Enum Class OpenState

java.lang.Object
java.lang.Enum<OpenState>
emu.grasscutter.game.props.OpenState
All Implemented Interfaces:
Serializable, Comparable<OpenState>, Constable

public enum OpenState extends Enum<OpenState>
  • Enum Constant Details

    • OPEN_STATE_NONE

      public static final OpenState OPEN_STATE_NONE
    • OPEN_STATE_PAIMON

      public static final OpenState OPEN_STATE_PAIMON
    • OPEN_STATE_PAIMON_NAVIGATION

      public static final OpenState OPEN_STATE_PAIMON_NAVIGATION
    • OPEN_STATE_AVATAR_PROMOTE

      public static final OpenState OPEN_STATE_AVATAR_PROMOTE
    • OPEN_STATE_AVATAR_TALENT

      public static final OpenState OPEN_STATE_AVATAR_TALENT
    • OPEN_STATE_WEAPON_PROMOTE

      public static final OpenState OPEN_STATE_WEAPON_PROMOTE
    • OPEN_STATE_WEAPON_AWAKEN

      public static final OpenState OPEN_STATE_WEAPON_AWAKEN
    • OPEN_STATE_QUEST_REMIND

      public static final OpenState OPEN_STATE_QUEST_REMIND
    • OPEN_STATE_GAME_GUIDE

      public static final OpenState OPEN_STATE_GAME_GUIDE
    • OPEN_STATE_COOK

      public static final OpenState OPEN_STATE_COOK
    • OPEN_STATE_WEAPON_UPGRADE

      public static final OpenState OPEN_STATE_WEAPON_UPGRADE
    • OPEN_STATE_RELIQUARY_UPGRADE

      public static final OpenState OPEN_STATE_RELIQUARY_UPGRADE
    • OPEN_STATE_RELIQUARY_PROMOTE

      public static final OpenState OPEN_STATE_RELIQUARY_PROMOTE
    • OPEN_STATE_WEAPON_PROMOTE_GUIDE

      public static final OpenState OPEN_STATE_WEAPON_PROMOTE_GUIDE
    • OPEN_STATE_WEAPON_CHANGE_GUIDE

      public static final OpenState OPEN_STATE_WEAPON_CHANGE_GUIDE
    • OPEN_STATE_PLAYER_LVUP_GUIDE

      public static final OpenState OPEN_STATE_PLAYER_LVUP_GUIDE
    • OPEN_STATE_FRESHMAN_GUIDE

      public static final OpenState OPEN_STATE_FRESHMAN_GUIDE
    • OPEN_STATE_SKIP_FRESHMAN_GUIDE

      public static final OpenState OPEN_STATE_SKIP_FRESHMAN_GUIDE
    • OPEN_STATE_GUIDE_MOVE_CAMERA

      public static final OpenState OPEN_STATE_GUIDE_MOVE_CAMERA
    • OPEN_STATE_GUIDE_SCALE_CAMERA

      public static final OpenState OPEN_STATE_GUIDE_SCALE_CAMERA
    • OPEN_STATE_GUIDE_KEYBOARD

      public static final OpenState OPEN_STATE_GUIDE_KEYBOARD
    • OPEN_STATE_GUIDE_MOVE

      public static final OpenState OPEN_STATE_GUIDE_MOVE
    • OPEN_STATE_GUIDE_JUMP

      public static final OpenState OPEN_STATE_GUIDE_JUMP
    • OPEN_STATE_GUIDE_SPRINT

      public static final OpenState OPEN_STATE_GUIDE_SPRINT
    • OPEN_STATE_GUIDE_MAP

      public static final OpenState OPEN_STATE_GUIDE_MAP
    • OPEN_STATE_GUIDE_ATTACK

      public static final OpenState OPEN_STATE_GUIDE_ATTACK
    • OPEN_STATE_GUIDE_FLY

      public static final OpenState OPEN_STATE_GUIDE_FLY
    • OPEN_STATE_GUIDE_TALENT

      public static final OpenState OPEN_STATE_GUIDE_TALENT
    • OPEN_STATE_GUIDE_RELIC

      public static final OpenState OPEN_STATE_GUIDE_RELIC
    • OPEN_STATE_GUIDE_RELIC_PROM

      public static final OpenState OPEN_STATE_GUIDE_RELIC_PROM
    • OPEN_STATE_COMBINE

