Enum Class FightProperty

java.lang.Object
java.lang.Enum<FightProperty>
emu.grasscutter.game.props.FightProperty
All Implemented Interfaces:
Serializable, Comparable<FightProperty>, Constable

public enum FightProperty extends Enum<FightProperty>
  • Enum Constant Details

    • FIGHT_PROP_NONE

      public static final FightProperty FIGHT_PROP_NONE
    • FIGHT_PROP_BASE_HP

      public static final FightProperty FIGHT_PROP_BASE_HP
    • FIGHT_PROP_HP

      public static final FightProperty FIGHT_PROP_HP
    • FIGHT_PROP_HP_PERCENT

      public static final FightProperty FIGHT_PROP_HP_PERCENT
    • FIGHT_PROP_BASE_ATTACK

      public static final FightProperty FIGHT_PROP_BASE_ATTACK
    • FIGHT_PROP_ATTACK

      public static final FightProperty FIGHT_PROP_ATTACK
    • FIGHT_PROP_ATTACK_PERCENT

      public static final FightProperty FIGHT_PROP_ATTACK_PERCENT
    • FIGHT_PROP_BASE_DEFENSE

      public static final FightProperty FIGHT_PROP_BASE_DEFENSE
    • FIGHT_PROP_DEFENSE

      public static final FightProperty FIGHT_PROP_DEFENSE
    • FIGHT_PROP_DEFENSE_PERCENT

      public static final FightProperty FIGHT_PROP_DEFENSE_PERCENT
    • FIGHT_PROP_BASE_SPEED

      public static final FightProperty FIGHT_PROP_BASE_SPEED
    • FIGHT_PROP_SPEED_PERCENT

      public static final FightProperty FIGHT_PROP_SPEED_PERCENT
    • FIGHT_PROP_HP_MP_PERCENT

      public static final FightProperty FIGHT_PROP_HP_MP_PERCENT
    • FIGHT_PROP_ATTACK_MP_PERCENT

      public static final FightProperty FIGHT_PROP_ATTACK_MP_PERCENT
    • FIGHT_PROP_CRITICAL

      public static final FightProperty FIGHT_PROP_CRITICAL
    • FIGHT_PROP_ANTI_CRITICAL

      public static final FightProperty FIGHT_PROP_ANTI_CRITICAL
    • FIGHT_PROP_CRITICAL_HURT

      public static final FightProperty FIGHT_PROP_CRITICAL_HURT
    • FIGHT_PROP_CHARGE_EFFICIENCY

      public static final FightProperty FIGHT_PROP_CHARGE_EFFICIENCY
    • FIGHT_PROP_ADD_HURT

      public static final FightProperty FIGHT_PROP_ADD_HURT
    • FIGHT_PROP_SUB_HURT

      public static final FightProperty FIGHT_PROP_SUB_HURT
    • FIGHT_PROP_HEAL_ADD

      public static final FightProperty FIGHT_PROP_HEAL_ADD
    • FIGHT_PROP_HEALED_ADD

      public static final FightProperty FIGHT_PROP_HEALED_ADD
    • FIGHT_PROP_ELEMENT_MASTERY

      public static final FightProperty FIGHT_PROP_ELEMENT_MASTERY
    • FIGHT_PROP_PHYSICAL_SUB_HURT

      public static final FightProperty FIGHT_PROP_PHYSICAL_SUB_HURT
    • FIGHT_PROP_PHYSICAL_ADD_HURT

      public static final FightProperty FIGHT_PROP_PHYSICAL_ADD_HURT
    • FIGHT_PROP_DEFENCE_IGNORE_RATIO

      public static final FightProperty FIGHT_PROP_DEFENCE_IGNORE_RATIO
    • FIGHT_PROP_DEFENCE_IGNORE_DELTA

      public static final FightProperty FIGHT_PROP_DEFENCE_IGNORE_DELTA
    • FIGHT_PROP_FIRE_ADD_HURT

      public static final FightProperty FIGHT_PROP_FIRE_ADD_HURT
    • FIGHT_PROP_ELEC_ADD_HURT

      public static final FightProperty FIGHT_PROP_ELEC_ADD_HURT
    • FIGHT_PROP_WATER_ADD_HURT

      public static final FightProperty FIGHT_PROP_WATER_ADD_HURT
    • FIGHT_PROP_GRASS_ADD_HURT

      public static final FightProperty FIGHT_PROP_GRASS_ADD_HURT
    • FIGHT_PROP_WIND_ADD_HURT

      public static final FightProperty FIGHT_PROP_WIND_ADD_HURT
    • FIGHT_PROP_ROCK_ADD_HURT

      public static final FightProperty FIGHT_PROP_ROCK_ADD_HURT
    • FIGHT_PROP_ICE_ADD_HURT

      public static final FightProperty FIGHT_PROP_ICE_ADD_HURT
    • FIGHT_PROP_HIT_HEAD_ADD_HURT

      public static final FightProperty FIGHT_PROP_HIT_HEAD_ADD_HURT
    • FIGHT_PROP_FIRE_SUB_HURT

