Class Hierarchy
- java.lang.Object
- emu.grasscutter.server.game.BaseGameSystem
- emu.grasscutter.server.game.GameServerPacketHandler
- emu.grasscutter.server.game.GameServerStartFinishEvent
- emu.grasscutter.server.game.GameServerStopEvent
- emu.grasscutter.server.game.GameServerTickEvent
- emu.grasscutter.server.game.GameSession
- emu.grasscutter.server.game.GameSessionManager
- kcp.highway.KcpServer
- emu.grasscutter.server.game.GameServer
Enum Class Hierarchy
- java.lang.Object
- java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)
- emu.grasscutter.server.game.GameSession.SessionState
- java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)