      public static final OpenState OPEN_STATE_COMBINE
    • OPEN_STATE_GACHA

      public static final OpenState OPEN_STATE_GACHA
    • OPEN_STATE_GUIDE_GACHA

      public static final OpenState OPEN_STATE_GUIDE_GACHA
    • OPEN_STATE_GUIDE_TEAM

      public static final OpenState OPEN_STATE_GUIDE_TEAM
    • OPEN_STATE_GUIDE_PROUD

      public static final OpenState OPEN_STATE_GUIDE_PROUD
    • OPEN_STATE_GUIDE_AVATAR_PROMOTE

      public static final OpenState OPEN_STATE_GUIDE_AVATAR_PROMOTE
    • OPEN_STATE_GUIDE_ADVENTURE_CARD

      public static final OpenState OPEN_STATE_GUIDE_ADVENTURE_CARD
    • OPEN_STATE_FORGE

      public static final OpenState OPEN_STATE_FORGE
    • OPEN_STATE_GUIDE_BAG

      public static final OpenState OPEN_STATE_GUIDE_BAG
    • OPEN_STATE_EXPEDITION

      public static final OpenState OPEN_STATE_EXPEDITION
    • OPEN_STATE_GUIDE_ADVENTURE_DAILYTASK

      public static final OpenState OPEN_STATE_GUIDE_ADVENTURE_DAILYTASK
    • OPEN_STATE_GUIDE_ADVENTURE_DUNGEON

      public static final OpenState OPEN_STATE_GUIDE_ADVENTURE_DUNGEON
    • OPEN_STATE_TOWER

      public static final OpenState OPEN_STATE_TOWER
    • OPEN_STATE_WORLD_STAMINA

      public static final OpenState OPEN_STATE_WORLD_STAMINA
    • OPEN_STATE_TOWER_FIRST_ENTER

      public static final OpenState OPEN_STATE_TOWER_FIRST_ENTER
    • OPEN_STATE_RESIN

      public static final OpenState OPEN_STATE_RESIN
    • OPEN_STATE_LIMIT_REGION_FRESHMEAT

      public static final OpenState OPEN_STATE_LIMIT_REGION_FRESHMEAT
    • OPEN_STATE_LIMIT_REGION_GLOBAL

      public static final OpenState OPEN_STATE_LIMIT_REGION_GLOBAL
    • OPEN_STATE_MULTIPLAYER

      public static final OpenState OPEN_STATE_MULTIPLAYER
    • OPEN_STATE_GUIDE_MOUSEPC

      public static final OpenState OPEN_STATE_GUIDE_MOUSEPC
    • OPEN_STATE_GUIDE_MULTIPLAYER

      public static final OpenState OPEN_STATE_GUIDE_MULTIPLAYER
    • OPEN_STATE_GUIDE_DUNGEONREWARD

      public static final OpenState OPEN_STATE_GUIDE_DUNGEONREWARD
    • OPEN_STATE_GUIDE_BLOSSOM

      public static final OpenState OPEN_STATE_GUIDE_BLOSSOM
    • OPEN_STATE_AVATAR_FASHION

      public static final OpenState OPEN_STATE_AVATAR_FASHION
    • OPEN_STATE_PHOTOGRAPH

      public static final OpenState OPEN_STATE_PHOTOGRAPH
    • OPEN_STATE_GUIDE_KSLQUEST

      public static final OpenState OPEN_STATE_GUIDE_KSLQUEST
    • OPEN_STATE_PERSONAL_LINE

      public static final OpenState OPEN_STATE_PERSONAL_LINE
    • OPEN_STATE_GUIDE_PERSONAL_LINE

      public static final OpenState OPEN_STATE_GUIDE_PERSONAL_LINE
    • OPEN_STATE_GUIDE_APPEARANCE

      public static final OpenState OPEN_STATE_GUIDE_APPEARANCE
    • OPEN_STATE_GUIDE_PROCESS

      public static final OpenState OPEN_STATE_GUIDE_PROCESS
    • OPEN_STATE_GUIDE_PERSONAL_LINE_KEY

      public static final OpenState OPEN_STATE_GUIDE_PERSONAL_LINE_KEY
    • OPEN_STATE_GUIDE_WIDGET