      public static final FightProperty FIGHT_PROP_FIRE_SUB_HURT
    • FIGHT_PROP_ELEC_SUB_HURT

      public static final FightProperty FIGHT_PROP_ELEC_SUB_HURT
    • FIGHT_PROP_WATER_SUB_HURT

      public static final FightProperty FIGHT_PROP_WATER_SUB_HURT
    • FIGHT_PROP_GRASS_SUB_HURT

      public static final FightProperty FIGHT_PROP_GRASS_SUB_HURT
    • FIGHT_PROP_WIND_SUB_HURT

      public static final FightProperty FIGHT_PROP_WIND_SUB_HURT
    • FIGHT_PROP_ROCK_SUB_HURT

      public static final FightProperty FIGHT_PROP_ROCK_SUB_HURT
    • FIGHT_PROP_ICE_SUB_HURT

      public static final FightProperty FIGHT_PROP_ICE_SUB_HURT
    • FIGHT_PROP_EFFECT_HIT

      public static final FightProperty FIGHT_PROP_EFFECT_HIT
    • FIGHT_PROP_EFFECT_RESIST

      public static final FightProperty FIGHT_PROP_EFFECT_RESIST
    • FIGHT_PROP_FREEZE_RESIST

      public static final FightProperty FIGHT_PROP_FREEZE_RESIST
    • FIGHT_PROP_TORPOR_RESIST

      public static final FightProperty FIGHT_PROP_TORPOR_RESIST
    • FIGHT_PROP_DIZZY_RESIST

      public static final FightProperty FIGHT_PROP_DIZZY_RESIST
    • FIGHT_PROP_FREEZE_SHORTEN

      public static final FightProperty FIGHT_PROP_FREEZE_SHORTEN
    • FIGHT_PROP_TORPOR_SHORTEN

      public static final FightProperty FIGHT_PROP_TORPOR_SHORTEN
    • FIGHT_PROP_DIZZY_SHORTEN

      public static final FightProperty FIGHT_PROP_DIZZY_SHORTEN
    • FIGHT_PROP_MAX_FIRE_ENERGY

      public static final FightProperty FIGHT_PROP_MAX_FIRE_ENERGY
    • FIGHT_PROP_MAX_ELEC_ENERGY

      public static final FightProperty FIGHT_PROP_MAX_ELEC_ENERGY
    • FIGHT_PROP_MAX_WATER_ENERGY

      public static final FightProperty FIGHT_PROP_MAX_WATER_ENERGY
    • FIGHT_PROP_MAX_GRASS_ENERGY

      public static final FightProperty FIGHT_PROP_MAX_GRASS_ENERGY
    • FIGHT_PROP_MAX_WIND_ENERGY

      public static final FightProperty FIGHT_PROP_MAX_WIND_ENERGY
    • FIGHT_PROP_MAX_ICE_ENERGY

      public static final FightProperty FIGHT_PROP_MAX_ICE_ENERGY
    • FIGHT_PROP_MAX_ROCK_ENERGY

      public static final FightProperty FIGHT_PROP_MAX_ROCK_ENERGY
    • FIGHT_PROP_SKILL_CD_MINUS_RATIO

      public static final FightProperty FIGHT_PROP_SKILL_CD_MINUS_RATIO
    • FIGHT_PROP_SHIELD_COST_MINUS_RATIO

      public static final FightProperty FIGHT_PROP_SHIELD_COST_MINUS_RATIO
    • FIGHT_PROP_CUR_FIRE_ENERGY

      public static final FightProperty FIGHT_PROP_CUR_FIRE_ENERGY
    • FIGHT_PROP_CUR_ELEC_ENERGY

      public static final FightProperty FIGHT_PROP_CUR_ELEC_ENERGY
    • FIGHT_PROP_CUR_WATER_ENERGY

      public static final FightProperty FIGHT_PROP_CUR_WATER_ENERGY
    • FIGHT_PROP_CUR_GRASS_ENERGY

      public static final FightProperty FIGHT_PROP_CUR_GRASS_ENERGY
    • FIGHT_PROP_CUR_WIND_ENERGY

      public static final FightProperty FIGHT_PROP_CUR_WIND_ENERGY
    • FIGHT_PROP_CUR_ICE_ENERGY

      public static final FightProperty FIGHT_PROP_CUR_ICE_ENERGY
    • FIGHT_PROP_CUR_ROCK_ENERGY

      public static final FightProperty FIGHT_PROP_CUR_ROCK_ENERGY
    • FIGHT_PROP_CUR_HP

      public static final FightProperty FIGHT_PROP_CUR_HP
    • FIGHT_PROP_MAX_HP

      public static final FightProperty FIGHT_PROP_MAX_HP
    • FIGHT_PROP_CUR_ATTACK

      public static final FightProperty FIGHT_PROP_CUR_ATTACK
    • FIGHT_PROP_CUR_DEFENSE

      public static final FightProperty FIGHT_PROP_CUR_DEFENSE
    • FIGHT_PROP_CUR_SPEED

      public static final FightProperty FIGHT_PROP_CUR_SPEED
    • FIGHT_PROP_NONEXTRA_ATTACK

