Package xyz.r2turntrue.ieact.internal

Functions

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fun <T : Event> listener(clazz: Class<T>, priority: EventPriority = EventPriority.NORMAL, ignoreCancelled: Boolean = false, listener: (T) -> Unit): Listener
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fun <P> Player.renderComponent(clazz: Class<out IeactComponent<*, *>>, props: P? = null)
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fun <T : Event> unregisterListener(clazz: Class<T>, listener: Listener)