Package emu.grasscutter.scripts.data
Class SceneGroup
java.lang.Object
emu.grasscutter.scripts.data.SceneGroup
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Field Summary
FieldsModifier and TypeFieldDescriptionintintint -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionintgetSuiteByIndex(int index) booleanisLoaded()load(int sceneId) static SceneGroupof(int groupId) voidsetBindings(Bindings bindings) voidsetBlock_id(int block_id) voidsetBusiness(SceneBusiness business) voidsetGadgets(Map<Integer, SceneGadget> gadgets) voidsetGarbages(SceneGarbage garbages) voidsetId(int id) voidsetInit_config(SceneInitConfig init_config) voidsetLoaded(boolean loaded) voidsetMonsters(Map<Integer, SceneMonster> monsters) voidvoidsetRefresh_id(int refresh_id) voidsetRegions(Map<Integer, SceneRegion> regions) voidsetScript(CompiledScript script) voidsetSuites(List<SceneSuite> suites) voidsetTriggers(Map<String, SceneTrigger> triggers) voidsetVariables(List<SceneVar> variables) toString()
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Field Details
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block_id
public transient int block_id -
id
public int id -
refresh_id
public int refresh_id -
pos
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monsters
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gadgets
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triggers
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regions
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suites
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variables
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business
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garbages
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init_config
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Constructor Details
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SceneGroup
public SceneGroup()
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Method Details
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of
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isLoaded
public boolean isLoaded() -
setLoaded
public void setLoaded(boolean loaded) -
getBusinessType
public int getBusinessType() -
getGarbageGadgets
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getScript
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getSuiteByIndex
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getBindings
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load
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searchBossChestInGroup
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toString
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setBlock_id
public void setBlock_id(int block_id) -
setId
public void setId(int id) -
setRefresh_id
public void setRefresh_id(int refresh_id) -
setPos
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setMonsters
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setGadgets
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setTriggers
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setRegions
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setSuites
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setVariables
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setBusiness
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setGarbages
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setInit_config
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setScript
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setBindings
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