public class GPUImageSepiaFilter extends GPUImageColorMatrixFilter
COLOR_MATRIX_FRAGMENT_SHADERmGLAttribPosition, mGLAttribTextureCoordinate, mGLProgId, mGLUniformTexture, mOutputHeight, mOutputWidth, NO_FILTER_FRAGMENT_SHADER, NO_FILTER_VERTEX_SHADER| Constructor and Description |
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GPUImageSepiaFilter() |
GPUImageSepiaFilter(float intensity) |
onInit, onInitialized, setColorMatrix, setIntensityconvertStreamToString, destroy, getAttribPosition, getAttribTextureCoordinate, getOutputHeight, getOutputWidth, getProgram, getUniformTexture, init, isInitialized, loadShader, onDestroy, onDraw, onDrawArraysPre, onOutputSizeChanged, runOnDraw, runPendingOnDrawTasks, setFloat, setFloatArray, setFloatVec2, setFloatVec3, setFloatVec4, setInteger, setPoint, setUniformMatrix3f, setUniformMatrix4f