public class GPUImageHighlightShadowFilter extends GPUImageFilter
| Modifier and Type | Field | Description |
|---|---|---|
static java.lang.String |
HIGHLIGHT_SHADOW_FRAGMENT_SHADER |
NO_FILTER_FRAGMENT_SHADER, NO_FILTER_VERTEX_SHADER| Constructor | Description |
|---|---|
GPUImageHighlightShadowFilter() |
|
GPUImageHighlightShadowFilter(float shadows,
float highlights) |
| Modifier and Type | Method | Description |
|---|---|---|
void |
onInit() |
|
void |
onInitialized() |
|
void |
setHighlights(float highlights) |
|
void |
setShadows(float shadows) |
convertStreamToString, destroy, getAttribPosition, getAttribTextureCoordinate, getOutputHeight, getOutputWidth, getProgram, getUniformTexture, ifNeedInit, isInitialized, loadShader, onDestroy, onDraw, onDrawArraysPre, onOutputSizeChanged, runOnDraw, runPendingOnDrawTasks, setFloat, setFloatArray, setFloatVec2, setFloatVec3, setFloatVec4, setInteger, setPoint, setUniformMatrix3f, setUniformMatrix4fpublic static final java.lang.String HIGHLIGHT_SHADOW_FRAGMENT_SHADER
public GPUImageHighlightShadowFilter()
public GPUImageHighlightShadowFilter(float shadows,
float highlights)
public void onInit()
onInit in class GPUImageFilterpublic void onInitialized()
onInitialized in class GPUImageFilterpublic void setHighlights(float highlights)
public void setShadows(float shadows)