      public static final OpenState OPEN_STATE_GUIDE_WIDGET
    • OPEN_STATE_GUIDE_ACTIVITY_SKILL_ASTER

      public static final OpenState OPEN_STATE_GUIDE_ACTIVITY_SKILL_ASTER
    • OPEN_STATE_GUIDE_COLDCLIMATE

      public static final OpenState OPEN_STATE_GUIDE_COLDCLIMATE
    • OPEN_STATE_DERIVATIVE_MALL

      public static final OpenState OPEN_STATE_DERIVATIVE_MALL
    • OPEN_STATE_GUIDE_EXITMULTIPLAYER

      public static final OpenState OPEN_STATE_GUIDE_EXITMULTIPLAYER
    • OPEN_STATE_GUIDE_THEATREMACHANICUS_BUILD

      public static final OpenState OPEN_STATE_GUIDE_THEATREMACHANICUS_BUILD
    • OPEN_STATE_GUIDE_THEATREMACHANICUS_REBUILD

      public static final OpenState OPEN_STATE_GUIDE_THEATREMACHANICUS_REBUILD
    • OPEN_STATE_GUIDE_THEATREMACHANICUS_CARD

      public static final OpenState OPEN_STATE_GUIDE_THEATREMACHANICUS_CARD
    • OPEN_STATE_GUIDE_THEATREMACHANICUS_MONSTER

      public static final OpenState OPEN_STATE_GUIDE_THEATREMACHANICUS_MONSTER
    • OPEN_STATE_GUIDE_THEATREMACHANICUS_MISSION_CHECK

      public static final OpenState OPEN_STATE_GUIDE_THEATREMACHANICUS_MISSION_CHECK
    • OPEN_STATE_GUIDE_THEATREMACHANICUS_BUILD_SELECT

      public static final OpenState OPEN_STATE_GUIDE_THEATREMACHANICUS_BUILD_SELECT
    • OPEN_STATE_GUIDE_THEATREMACHANICUS_CHALLENGE_START

      public static final OpenState OPEN_STATE_GUIDE_THEATREMACHANICUS_CHALLENGE_START
    • OPEN_STATE_GUIDE_CONVERT

      public static final OpenState OPEN_STATE_GUIDE_CONVERT
    • OPEN_STATE_GUIDE_THEATREMACHANICUS_MULTIPLAYER

      public static final OpenState OPEN_STATE_GUIDE_THEATREMACHANICUS_MULTIPLAYER
    • OPEN_STATE_GUIDE_COOP_TASK

      public static final OpenState OPEN_STATE_GUIDE_COOP_TASK
    • OPEN_STATE_GUIDE_HOMEWORLD_ADEPTIABODE

      public static final OpenState OPEN_STATE_GUIDE_HOMEWORLD_ADEPTIABODE
    • OPEN_STATE_GUIDE_HOMEWORLD_DEPLOY

      public static final OpenState OPEN_STATE_GUIDE_HOMEWORLD_DEPLOY
    • OPEN_STATE_GUIDE_CHANNELLERSLAB_EQUIP

      public static final OpenState OPEN_STATE_GUIDE_CHANNELLERSLAB_EQUIP
    • OPEN_STATE_GUIDE_CHANNELLERSLAB_MP_SOLUTION

      public static final OpenState OPEN_STATE_GUIDE_CHANNELLERSLAB_MP_SOLUTION
    • OPEN_STATE_GUIDE_CHANNELLERSLAB_POWER

      public static final OpenState OPEN_STATE_GUIDE_CHANNELLERSLAB_POWER
    • OPEN_STATE_GUIDE_HIDEANDSEEK_SKILL

      public static final OpenState OPEN_STATE_GUIDE_HIDEANDSEEK_SKILL
    • OPEN_STATE_GUIDE_HOMEWORLD_MAPLIST

      public static final OpenState OPEN_STATE_GUIDE_HOMEWORLD_MAPLIST
    • OPEN_STATE_GUIDE_RELICRESOLVE

      public static final OpenState OPEN_STATE_GUIDE_RELICRESOLVE
    • OPEN_STATE_GUIDE_GGUIDE

      public static final OpenState OPEN_STATE_GUIDE_GGUIDE
    • OPEN_STATE_GUIDE_GGUIDE_HINT

      public static final OpenState OPEN_STATE_GUIDE_GGUIDE_HINT
    • OPEN_STATE_CITY_REPUATION_MENGDE