      public static final FightProperty FIGHT_PROP_NONEXTRA_ATTACK
    • FIGHT_PROP_NONEXTRA_DEFENSE

      public static final FightProperty FIGHT_PROP_NONEXTRA_DEFENSE
    • FIGHT_PROP_NONEXTRA_CRITICAL

      public static final FightProperty FIGHT_PROP_NONEXTRA_CRITICAL
    • FIGHT_PROP_NONEXTRA_ANTI_CRITICAL

      public static final FightProperty FIGHT_PROP_NONEXTRA_ANTI_CRITICAL
    • FIGHT_PROP_NONEXTRA_CRITICAL_HURT

      public static final FightProperty FIGHT_PROP_NONEXTRA_CRITICAL_HURT
    • FIGHT_PROP_NONEXTRA_CHARGE_EFFICIENCY

      public static final FightProperty FIGHT_PROP_NONEXTRA_CHARGE_EFFICIENCY
    • FIGHT_PROP_NONEXTRA_ELEMENT_MASTERY

      public static final FightProperty FIGHT_PROP_NONEXTRA_ELEMENT_MASTERY
    • FIGHT_PROP_NONEXTRA_PHYSICAL_SUB_HURT

      public static final FightProperty FIGHT_PROP_NONEXTRA_PHYSICAL_SUB_HURT
    • FIGHT_PROP_NONEXTRA_FIRE_ADD_HURT

      public static final FightProperty FIGHT_PROP_NONEXTRA_FIRE_ADD_HURT
    • FIGHT_PROP_NONEXTRA_ELEC_ADD_HURT

      public static final FightProperty FIGHT_PROP_NONEXTRA_ELEC_ADD_HURT
    • FIGHT_PROP_NONEXTRA_WATER_ADD_HURT

      public static final FightProperty FIGHT_PROP_NONEXTRA_WATER_ADD_HURT
    • FIGHT_PROP_NONEXTRA_GRASS_ADD_HURT

      public static final FightProperty FIGHT_PROP_NONEXTRA_GRASS_ADD_HURT
    • FIGHT_PROP_NONEXTRA_WIND_ADD_HURT

      public static final FightProperty FIGHT_PROP_NONEXTRA_WIND_ADD_HURT
    • FIGHT_PROP_NONEXTRA_ROCK_ADD_HURT

      public static final FightProperty FIGHT_PROP_NONEXTRA_ROCK_ADD_HURT
    • FIGHT_PROP_NONEXTRA_ICE_ADD_HURT

      public static final FightProperty FIGHT_PROP_NONEXTRA_ICE_ADD_HURT
    • FIGHT_PROP_NONEXTRA_FIRE_SUB_HURT

      public static final FightProperty FIGHT_PROP_NONEXTRA_FIRE_SUB_HURT
    • FIGHT_PROP_NONEXTRA_ELEC_SUB_HURT

      public static final FightProperty FIGHT_PROP_NONEXTRA_ELEC_SUB_HURT
    • FIGHT_PROP_NONEXTRA_WATER_SUB_HURT

      public static final FightProperty FIGHT_PROP_NONEXTRA_WATER_SUB_HURT
    • FIGHT_PROP_NONEXTRA_GRASS_SUB_HURT

      public static final FightProperty FIGHT_PROP_NONEXTRA_GRASS_SUB_HURT
    • FIGHT_PROP_NONEXTRA_WIND_SUB_HURT

      public static final FightProperty FIGHT_PROP_NONEXTRA_WIND_SUB_HURT
    • FIGHT_PROP_NONEXTRA_ROCK_SUB_HURT

      public static final FightProperty FIGHT_PROP_NONEXTRA_ROCK_SUB_HURT
    • FIGHT_PROP_NONEXTRA_ICE_SUB_HURT

      public static final FightProperty FIGHT_PROP_NONEXTRA_ICE_SUB_HURT
    • FIGHT_PROP_NONEXTRA_SKILL_CD_MINUS_RATIO

      public static final FightProperty FIGHT_PROP_NONEXTRA_SKILL_CD_MINUS_RATIO
    • FIGHT_PROP_NONEXTRA_SHIELD_COST_MINUS_RATIO

      public static final FightProperty FIGHT_PROP_NONEXTRA_SHIELD_COST_MINUS_RATIO
    • FIGHT_PROP_NONEXTRA_PHYSICAL_ADD_HURT

      public static final FightProperty FIGHT_PROP_NONEXTRA_PHYSICAL_ADD_HURT
  • Field Details

    • fightProps

      public static final int[] fightProps
  • Method Details

    • values

      public static FightProperty[] values()
      Returns an array containing the constants of this enum class, in the order they are declared.
      Returns:
      an array containing the constants of this enum class, in the order they are declared
    • valueOf

      public static FightProperty valueOf(String name)
      Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)
      Parameters:
      name - the name of the enum constant to be returned.
      Returns:
      the enum constant with the specified name
      Throws:
      IllegalArgumentException - if this enum class has no constant with the specified name
      NullPointerException - if the argument is null
    • getId

      public int getId()
    • getPropById

      public static FightProperty getPropById(int value)
    • getPropByName

      public static FightProperty getPropByName(String name)