Class Hierarchy
- java.lang.Object
- emu.grasscutter.game.props.FightProperty.CompoundProperty
Enum Class Hierarchy
- java.lang.Object
- java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)
- emu.grasscutter.game.props.ActionReason
- emu.grasscutter.game.props.ActivityType
- emu.grasscutter.game.props.BattlePassMissionRefreshType
- emu.grasscutter.game.props.BattlePassMissionStatus
- emu.grasscutter.game.props.ClimateType
- emu.grasscutter.game.props.ElementType
- emu.grasscutter.game.props.EnterReason
- emu.grasscutter.game.props.EntityIdType
- emu.grasscutter.game.props.EntityType
- emu.grasscutter.game.props.FetterState
- emu.grasscutter.game.props.FightProperty
- emu.grasscutter.game.props.GrowCurve
- emu.grasscutter.game.props.ItemUseOp
- emu.grasscutter.game.props.ItemUseTarget
- emu.grasscutter.game.props.LifeState
- emu.grasscutter.game.props.MonsterType
- emu.grasscutter.game.props.PlayerProperty
- emu.grasscutter.game.props.SceneType
- emu.grasscutter.game.props.ServerBuffType
- emu.grasscutter.game.props.WatcherTriggerType
- emu.grasscutter.game.props.WeaponType
- java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)