      public static final OpenState OPEN_STATE_CITY_REPUATION_MENGDE
    • OPEN_STATE_CITY_REPUATION_LIYUE

      public static final OpenState OPEN_STATE_CITY_REPUATION_LIYUE
    • OPEN_STATE_CITY_REPUATION_UI_HINT

      public static final OpenState OPEN_STATE_CITY_REPUATION_UI_HINT
    • OPEN_STATE_CITY_REPUATION_INAZUMA

      public static final OpenState OPEN_STATE_CITY_REPUATION_INAZUMA
    • OPEN_STATE_SHOP_TYPE_MALL

      public static final OpenState OPEN_STATE_SHOP_TYPE_MALL
    • OPEN_STATE_SHOP_TYPE_RECOMMANDED

      public static final OpenState OPEN_STATE_SHOP_TYPE_RECOMMANDED
    • OPEN_STATE_SHOP_TYPE_GENESISCRYSTAL

      public static final OpenState OPEN_STATE_SHOP_TYPE_GENESISCRYSTAL
    • OPEN_STATE_SHOP_TYPE_GIFTPACKAGE

      public static final OpenState OPEN_STATE_SHOP_TYPE_GIFTPACKAGE
    • OPEN_STATE_SHOP_TYPE_PAIMON

      public static final OpenState OPEN_STATE_SHOP_TYPE_PAIMON
    • OPEN_STATE_SHOP_TYPE_CITY

      public static final OpenState OPEN_STATE_SHOP_TYPE_CITY
    • OPEN_STATE_SHOP_TYPE_BLACKSMITH

      public static final OpenState OPEN_STATE_SHOP_TYPE_BLACKSMITH
    • OPEN_STATE_SHOP_TYPE_GROCERY

      public static final OpenState OPEN_STATE_SHOP_TYPE_GROCERY
    • OPEN_STATE_SHOP_TYPE_FOOD

      public static final OpenState OPEN_STATE_SHOP_TYPE_FOOD
    • OPEN_STATE_SHOP_TYPE_SEA_LAMP

      public static final OpenState OPEN_STATE_SHOP_TYPE_SEA_LAMP
    • OPEN_STATE_SHOP_TYPE_VIRTUAL_SHOP

      public static final OpenState OPEN_STATE_SHOP_TYPE_VIRTUAL_SHOP
    • OPEN_STATE_SHOP_TYPE_LIYUE_GROCERY

      public static final OpenState OPEN_STATE_SHOP_TYPE_LIYUE_GROCERY
    • OPEN_STATE_SHOP_TYPE_LIYUE_SOUVENIR

      public static final OpenState OPEN_STATE_SHOP_TYPE_LIYUE_SOUVENIR
    • OPEN_STATE_SHOP_TYPE_LIYUE_RESTAURANT

      public static final OpenState OPEN_STATE_SHOP_TYPE_LIYUE_RESTAURANT
    • OPEN_STATE_SHOP_TYPE_INAZUMA_SOUVENIR

      public static final OpenState OPEN_STATE_SHOP_TYPE_INAZUMA_SOUVENIR
    • OPEN_STATE_SHOP_TYPE_NPC_TOMOKI

      public static final OpenState OPEN_STATE_SHOP_TYPE_NPC_TOMOKI
    • OPEN_ADVENTURE_MANUAL

      public static final OpenState OPEN_ADVENTURE_MANUAL
    • OPEN_ADVENTURE_MANUAL_CITY_MENGDE

      public static final OpenState OPEN_ADVENTURE_MANUAL_CITY_MENGDE
    • OPEN_ADVENTURE_MANUAL_CITY_LIYUE

      public static final OpenState OPEN_ADVENTURE_MANUAL_CITY_LIYUE
    • OPEN_ADVENTURE_MANUAL_MONSTER

      public static final OpenState OPEN_ADVENTURE_MANUAL_MONSTER
    • OPEN_ADVENTURE_MANUAL_BOSS_DUNGEON

      public static final OpenState OPEN_ADVENTURE_MANUAL_BOSS_DUNGEON
    • OPEN_STATE_ACTIVITY_SEALAMP

      public static final OpenState OPEN_STATE_ACTIVITY_SEALAMP
    • OPEN_STATE_ACTIVITY_SEALAMP_TAB2

