Interface InvestigationMonsterOuterClass.InvestigationMonsterOrBuilder

All Superinterfaces:
com.google.protobuf.MessageLiteOrBuilder, com.google.protobuf.MessageOrBuilder
All Known Implementing Classes:
InvestigationMonsterOuterClass.InvestigationMonster, InvestigationMonsterOuterClass.InvestigationMonster.Builder
Enclosing class:
InvestigationMonsterOuterClass

public static interface InvestigationMonsterOuterClass.InvestigationMonsterOrBuilder extends com.google.protobuf.MessageOrBuilder
  • Method Details

    • getMaxBossChestNum

      int getMaxBossChestNum()
      HFEFHDCOMLB
       
      uint32 max_boss_chest_num = 13;
      Returns:
      The maxBossChestNum.
    • getIsAreaLocked

      boolean getIsAreaLocked()
       MFGIMDGKDHH
       
      bool is_area_locked = 14;
      Returns:
      The isAreaLocked.
    • getRefreshInterval

      int getRefreshInterval()
      NKADJMFOMGB
       
      uint32 refresh_interval = 3;
      Returns:
      The refreshInterval.
    • getIsAlive

      boolean getIsAlive()
       ABCENJAFGOF
       
      bool is_alive = 11;
      Returns:
      The isAlive.
    • hasWeeklyBossResinDiscountInfo

      boolean hasWeeklyBossResinDiscountInfo()
      .WeeklyBossResinDiscountInfo weekly_boss_resin_discount_info = 9;
      Returns:
      Whether the weeklyBossResinDiscountInfo field is set.
    • getWeeklyBossResinDiscountInfo

      .WeeklyBossResinDiscountInfo weekly_boss_resin_discount_info = 9;
      Returns:
      The weeklyBossResinDiscountInfo.
    • getWeeklyBossResinDiscountInfoOrBuilder

      .WeeklyBossResinDiscountInfo weekly_boss_resin_discount_info = 9;
    • getNextRefreshTime

      int getNextRefreshTime()
      uint32 next_refresh_time = 8;
      Returns:
      The nextRefreshTime.
    • getGroupId

      int getGroupId()
      uint32 group_id = 1206;
      Returns:
      The groupId.
    • getId

      int getId()
      uint32 id = 6;
      Returns:
      The id.
    • getSceneId

      int getSceneId()
      uint32 scene_id = 7;
      Returns:
      The sceneId.
    • getLevel

      int getLevel()
      uint32 level = 5;
      Returns:
      The level.
    • getLockStateValue

      int getLockStateValue()
      .InvestigationMonster.LockState lock_state = 10;
      Returns:
      The enum numeric value on the wire for lockState.
    • getLockState

      .InvestigationMonster.LockState lock_state = 10;
      Returns:
      The lockState.
    • getJPBJFFCFINC

      int getJPBJFFCFINC()
       JPBJFFCFINC  
       
      uint32 JPBJFFCFINC = 4;
      Returns:
      The jPBJFFCFINC.
    • getResin

      int getResin()
      uint32 resin = 15;
      Returns:
      The resin.
    • getMonsterId

      int getMonsterId()
      uint32 monster_id = 308;
      Returns:
      The monsterId.
    • getBossChestNum

      int getBossChestNum()
       HDIBPIICNBB
       
      uint32 boss_chest_num = 1;
      Returns:
      The bossChestNum.
    • getCityId

      int getCityId()
      uint32 city_id = 2;
      Returns:
      The cityId.
    • hasPos

      boolean hasPos()
      .Vector pos = 12;
      Returns:
      Whether the pos field is set.
    • getPos

      .Vector pos = 12;
      Returns:
      The pos.
    • getPosOrBuilder

      .Vector pos = 12;