ClipMethod
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enum ClipMethod : Enum<OklabGamut.ClipMethod>

Gamut clipping method to use. Hue is always preserved, regardless of the method chosen here.

Functions

clipToLinearSrgb
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fun Oklab.clipToLinearSrgb(method: OklabGamut.ClipMethod = ClipMethod.PRESERVE_LIGHTNESS, alpha: Double = 0.05): LinearSrgb

Convert this Oklab color to linear sRGB, and clip it to sRGB gamut boundaries if it's not already within gamut.