      public static final OpenState OPEN_STATE_ACTIVITY_SEALAMP_TAB2
    • OPEN_STATE_ACTIVITY_SEALAMP_TAB3

      public static final OpenState OPEN_STATE_ACTIVITY_SEALAMP_TAB3
    • OPEN_STATE_BATTLE_PASS

      public static final OpenState OPEN_STATE_BATTLE_PASS
    • OPEN_STATE_BATTLE_PASS_ENTRY

      public static final OpenState OPEN_STATE_BATTLE_PASS_ENTRY
    • OPEN_STATE_ACTIVITY_CRUCIBLE

      public static final OpenState OPEN_STATE_ACTIVITY_CRUCIBLE
    • OPEN_STATE_ACTIVITY_NEWBEEBOUNS_OPEN

      public static final OpenState OPEN_STATE_ACTIVITY_NEWBEEBOUNS_OPEN
    • OPEN_STATE_ACTIVITY_NEWBEEBOUNS_CLOSE

      public static final OpenState OPEN_STATE_ACTIVITY_NEWBEEBOUNS_CLOSE
    • OPEN_STATE_ACTIVITY_ENTRY_OPEN

      public static final OpenState OPEN_STATE_ACTIVITY_ENTRY_OPEN
    • OPEN_STATE_MENGDE_INFUSEDCRYSTAL

      public static final OpenState OPEN_STATE_MENGDE_INFUSEDCRYSTAL
    • OPEN_STATE_LIYUE_INFUSEDCRYSTAL

      public static final OpenState OPEN_STATE_LIYUE_INFUSEDCRYSTAL
    • OPEN_STATE_SNOW_MOUNTAIN_ELDER_TREE

      public static final OpenState OPEN_STATE_SNOW_MOUNTAIN_ELDER_TREE
    • OPEN_STATE_MIRACLE_RING

      public static final OpenState OPEN_STATE_MIRACLE_RING
    • OPEN_STATE_COOP_LINE

      public static final OpenState OPEN_STATE_COOP_LINE
    • OPEN_STATE_INAZUMA_INFUSEDCRYSTAL

      public static final OpenState OPEN_STATE_INAZUMA_INFUSEDCRYSTAL
    • OPEN_STATE_FISH

      public static final OpenState OPEN_STATE_FISH
    • OPEN_STATE_GUIDE_SUMO_TEAM_SKILL

      public static final OpenState OPEN_STATE_GUIDE_SUMO_TEAM_SKILL
    • OPEN_STATE_GUIDE_FISH_RECIPE

      public static final OpenState OPEN_STATE_GUIDE_FISH_RECIPE
    • OPEN_STATE_HOME

      public static final OpenState OPEN_STATE_HOME
    • OPEN_STATE_ACTIVITY_HOMEWORLD

      public static final OpenState OPEN_STATE_ACTIVITY_HOMEWORLD
    • OPEN_STATE_ADEPTIABODE

      public static final OpenState OPEN_STATE_ADEPTIABODE
    • OPEN_STATE_HOME_AVATAR

      public static final OpenState OPEN_STATE_HOME_AVATAR
    • OPEN_STATE_HOME_EDIT

      public static final OpenState OPEN_STATE_HOME_EDIT
    • OPEN_STATE_HOME_EDIT_TIPS

      public static final OpenState OPEN_STATE_HOME_EDIT_TIPS
    • OPEN_STATE_RELIQUARY_DECOMPOSE

      public static final OpenState OPEN_STATE_RELIQUARY_DECOMPOSE
    • OPEN_STATE_ACTIVITY_H5

      public static final OpenState OPEN_STATE_ACTIVITY_H5
    • OPEN_STATE_ORAIONOKAMI

      public static final OpenState OPEN_STATE_ORAIONOKAMI
    • OPEN_STATE_GUIDE_CHESS_MISSION_CHECK

      public static final OpenState OPEN_STATE_GUIDE_CHESS_MISSION_CHECK
    • OPEN_STATE_GUIDE_CHESS_BUILD

      public static final OpenState OPEN_STATE_GUIDE_CHESS_BUILD
    • OPEN_STATE_GUIDE_CHESS_WIND_TOWER_CIRCLE

      public static final OpenState OPEN_STATE_GUIDE_CHESS_WIND_TOWER_CIRCLE
    • OPEN_STATE_GUIDE_CHESS_CARD_SELECT

