Class Hierarchy
- java.lang.Object
- emu.grasscutter.game.player.BasePlayerDataManager
- emu.grasscutter.game.player.PlayerProgressManager
- emu.grasscutter.game.player.TeamManager
- emu.grasscutter.game.player.BasePlayerManager
- emu.grasscutter.game.player.PlayerBuffManager
- emu.grasscutter.game.player.InvokeHandler<T>
- emu.grasscutter.game.player.Player
- emu.grasscutter.game.player.PlayerBirthday
- emu.grasscutter.game.player.PlayerBuffManager.PlayerBuff
- emu.grasscutter.game.player.PlayerCodex
- emu.grasscutter.game.player.PlayerCollectionRecords
- emu.grasscutter.game.player.PlayerCollectionRecords.CollectionRecord
- emu.grasscutter.game.player.TeamInfo
- emu.grasscutter.game.player.BasePlayerDataManager
Enum Class Hierarchy
- java.lang.Object
- java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)
- emu.grasscutter.game.player.Player.SceneLoadState
- java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)