      public static final OpenState OPEN_STATE_GUIDE_CHESS_CARD_SELECT
    • OPEN_STATE_INAZUMA_MAINQUEST_FINISHED

      public static final OpenState OPEN_STATE_INAZUMA_MAINQUEST_FINISHED
    • OPEN_STATE_PAIMON_LVINFO

      public static final OpenState OPEN_STATE_PAIMON_LVINFO
    • OPEN_STATE_TELEPORT_HUD

      public static final OpenState OPEN_STATE_TELEPORT_HUD
    • OPEN_STATE_GUIDE_MAP_UNLOCK

      public static final OpenState OPEN_STATE_GUIDE_MAP_UNLOCK
    • OPEN_STATE_GUIDE_PAIMON_LVINFO

      public static final OpenState OPEN_STATE_GUIDE_PAIMON_LVINFO
    • OPEN_STATE_GUIDE_AMBORTRANSPORT

      public static final OpenState OPEN_STATE_GUIDE_AMBORTRANSPORT
    • OPEN_STATE_GUIDE_FLY_SECOND

      public static final OpenState OPEN_STATE_GUIDE_FLY_SECOND
    • OPEN_STATE_GUIDE_KAEYA_CLUE

      public static final OpenState OPEN_STATE_GUIDE_KAEYA_CLUE
    • OPEN_STATE_CAPTURE_CODEX

      public static final OpenState OPEN_STATE_CAPTURE_CODEX
    • OPEN_STATE_ACTIVITY_FISH_OPEN

      public static final OpenState OPEN_STATE_ACTIVITY_FISH_OPEN
    • OPEN_STATE_ACTIVITY_FISH_CLOSE

      public static final OpenState OPEN_STATE_ACTIVITY_FISH_CLOSE
    • OPEN_STATE_GUIDE_ROGUE_MAP

      public static final OpenState OPEN_STATE_GUIDE_ROGUE_MAP
    • OPEN_STATE_GUIDE_ROGUE_RUNE

      public static final OpenState OPEN_STATE_GUIDE_ROGUE_RUNE
    • OPEN_STATE_GUIDE_BARTENDER_FORMULA

      public static final OpenState OPEN_STATE_GUIDE_BARTENDER_FORMULA
    • OPEN_STATE_GUIDE_BARTENDER_MIX

      public static final OpenState OPEN_STATE_GUIDE_BARTENDER_MIX
    • OPEN_STATE_GUIDE_BARTENDER_CUP

      public static final OpenState OPEN_STATE_GUIDE_BARTENDER_CUP
    • OPEN_STATE_GUIDE_MAIL_FAVORITES

      public static final OpenState OPEN_STATE_GUIDE_MAIL_FAVORITES
    • OPEN_STATE_GUIDE_POTION_CONFIGURE

      public static final OpenState OPEN_STATE_GUIDE_POTION_CONFIGURE
    • OPEN_STATE_GUIDE_LANV2_FIREWORK

      public static final OpenState OPEN_STATE_GUIDE_LANV2_FIREWORK
    • OPEN_STATE_LOADINGTIPS_ENKANOMIYA

      public static final OpenState OPEN_STATE_LOADINGTIPS_ENKANOMIYA
    • OPEN_STATE_MICHIAE_CASKET

      public static final OpenState OPEN_STATE_MICHIAE_CASKET
    • OPEN_STATE_MAIL_COLLECT_UNLOCK_RED_POINT

      public static final OpenState OPEN_STATE_MAIL_COLLECT_UNLOCK_RED_POINT
    • OPEN_STATE_LUMEN_STONE

      public static final OpenState OPEN_STATE_LUMEN_STONE
  • Method Details

    • values

      public static OpenState[] values()
      Returns an array containing the constants of this enum class, in the order they are declared.
      Returns:
      an array containing the constants of this enum class, in the order they are declared
    • valueOf

      public static OpenState valueOf(String name)
      Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)
      Parameters:
      name - the name of the enum constant to be returned.
      Returns:
      the enum constant with the specified name
      Throws:
      IllegalArgumentException - if this enum class has no constant with the specified name
      NullPointerException - if the argument is null
    • getValue

      public int getValue()
    • getTypeByValue

      public static OpenState getTypeByValue(int value)
    • getTypeByName

      public static OpenState getTypeByName(String name)